Project Zomboid

Project Zomboid

Scroob's Skill Book Transcriber [41/42]
11 Comments
Scroobles McDoodle  [author] 3 Aug @ 7:25pm 
Separated modded books into their own sub-mods.

If you want to enable them, you'll need to add "ScroobsFSSBTranscriber" and/or "ScroobsLSSBTranscriber" to your mods list.
Scroobles McDoodle  [author] 31 Jul @ 5:36pm 
I'm not going to sit here and discount what you're saying, I fully believe that has caused issues for you and eventually I'm going to shift the modded books over to their own folder as a sub-mod, but I'm just...confused I guess, cause when I was testing this in both 41 and 42, with both Lifestyle and Fitness/Strength Books turned off, I had no issues. I don't see why it's an issue for you when by all intents and purposes it really shouldn't be. The game should just say "hey these books don't actually exist but here's the recipe anyway" and just output nothing as a result.
zikami 30 Jul @ 9:53pm 
Yes basically. It would say there was errors but wouldn't say which mod until I ran it alternatively, the world would start loading then cut to a black screen where it only said the errors and quit or exit to desktop, the world every time would do this and refuse to load.
Scroobles McDoodle  [author] 28 Jul @ 7:43pm 
Hmmmm. Thanks for pointing that out Zikami. At some point I'll have to see if I can separate the modded books from the base game books. So what, it's just refusing to load because of that error?
zikami 28 Jul @ 6:55pm 
This mod seems to be the problem for my solo games in B42. It before would say I had no console txt and I could only exit to desktop. I ran it alternativelyt to see what the problem was and it seems to be this mod. java.lang.Exception: Write Dancing Vol. 5 item not found: Lifestyle.BookDancing5 at OutputMapper.getItem(OutputMapper.java:127). Stack trace:
zombie.entity.components.crafting.recipe.OutputMapper.getItem(OutputMapper.java:127)
zombie.entity.components.crafting.recipe.OutputMapper.OnPostWorldDictionaryInit(OutputMapper.java:157)
zombie.scripting.entity.components.crafting.OutputScript.OnPostWorldDictionaryInit(OutputScript.java:398
plus some more, I think its due to the fact that Lifestyle isn't in B42 yet but thats just my opinion. Hope this helps.
Scroobles McDoodle  [author] 18 Jul @ 1:02am 
I haven't altered anything with the 42 files so I can't think of why it would have stopped it from loading :/
Scroobles McDoodle  [author] 18 Jul @ 12:13am 
Is console.txt giving you any stack trace errors?
Custnam 17 Jul @ 11:10pm 
it also stops my b42 solo game from loading right
Scroobles McDoodle  [author] 17 Jul @ 10:28pm 
Pre-emptively posting in here before anyone else does.

There's an issue going on with Steam's API at the moment which broke a bunch of shit. If you're using this on a 41MP server, the update may have potentially stopped your server from being able to load. The best way to fix this is to update SteamCMD.

I'm gonna copypaste and paraphrase the fix from the PZ Modding Discord:

If you're using Linux:
Delete the old steamclient.so.
Relaunch SteamCMD.
Copy the new steamclient.so into both:
/serverfiles/
/linux64/

If you're using Windows:
Delete the following files from wherever SteamCMD is installed: steamclient.dll, steamclient64.dll, tier0_s.dll, tier0_s64.dll, vstdlib_s.dll, and vstdlib_s64.dll.
Relaunch SteamCMD and it'll download a new bunch of files.
Copy those newly created files into your main server directory and overwrite the old ones.
Michaston 10 Jul @ 2:10am 
hatschi......gesundheit
Ziggy 9 Jul @ 9:12pm 
me when me when me when me when me when