RimWorld

RimWorld

Astronomy Style Pack
66 Comments
Reissen 6 Aug @ 3:45am 
Also I think the female body version of the marine armor has the front and back textures mixed up
Reissen 6 Aug @ 3:42am 
Loving the marine armor, but the marine helmet looks a little weird with the pitch black sections. Any plans to rework it?
Xeonzs 2 Aug @ 8:00pm 
Saw xm8, coomed.
skiller_ok 2 Aug @ 1:57pm 
Got it, thanks a lot.
Synthawk 1 Aug @ 1:25pm 
@skriller_ok Tribal and Plate aren't skinned by this. The only armor/apparel that are is the marine armor, flak jacket and t-shirt.
skiller_ok 1 Aug @ 11:23am 
Hi! Thanks for the mod! Some apparel looks pixelated, as if they were saved incorrectly (Plate Armor and TribalA)
Petrus Aurelius 30 Jul @ 3:07am 
XM8 is eternal.
Rykhath 29 Jul @ 9:59am 
I love the fact that Scrapper meme works well with Astrology style, so you can make decent looking "Belter" scravengers :D
Much Appreicated
greasegod100 28 Jul @ 11:31am 
don't mean to be that guy, but it's spelled "Furniture"
Hannibal Rekter 27 Jul @ 5:44pm 
Saw an XM8, I'm sold :cozybethesda:
Gutterpunk 27 Jul @ 7:25am 
The new marine armor helmet also looks fantastic! Is it possible to make the visor transparent or tinted? Love your mod!
Glass Fruit 24 Jul @ 11:09am 
Love the design very scifi and very stylish. Do you have plans to add style to other modded weapons like vanilla expanded of rimsenal?
Banilo 22 Jul @ 10:59am 
that's a nice looking warhammer

shame i know a guy that has 40k of them
jinn in outer space 20 Jul @ 1:27am 
xm8 my beloved
Foxador 19 Jul @ 7:56pm 
Does this work with the new custom unique weapons?
Grizzly 19 Jul @ 4:47am 
The textures looks a little low resolution on the chain shotgun? Not sure if its just me
Halituis Amaricanous  [author] 19 Jul @ 3:58am 
@Yunho_wdy I was unable to re-create the error, although I think it might be the dune style that I had not updated along with this. Which is now updated. so do let me know if there is another problem.
@Gutterpunk Ya it looks a bit garish in game. will see about a fix to that.
@Darth Rinvey Not necessary. in that time rimworld will be streamed directly into your neural interface thus mods will not be required.
Yunho_wdy 19 Jul @ 2:15am 
Hi, I'm experiencing a mod conflict between your mod ("Astronomy Style Pack") and another style pack ("Dune Style Pack").

When "Astronomy " is loaded before "Dune ", I get the following error during game loading:

Error:
Tried to register the same load ID twice: null, pathRelToParent=/sourcePrecept, parent=ArmchairXXXX

However, when I load "Dune " before "Astronomy ", the error disappears.

It seems that your mod is registering a null or duplicate sourcePrecept (Precept_ThingStyle) for the Armchair, even if the ideology style is not yet active.

Would you mind checking if your mod safely registers ThingStyles and avoids ID collisions?

Thanks for your great work!

https://gist.github.com/HugsLibRecordKeeper/b2a0b7ed78049b710f3e3c4bfd4566f4
Gutterpunk 17 Jul @ 3:54pm 
Seconding Spesh's request for fainter ritual symbol :)
xKinG_fREEdOMx 17 Jul @ 3:31pm 
it doesnt work for me. even with only this as mod activated it doesnt work all other mods working without problems. no error. when i copy the textures in other mods they work so i guess there is something wrong with the path or xml edits
Darth Rinvey 17 Jul @ 4:16am 
update 2.1 pls
Ymir 16 Jul @ 11:20pm 
@Synthawk TUAH!!! AND CE ON THAT THANG
Synthawk 16 Jul @ 1:26pm 
Disregard for now. I think this might be an issue with Combat Extended. I'm running the dev version of it and something else broke today. It's taking them a bit to get it stable with 1.6. It's not game breaking so I'll come back and report if there is still a problem once that one is stable. Without the mod installed the error goes away.
Synthawk 16 Jul @ 11:36am 
Does this have any other requirements? I'm getting an error on load, and I can choose Astronomy style for my Ideology but once it's chosen, mousing over it makes my UI go blank. It seems to work just fine but I haven't gotten the weapon in question yet that's throwing the error:

Could not resolve cross-reference: No Verse.ThingDef named Gun_EmpLauncher found to give to Verse.ThingDefStyle Verse.ThingDefStyle

This appears to be the base game EMP Launcher so I'm not sure what it's complaining about. I've tried verifying files, and I'm running a "relatively" light mod list of 95, mostly QoL, no vanilla expanded weapons or anything aside from the non-lethal pack, and I have none of the ideology mods installed, it's just base Ideology plus this style.
Synthawk 16 Jul @ 11:02am 
@Ymir this just changes textures, it has absolutely nothing to do with CE.
Spesh 16 Jul @ 3:14am 
Any chance of making the large white star symbol that appears during rituals a bit fainter? Right now its a bit glaring
삼치구이/CeroForGrill 15 Jul @ 7:08pm 
This is a beautifully crafted style pack that perfectly captures the Spacer aesthetic. It complements the theme of the new DLC wonderfully. I definitely have to mention this as a recommended mod for my Spacer faction mod.
Lt.MustDie 15 Jul @ 4:41am 
So, I would also ask you to make a weapon retexture from VE mods, if you don't mind. But by no means do I insist.
Anyway, thank you so much for your mod.
Lt.MustDie 15 Jul @ 4:41am 
@Halituis Amaricanous I talked to shazbot about his Cold tactical mod, and here is his response regarding the retextures of VE weapons:

"Hello there. As far as I am aware, as long as you are not using anything from the VWE mods beyond their def names,
such as assets such as code, you don't need any permission to make retextures of them or any mod. However you are always free to ask.

To go into a bit more detail, VWE is under a CC-ND license, however you can typically make sub-mods for their work.
Such as I have used their grenade belts code before to make grenade bandoleers, and one mod I like to use expands on their already quite extensive chemfuel mod.
The important part to both of these is they don't take and re-upload their work. They either add onto or replace. So as long as the art assets are entirely their's to use,
there should be no issues.

*I know the full license is CC BY-NC-ND, but the No Derivatives is the part that is important for this discussion."
Ymir 14 Jul @ 2:50pm 
@Heckerpecker, Yeah but is it CE Compatible though??

@Shimmer, Okay that sounds pretty dangerous, but I have a Goalkeeper CIWS Outside my house. Does this mean I'm safe?
Bexclaim 14 Jul @ 2:04pm 
what about a gastronomy style pack now that would be epic
Shimmer 14 Jul @ 12:08pm 
@Ymir

If you use this with CE the author sends a drone strike at your home
Heckerpecker 14 Jul @ 6:52am 
@Ymir "Mod adds a Style pack" Textures not new Weapons
Hykal 13 Jul @ 6:42pm 
XM8 my beloved.
Ymir 13 Jul @ 6:04pm 
Is this CE compatible?
Lt.MustDie 13 Jul @ 2:05am 
@Halituis Amaricanous I've seen the Cold tactical mod adding styles for weapons, including VE weapons. I think, considering that it's still available, the VE authors shouldn't be offended that you would make styles for their weapons. In the end, I would say that this contributes to a certain popularization of their fashion. But, I'll ask the author of Cold tactical if he ran into any problems in this regard when I'm free. Just in case, here's a link to Cold tactical: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3458282796&searchtext=cold+tactical
Halituis Amaricanous  [author] 12 Jul @ 9:15pm 
New update is up changes to CompProperties hopefully it fixes things.
@CordialVillain Weapons are not that difficult to add but I'm not sure the vanilla team would want me touching their stuff. Suppose its different when its the developers or a guy making mods for the fun of it.
@Chewie2k Maybe, don't have ideas for cataphract but was thinking of adding tribal apparel and Plate Armor
CordialVillain 12 Jul @ 7:46pm 
I get it you don't have any intentions of doing so, but is there a chance for Vanilla Expanded Weapons integration? Having cool versions of the charge weaponry would be pretty nice.
Chewie2k 12 Jul @ 4:22pm 
Love the style! Any chance of getting a style for cataphract armour?
Halituis Amaricanous  [author] 12 Jul @ 3:49pm 
@Soky Ya figured that was the case. will look into it, thanks for the tip.
Soky 12 Jul @ 3:33pm 
@Halituis Amaricanous this is a bug that happens if something has 2 or more styleable comps. Usually this happens when something is not styleable, but multiple mods make XML patches to give it that comp.

Generally, to fix this you generally need to make a conditional XML patch before adding this comp to check if it's already there or not, and only adding it if it isn't. If you need an example, I think VE mods are adding those comps in a safe manner, if I'm not mistaken?
Halituis Amaricanous  [author] 12 Jul @ 9:13am 
@Cirom well that is a very interesting bug. I have yet to run into that as the only code that could be doing anything is a Patch operation for wall lamps to make them style-able. Does the same bug happen with just loading the mod without any other mods?
Heavy & Ze Medic 12 Jul @ 9:06am 
Is this compatible with 2.1?
Cirom 12 Jul @ 8:21am 
Noticing a bug that happens when loading a save with any wall lamps built with this mod enabled:

Tried to register the same load ID twice: null, pathRelToParent=/sourcePrecept, parent=WallLamp74677

Not sure if it affects any other items, but removing this mod removed the warning, so...
키키 진최애 거든요 12 Jul @ 5:02am 
This is a really cool design. I really hope it gets support for other armor styles in the future.
RAD EMERALD 12 Jul @ 2:58am 
OMG!
SoakieCat 12 Jul @ 2:47am 
I fuck with this
LOTO 11 Jul @ 6:54pm 
cool!
[ELL] 11 Jul @ 5:25pm 
Definitely a much welcome drop, very nice~
IceMaverick 11 Jul @ 4:43pm 
Hell yeah, the XM8, the staple icon of future-rifle for like 2 decades now.