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There might be an issue with charge-up weapons right now that i need to look into however.
(Note a salvo can be multiple shots depending on weapon)
For fire rate, it is something I have been trying to figure out how to handle.
The problem as far as I can tell is that many weapons are slowed down primarily by "aiming delay" Stat, which the game only ever takes into account if verb is cast by pawn.
Vanilla turrets can't be rotated, so i simply didn't think of it.
I never considered trying to make it more of a "framework" for other mods to make their own modular turrets and platforms.
It is actually pretty simple, to the point of not even needing Harmony. I'll try to formulate a technical description and explanation of how it works tomorrow.
This is basically just adding a custom class of turret.
Have a look at the building xml, it shouldn't be difficult to do something with.
However it's possible you run into some issues that i'll need to fix on my end.
Vanilla Factions Expanded - Pirates Warcasket weapons work with HEAVY TURRET BASES however to get them mounted you must:
1) build the desiered weapon as a security structure and have a Warcasket either pick it up or equip and drop it then store the weapon on a shelf or stockpile area.
2) follow this mods mounting method but select the Warcasket weapon.
3) sit back and watch the show as your guns mow down the enemy.
just a note rapid fire weapons like the Warcasket Charge blaster seem to be more accurate than sniping weapons like the Warcasket Charge Lance.
Damage and penetration is based on the weapon. It literally just uses the verb provided by the mounted gun.
The accuracy for small platforms is currently the same as regular turrets: 0.96, which a comment in vanilla says is equivalent to level 8 shooter.
The small platform then additionally has 20% slower shooting speed compared to a pawn.
@Torkkar
I don't see why they wouldn't unless they for some reason don't count as ranged weapons by default. Though the heavy platform currently has a max mountable weapon weight of 100kg.
(A platform can only have hold a weapon equal or less of its own mass)
Small platform is 70 steel + 30 base material
Heavy platform is 350 steel and 40 plasteel
Currently identical to the cost and definition of vanilla turrets.
Only way i see you getting 351 steel is by another mod modifying it.
I did however just notice that i never assigned a stuff cost value to heavy platform, and this would be why the stuff material is getting lost.
I'll push another update once i've done some more testing.
It was just nitpicking on my part. Thanks for the mod and the answer. <3
Ironically, having a B&S giant weapon mounted on the small platform also looks off.
However it might be relevant to add a higher tier tougher small platform.