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HOOLY SHOOOOCKKKKSSS!!!
long answer: source (plus goldsource and the quake engine) were designed to render rooms that've been split into little chunks called "visleaves", so anything that is placed on a map needs to technically be a square room and anything that isn't will cause issues (like the entirety of this map).
additionally, source also imposes arbitrary limits on how much of a thing you can have so that you don't put down hundreds of entities on the map and cause it to run really bad. you can't place more than a x number of brushes, you can't have more than an x number of entities, you can't have more than an x number of visleaves and you can make a map bigger than ~600m² because source is old and wasn't designed to do any of that
i had to do that to already get the final version of the map to compile because it'd already hit the max vert limit
it might be a model or texture i forgot to include (this map is really old and extremely disorganized)