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By the way, your description "suddenly all Ashkenazi from Russia live in Tennessee" sounds alarming, looks like an issue from previous version (when all pops migrated on treaty break). Make sure your mod is up to date, it should be version 1.1.2 now, try re-subscribing to make sure.
1) Thats weird, "Unexpected Skills" event is triggered by the event which is triggered only after treaty signing, not preparation. Could you describe your steps in more details?
2) Looks like rejection case is poorly covered now, I have to put more safety checks there. Please provide more detailed steps here as well, if possible. We can discuss it in Bug Repoers thread.
And what about 2 previous issues (culture screen pollution and migration after break)? Is it good now?
1) Alright, let me check this
2) And this is the actual design flaw in the mod, I'll need to fix this. Thanks!!!
Going to have to find some other way to get rid of all these Frenchmen squatting on my land then.
I'm looking forward to use this on Qing...
1) it will cause technical issues because of the way the game handles global variables, the treaties would get mixed up with each other, and fixing it would require some serious change in code architecture (if possible at all) and using some spaghetti code which I try very hard to avoid;
2) it would simply be very unbalanced from a gameplay perspective (which to some extent it is even now).
However, I'm currently working on the reverse action (asking the AI to receive your pops), and even with support for bilateral repatriation treaties, meaning you will be able to have one inbound and one outbound article active at a time (with one or different AI nations).
Hello everyone,
I am thrilled to announce the release of Update 1.1 "Rose Congou" for Cultural Repatriation Treaties!
This first major content update makes your repatriation treaties more dynamic and challenging. Signing a treaty is no longer a simple transaction; it's the start of a complex story for your nation, filled with new opportunities and potential crises.
This update introduces the Flavor & Consequences Event Pack , a set of ten new random events that can occur while a treaty is active. Your choices will have a lasting impact on your economy, internal politics, and diplomatic relations.
Will you manage epidemics in overcrowded cities, face down nationalist backlash, or witness the birth of new, blended traditions? The story of your nation's demographic destiny is now richer and more unpredictable than ever before.
Thank you for your support and feedback. Enjoy the new challenges!
@1191825676: sorry, did not understand. what do you mean?
@S8_Walker: Please tell me what language do you use ingame, I will fix it for you.
What country do you interacting with?
I want to clarify that this mod doesn’t promote or glorify any harmful or hateful actions – its aim is purely to expand the player’s diplomatic and demographic tools within the historical context of the era. The idea is to let rulers provide their people with a chance for a better life elsewhere, rather than to forcibly remove them out of hate.
Right now I’m also working on new flavor events with a range of outcomes: from tragic incidents like border clashes, to positive ones like intercultural festivals, so the mechanic feels richer and reflects the complexity of real-world migration.
Really appreciate everyone’s interest and feedback – it helps shape where the mod goes next!