RimWorld

RimWorld

Bigger Gravships (and other Odyssey spaceship related settings)
48 Comments
Alf 2 hours ago 
Can we get a way to input the variables with the keyboard instead of sliders? I want to keep a round number for the fuel tanks and structure weight but tiny movements aren't precise enough
supervette22 3 hours ago 
Is there any option to change the fuel per tile? 10 is pretty steep for long trips
Beowulf 5 hours ago 
@琪琪宝宝 it's in the "Mod Options" tab in settings.
Beowulf 6 hours ago 
The limited range makes gravships useless. This mod is a must have!
琪琪宝宝 7 hours ago 
How to access the panel
Evan 7 hours ago 
Thanks, I was trying to make a star-destroyer esque ship and the basic circle was screwing me over.
mayonnaise 13 hours ago 
is it possible for you to add an option to configure the max amount of thrusters on a gravship? :spookycloseup:
Industrial_Idiot 15 hours ago 
Space. The final frontier.
Rudiarose 17 hours ago 
I was just thinking, those ships are too small for how I play. lol
cjaustin319 20 hours ago 
@Mysterious_Pillow a Space Train- I'm Inspired by your idea that cool to do lol :se:
RedMattis  [author] 23 hours ago 
@Brain Scorcher
Yeah, probably a rare vanilla bug. I've notified Ludeon and provided all relevant details.

Launches have a lot of fancy code around them. It wouldn't surprise me if it was some rare edge-case that didn't come up in testing.
Mysterious_Pillow 23 hours ago 
this'll be good because I really want to make a space train!
RedMattis  [author] 23 hours ago 
I'd suggesting heading to my discord and providing the no-mods-except-this-one save file, and I'll give it a go.

My tests have shown no issues whatsoever.
Brain Scorcher 23 hours ago 
Ok further testing I cant replicate the issue anymore even with some oxygen pumps spread out this could actually just be a vanilla issue.
RedMattis  [author] 23 hours ago 
Had a look at the log. The OxygenPump is getting some weird error. I'll try to track it down.

Do you have something like a minified oxygen pump? I checked with Ludeon and the issue is likely that it has a non-defined room. Which could imply that it is in a in a container or the like.
Brain Scorcher 23 hours ago 
@RedMattis accepted the request now you should be able to access the log
RedMattis  [author] 23 hours ago 
Tried to reproduce again with a bigger ship + oxygen since it was mentioned. Still no issues here.

If one of you can produce a save file with just this mod and the issue reproducible I could have a look at that.
Brain Scorcher 23 hours ago 
@RedMattis gonna accept the request now sorry been playing MOWAS2
RedMattis  [author] 23 hours ago 
Can't reproduce it. Landing worked fine for me.

https://imgur.com/a/ykHzxem
Lyn the Cookie 23 hours ago 
Is it compatible with Frackin' Universe
RedMattis  [author] 23 hours ago 
@Brain Scorcher, Solomoune
The linked logs are set to request only. I've sent a request though.

It did work in an earlier version, I'll try to reproduce it with something similar to your setup and if there is an issue with the mod alone I should have it sorted today.

Thanks for the video btw.
Brain Scorcher 12 Jul @ 2:32am 
As Solomoune said I was able to get the ship to land without oxygen pumps for some reason this mod breaks the oxygen pumps.
Solomoune 12 Jul @ 1:59am 
@Brain Scorcher - yes! I delete all in exteriro oxygen pumps and it start works! Thak you bro!
Brain Scorcher 12 Jul @ 1:57am 
Ok since steam didnt like the google drive here's the paste bin link to the g drive.

https://pastebin.com/aym2Pxcv#PKsfB4uH
Brain Scorcher 12 Jul @ 1:55am 
Ok uploaded the entire player.log to my g drive.

{LINK REMOVED}
Solomoune 12 Jul @ 1:51am 
https://youtu.be/X0CUEop1Fs4 - here An youtube link with short video example of my issue) Its clear game, only your mod instaled
Brain Scorcher 12 Jul @ 1:51am 
Ok I have done my testing just gonna get the full log now but to let you know its def this mod its causing issues with Oxygen Pumps and Landing Animations.
Solomoune 12 Jul @ 1:43am 
Cant upload at pastebin - "You have exceeded the maximum size of 512 kilobytes per Paste."
Any chance to add txt file to discord or else?
Brain Scorcher 12 Jul @ 1:32am 
Gonna Run it with just the mod and see what the error log looks like
Solomoune 12 Jul @ 1:18am 
@RedMattis No! It's definitely not the mods that are the problem. I turned off absolutely all modifications except yours, but when landing, the animation did not play and the game stops. As @Brain Scorcher wrote below
P.S. your mod are awesome! Thank you!
Solomoune 12 Jul @ 1:15am 
@Brain Scorcher - Yes! Exactly
RedMattis  [author] 12 Jul @ 1:00am 
@Brain Scorcher
Let's see...

The uppermost is related to verbs so it likely isn't the vanilla expanded framework itself (nevermind that I did test with that myself earlier).

Vanilla Genetics Expanded I can't say, but it seems doubtful.

LongerCFloor.ProxyHeat is definitely a bit sus. I can see gravship messing with optimizations there.

SmashPhil.VehicleFramework is the obvious thing to be suspect of, but at the same time I think Phil has tested ship landings. Still worth checking if it happens without this.

VFEPirates.Mod I haven't looked at the code of, but doubt it is should be an issue.

- - - -

There may still be issues caused by mods changing things before the landing occurs causing it to be in an invalid state when the landing occurs.

I don't think this mod is specifically related to the errors.

If you can provide the full logs that may be helpful. The fewer mods you test with the better.
Brain Scorcher 12 Jul @ 12:49am 
To clarify the issue more i thought it may of been another mod but I don't think so.

Intitally when you start the scenario its fine but once you get to a certain point in ship size and you take off to another tile the ship will get stuck when landing and wont play the landing animation so you get stuck in the landing phase which prevents you from continuing but you can still access ESC Menu and certain UI if you press other keybinds.
Brain Scorcher 12 Jul @ 12:37am 
Pastebin Log File

https://pastebin.com/ANPkKAZL
Brain Scorcher 12 Jul @ 12:34am 
I am having the same issue with big ships but I had a look at the log file and i think its an issue with another mod interfering with this one i just cant tell which one though.
Advent 11 Jul @ 6:08pm 
Id love to be able to play this, just waiting for the bugs to be worked out.
DonRalph 11 Jul @ 4:24pm 
this is expected when you're modding Rimworld that just got a new dlc. You should wait for a few weeks so people can make patches @Solomoune
Kupie 11 Jul @ 3:33pm 
Unless you put the error log somewhere like pastebin, you're not going to get help no matter how many frowny faces you make
Solomoune 11 Jul @ 2:57pm 
That's not in other mods problem... Im turned off all mod except yours And still big ship fly away and donen't apper when he land :(
Solomoune 11 Jul @ 2:50pm 
Cant upload log - to heavy... :(
RedMattis  [author] 11 Jul @ 2:05pm 
@Solomoune
It is better to send an error log.

Though considering this mod only changes stat values the actual bug would likely be in Ludeon’s code, or that of another mod.
Solomoune 11 Jul @ 1:55pm 
@RedMattis can i send you my save?)
Danzins 11 Jul @ 11:59am 
gold star mod
RedMattis  [author] 11 Jul @ 11:59am 
@Solomoune
Doesn't appear how? I tested with some pretty outrageously huge ships without issues. Making it the size of the literal map probably won't work though.
Solomoune 11 Jul @ 11:14am 
Bigg ships doesnt appear when landing at new map :(
Nate 11 Jul @ 9:37am 
Amazing :Crying_Eye:
Broms 11 Jul @ 7:37am 
Wow
Reel 11 Jul @ 7:29am 
Mate