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Much Appreicated
shame i know a guy that has 40k of them
@Gutterpunk Ya it looks a bit garish in game. will see about a fix to that.
@Darth Rinvey Not necessary. in that time rimworld will be streamed directly into your neural interface thus mods will not be required.
When "Astronomy " is loaded before "Dune ", I get the following error during game loading:
Error:
Tried to register the same load ID twice: null, pathRelToParent=/sourcePrecept, parent=ArmchairXXXX
However, when I load "Dune " before "Astronomy ", the error disappears.
It seems that your mod is registering a null or duplicate sourcePrecept (Precept_ThingStyle) for the Armchair, even if the ideology style is not yet active.
Would you mind checking if your mod safely registers ThingStyles and avoids ID collisions?
Thanks for your great work!
https://gist.github.com/HugsLibRecordKeeper/b2a0b7ed78049b710f3e3c4bfd4566f4
Could not resolve cross-reference: No Verse.ThingDef named Gun_EmpLauncher found to give to Verse.ThingDefStyle Verse.ThingDefStyle
This appears to be the base game EMP Launcher so I'm not sure what it's complaining about. I've tried verifying files, and I'm running a "relatively" light mod list of 95, mostly QoL, no vanilla expanded weapons or anything aside from the non-lethal pack, and I have none of the ideology mods installed, it's just base Ideology plus this style.
Anyway, thank you so much for your mod.
"Hello there. As far as I am aware, as long as you are not using anything from the VWE mods beyond their def names,
such as assets such as code, you don't need any permission to make retextures of them or any mod. However you are always free to ask.
To go into a bit more detail, VWE is under a CC-ND license, however you can typically make sub-mods for their work.
Such as I have used their grenade belts code before to make grenade bandoleers, and one mod I like to use expands on their already quite extensive chemfuel mod.
The important part to both of these is they don't take and re-upload their work. They either add onto or replace. So as long as the art assets are entirely their's to use,
there should be no issues.
*I know the full license is CC BY-NC-ND, but the No Derivatives is the part that is important for this discussion."
@Shimmer, Okay that sounds pretty dangerous, but I have a Goalkeeper CIWS Outside my house. Does this mean I'm safe?
If you use this with CE the author sends a drone strike at your home
@CordialVillain Weapons are not that difficult to add but I'm not sure the vanilla team would want me touching their stuff. Suppose its different when its the developers or a guy making mods for the fun of it.
@Chewie2k Maybe, don't have ideas for cataphract but was thinking of adding tribal apparel and Plate Armor
Generally, to fix this you generally need to make a conditional XML patch before adding this comp to check if it's already there or not, and only adding it if it isn't. If you need an example, I think VE mods are adding those comps in a safe manner, if I'm not mistaken?
Tried to register the same load ID twice: null, pathRelToParent=/sourcePrecept, parent=WallLamp74677
Not sure if it affects any other items, but removing this mod removed the warning, so...