Victoria 3

Victoria 3

Cultural Repatriation Treaties
78 Comments
Yaru  [author] 14 hours ago 
@Chocolayte, thats weird. could you provide me with more info? recreation steps, your actions, countries etc. You've prepared the treaty with diplo action, signed it in treaty screen with Repatriation article and then nothing?
Chocolayte 14 hours ago 
@Yaru the "Waves of repatriation start" Also no mass migation trigger after treaty.
Yaru  [author] 17 hours ago 
@Balder: this feature is my top priority for the next update. I've already finished the initial design and started coding last weekend. Real-life work has been busy this week, but I'm hoping to have a lot of progress made this weekend.
Yaru  [author] 17 hours ago 
@Chocolayte: which event do you mean? "Waves of repatriation start"? or flavor ones? what about the actual migration?
Balder 20 hours ago 
Very excited for "Offer a New Home", any ETA for it?
Chocolayte 20 hours ago 
Cultural Repatriation events didn't trigger in day 1 after treaty signed.
Yaru  [author] 24 Jul @ 12:52pm 
@StormtroopeR: hope everything is fine now :)
StormtroopeR 24 Jul @ 11:50am 
Yes, the movement of all pops was before the update.
Yaru  [author] 23 Jul @ 8:10am 
Fixed a bug where previously expired treaty preparation could affect new prepared one (your issue with Ashkenazi declined - South Germans signed).

By the way, your description "suddenly all Ashkenazi from Russia live in Tennessee" sounds alarming, looks like an issue from previous version (when all pops migrated on treaty break). Make sure your mod is up to date, it should be version 1.1.2 now, try re-subscribing to make sure.
Yaru  [author] 23 Jul @ 6:40am 
@StormtroopeR: thank you for your feedback, I will check this two cases today.
1) Thats weird, "Unexpected Skills" event is triggered by the event which is triggered only after treaty signing, not preparation. Could you describe your steps in more details?
2) Looks like rejection case is poorly covered now, I have to put more safety checks there. Please provide more detailed steps here as well, if possible. We can discuss it in Bug Repoers thread.
And what about 2 previous issues (culture screen pollution and migration after break)? Is it good now?
StormtroopeR 22 Jul @ 10:37pm 
Also I got events (unskilled immigrants) after I prepared a treaty, but never actually signed one.
StormtroopeR 22 Jul @ 10:36pm 
Apparently there are more issues, if a country rejects a proposed treaty. Tried it as USA yesterday, repatriation treaty with Russia for Ashkenazi, they declined. Few weeks later treaty for South Germans from Russia. Now they accept and suddenly all Ashkenazi from Russia live in Tennessee. Don't know if that was caused by me ending the treaty after one week though.
Yaru  [author] 22 Jul @ 2:01pm 
@StormtroopeR, both are fixed now.
Yaru  [author] 22 Jul @ 12:28pm 
@StormtroopeR
1) Alright, let me check this
2) And this is the actual design flaw in the mod, I'll need to fix this. Thanks!!!
StormtroopeR 22 Jul @ 10:49am 
Also I noticed that if the treaty gets broken by any party before the 5 years. All remaining pops will migrate immediately to the latest Migration target.
StormtroopeR 22 Jul @ 10:14am 
@Yaru: So, I tried it again with only this mod enabled. Starting as Prussia, Greener Grass Campaign on Posen and immediately requesting North German Pops from Russia. For every week, an additional Migration target appears in the culture tab. However, 50 entrys of Posen seem to be the max. Now, after the treaty ran out every week one entry of Posen disappears.
Yaru  [author] 22 Jul @ 10:07am 
@John the Gamer: I will add this feature in the next update, so stay tuned!
John the Gamer 22 Jul @ 8:00am 
Aha. I completely misunderstood then. Sorry!
Going to have to find some other way to get rid of all these Frenchmen squatting on my land then.
udkudk 21 Jul @ 4:27pm 
This is an awesome mod idea...

I'm looking forward to use this on Qing...
Yaru  [author] 21 Jul @ 2:17pm 
@John the Gamer: you don't have the ability to "send pops" to the AI at all for now, thats an upcoming feature (working on it right now). Now you can only add this treaty article on AI side, which means you are asking pops from them. And you can not ask for their primary - no way they will ever approve it.
John the Gamer 21 Jul @ 2:02pm 
I'm not sure why, but I cannot form a repatriation treaty for another country's primary culture. I took a province with a large French population, but I can not form a repatriation treaty with France. The "French" culture simply does not show up as an option. Only "Occitan" and "Corsican". Same with Prussia; I can not send them my North German pops, only my South German pops.
AMW 21 Jul @ 3:50am 
asking the AI to receive your pops!!!YES,we need it:lunar2019piginablanket:
Yaru  [author] 20 Jul @ 5:42pm 
@Dave_The_Cave., sorry, I can not add the ability to have more than one treaty active at a time for two particular reasons:
1) it will cause technical issues because of the way the game handles global variables, the treaties would get mixed up with each other, and fixing it would require some serious change in code architecture (if possible at all) and using some spaghetti code which I try very hard to avoid;
2) it would simply be very unbalanced from a gameplay perspective (which to some extent it is even now).
However, I'm currently working on the reverse action (asking the AI to receive your pops), and even with support for bilateral repatriation treaties, meaning you will be able to have one inbound and one outbound article active at a time (with one or different AI nations).
Yaru  [author] 20 Jul @ 5:42pm 
@StormtroopeR, I wrote some explanation in Q&A description section (2nd question). You see, vanilla mass migration is kinda hardcoded and can be altered only globally via defines file, which would affect all mass migrations in the game. If some mod changes some defines values about this mechanics, it could lead to the display bug you've encountered. If you'd try disabling your mods half-by-half and locate the exact mod causing this issue, I would try to investigate it more closely and potentially think of a workaround / compatch (if possible).
Dave_The_Cave. 20 Jul @ 4:02pm 
I have been locking since the start of Vic 3 for a mod that lets me bring my culture pops back to the homeland, this mod is perfect, only thing is, I wish you could do more than one at a time
StormtroopeR 20 Jul @ 2:43pm 
@Yaru, I did have some define changing mods actice while trying the mod. But they shouldn't be an issue. One does allow assimiliation for tier 5 pops and the other prevents assimilation for non-heritage pops.
Yaru  [author] 19 Jul @ 5:08pm 
Update 1.1 "Rose Congou" is Here! - Flavor & Consequences

Hello everyone,

I am thrilled to announce the release of Update 1.1 "Rose Congou" for Cultural Repatriation Treaties!

This first major content update makes your repatriation treaties more dynamic and challenging. Signing a treaty is no longer a simple transaction; it's the start of a complex story for your nation, filled with new opportunities and potential crises.

This update introduces the Flavor & Consequences Event Pack , a set of ten new random events that can occur while a treaty is active. Your choices will have a lasting impact on your economy, internal politics, and diplomatic relations.

Will you manage epidemics in overcrowded cities, face down nationalist backlash, or witness the birth of new, blended traditions? The story of your nation's demographic destiny is now richer and more unpredictable than ever before.

Thank you for your support and feedback. Enjoy the new challenges!

Yaru  [author] 19 Jul @ 11:06am 
@Bepiss: not really.
@1191825676: sorry, did not understand. what do you mean?
Bepiss 19 Jul @ 9:29am 
So does that mean I can remove culture homelands?
1191825676 19 Jul @ 6:33am 
I close the Chinese localization and the event can show up.
STEPHANVS 18 Jul @ 8:26pm 
cant wait for the deportation update!
MaxVern 18 Jul @ 9:37am 
Wow more racism for my economy game
Yaru  [author] 17 Jul @ 12:04pm 
@ChigaGad, hi! Sorry, it is still on the roadmap (Upcoming Features - Offer a New Home), I will start working on it soon. Unfortunately, the game doesnt natively allow culture as input to treaty articles (like states, goods etc), so I need to figure out a workaround (perhaps, there will be 2 diplo actons for preparation - for both directions, otherwise the variables that are handling all internal calculations and data transfers will be confused).
ChigaGad 17 Jul @ 11:41am 
You said "Either to your lands or from them" where's the option for the latter it seems only one sided
Yaru  [author] 17 Jul @ 5:17am 
@MasterOfGrey: Ah, that makes sense!
@S8_Walker: Please tell me what language do you use ingame, I will fix it for you.
MasterOfGrey 16 Jul @ 10:28pm 
@Yaru - @S8_Walker sounds like he's seeing the localisation keys and not the actual localisation
IamNewb 16 Jul @ 3:14pm 
Great idea for a mod! Cant wait to try it.
Yaru  [author] 16 Jul @ 1:56pm 
S8_Walker: Alright, so you playing the US, selecting "Prepare Treaty" diplo action on some country, then event pops up, but there are no cultures to pick, only Cancel button?
What country do you interacting with?
S8_Walker 16 Jul @ 1:52pm 
i cant any of the cultures options when the event pops up just some script btw i am playing usa with some mods but i tried your mod alone in the playset it keep happening
Yaru  [author] 16 Jul @ 1:52pm 
@S8_Walker: sorry, still don't understand. Which one event? And what do you mean by "no script"? Describe, please.
S8_Walker 16 Jul @ 1:49pm 
no no no just when the event pops up no script
Yaru  [author] 16 Jul @ 1:38pm 
@S8_Walker: could you please elaborate a bit more? What exactly doesn't work for you? Treaty preparation (selecting culture), treaty signing, following migration? It would be very helpful if you describe the steps to reproduce the problem (what country you play for, what actions you take). Feel free to post this, screenshots, savefiles etc in Bug Reports topic.
S8_Walker 16 Jul @ 1:17pm 
need help events script doesnt show how can i fix it?
zarathustra 0211 16 Jul @ 8:51am 
I think this would work perfectly with the Turkish-Greek Population exchange, and the entire balkan in general, maybe it can be triggered as an outcome for some large scale liberation war. That is, when the goal of reclaiming all territory failed, the two party might have choose this treaty and remove the claim on each others border.
Yaru  [author] 16 Jul @ 7:06am 
@Melinium Don’t worry – I haven’t forgotten about it! Right now I’m finishing up the flavor events and adding proper impact on political movements, and then I’ll start working on the "Offer a New Home" feature itself.
Melinium 16 Jul @ 7:01am 
really looking forward to the Offer a New Home feature, it will be a great help to reduce unemployement and helping less populated countries to develop faster
Yaru  [author] 16 Jul @ 5:58am 
@FlyHunterKFC @Win746 @trans?: Thank you all for the discussion and thoughtful takes!
I want to clarify that this mod doesn’t promote or glorify any harmful or hateful actions – its aim is purely to expand the player’s diplomatic and demographic tools within the historical context of the era. The idea is to let rulers provide their people with a chance for a better life elsewhere, rather than to forcibly remove them out of hate.

Right now I’m also working on new flavor events with a range of outcomes: from tragic incidents like border clashes, to positive ones like intercultural festivals, so the mechanic feels richer and reflects the complexity of real-world migration.

Really appreciate everyone’s interest and feedback – it helps shape where the mod goes next!
Yaru  [author] 16 Jul @ 5:49am 
@StormtroopeR hi! I received the same complaint from another user, but I couldn't reproduce it. I'm testing on pure vanilla. Do you have some mods that change vanilla files, like defines?
Win746 16 Jul @ 3:44am 
what I'm saying is this mod is in line with what paradox has conveyed this topic, like how they handled Russia's circassian issue where its just pops being displaced, even though in real life its actually a genocide
StormtroopeR 16 Jul @ 3:07am 
There is an UI issue with the "Migration target" states. The list just gets longer and longer and doesn't reset, when the treaty ends.