RimWorld

RimWorld

Cyberpunk 2020 Traits and Backstories
22 Comments
Argyuile  [author] 2 Aug @ 12:04pm 
@toastycorgri I use Mort's and there is already a mode that reduces cool-downs and modifies permits in other ways, I will take a look at those and see if I can implement something like that.
Toastycogri 27 Jul @ 8:19am 
First of all this looks like a nice mod. If i can make a sugestion regarding the corpo traits though. From my perspective they are a weaker version of the fixer traits. Maybe to differentiate them (if its even possible) give the corpo a permit cooldown (and/or honour cost) buff. This would keep with the theme of "asset acess" and work espcially well with mods like Morts "The Cooperation" Faction (Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2974334010&searchtext=corporate) and the Dead Man's Switch Series.
Furious_Pixel 17 Jul @ 2:20pm 
Sick, thanks!
Argyuile  [author] 17 Jul @ 1:57pm 
Hacking speed has been added to the Netrunner trait (it cant be added to backstories)
Argyuile  [author] 16 Jul @ 8:55pm 
@Furious_Pixel, I couldn't find the modifier, as soon as I find it they will get one.
Furious_Pixel 15 Jul @ 4:04pm 
Netrunners have no hacking speed bonus??
王斯兰 14 Jul @ 12:34am 
cool
bee 12 Jul @ 3:13pm 
love the ai slop with the flying cars that still have wheels LMAO
objsource 11 Jul @ 7:11am 
@argyuile Ah ok! I was just curious is all. Thanks for all the work!
Argyuile  [author] 10 Jul @ 11:55pm 
@Kasane it does not. I was unaware of that mod until you posted it. I will take a look at the mod and see if there is some synergy to be had.
Kasane Teto 10 Jul @ 2:17pm 
Does this mod have any interaction with "a mod that basically adds cyberpsychosis"? If not, maybe some traits from this mod could be made to interact with it, such as the netrunner or techie trait lowering biostability loss
Tleno 10 Jul @ 12:41pm 
Don't worry nobody targets modders for fanworks featuring arts or even content from works they pay homage to, unless they try to monetize it with paywalls and such.

Except Nintendo.
Argyuile  [author] 10 Jul @ 12:40pm 
@ed the vast majority of my descriptions are strait from the cyberpunk 2020 sourcebook.

@ImnotCreat1ive the artwork is I can't do artwork and if you think you can just punch in, "make a cyberpunk rimworld mod" into an AI and it will give you something that works I encourage you to do so.

@Tleno IDK what is and is not under copywrite as far as images like that are concerned.
Allan 10 Jul @ 11:24am 
Everything looks great! Thank you!
Tleno 10 Jul @ 2:20am 
I dunno why'd you have to AI gens stuff when you can just use stuff from TTRPG illustrations or videogame promo art
ed 10 Jul @ 12:28am 
very interesting AI generated description and images
ImNotCreat1ve 9 Jul @ 1:58pm 
AI :(
boytype 9 Jul @ 12:10pm 
am into it. :steamthumbsup:
Latex Santa 9 Jul @ 12:09pm 
Perfect for a potential post-apocalyptic wanderers modlist I'll be doing later.
Thanks!
AbitHigh 8 Jul @ 12:00pm 
cool mod
Argyuile  [author] 8 Jul @ 11:56am 
@Objsource the Descriptions just have snippits The Techie backstory gives +6 Crafting, +6 Construction +3 intellectual, -2 social, -1 artistic and forces the Techie and Jury Rig Traits

The Techie trait gives 25% construction speed, 15% Fixbrokendown building, 20% general labor speed, 15% research speed and -10% social impact. I don't think there is a specific stat that handles crafting speed anymore that's why I went with general labor speed but maybe I should swap labor speed and construction speed? What do you think?

The Jury Rig Trait gives 30% construction speed, 25% Repair success, 25% general labor, and 5% global labor, +3 crafting, +2 construction and -30% social fight chance.

If you know a mod that has an effect that improves just crafting speed let me know what it is and I'll take a look at it.
objsource 8 Jul @ 3:51am 
"Techie - Obsessive tinkerer and tech genius (+25% construction speed)" Wouldn't a boost to crafting speed be better?