RimWorld

RimWorld

Craftable Odyssey Unique Weapons
22 Comments
Eag_gaming 30 Jul @ 11:45am 
is there a way for you to make a mod that adds unique modifiers to crafted weapons if they are masterwork or legendary?
精神阿根廷 19 Jul @ 10:38pm 
Great mod, looking forward it's compatible with other weapon mod, like vanilla weapon expanded.
The Devout 19 Jul @ 3:12am 
teiwaz you are a legend!
Azure 17 Jul @ 9:48am 
And may I ask a another question? Is this mod method also could be used to modify the royal DLC persona weapons? I have long dreamed of freely modifying their trait from its release.But no matter what thanks again for your great mods!:steamthumbsup:
Azure 17 Jul @ 9:43am 
Great thanks LOVU
Teiwaz  [author] 17 Jul @ 9:15am 
@Azure : Yeah, I just released the latest mod that allows direct customization to add or remove unique weapon traits from the Odyssey DLC. Subscribe here if you need it:
Adjustable Odyssey Unique Weapon Traits .
Teiwaz  [author] 17 Jul @ 9:07am 
@TheTrueJohnMadden : Well,by conventional logic, this makes sense—after version 1.9 should come 1.10, not 2.0. But I'm not entirely sure if RimWorld follows this convention, so I've temporarily tagged it as 2.0 for now. After all, there's still a long time from now until the end of version 1.9. Even if Tynan officially announces RimWorld 2 by then, I'll have plenty of time to modify the tag.
Farbott 17 Jul @ 2:06am 
late game craftables, cool
Azure 15 Jul @ 2:10am 
Could we have a version that let us choose traits?
cjaustin319 14 Jul @ 2:08pm 
@ZapKiller July 11, 2025 02:00 PM (UTC) Was when the 1.6 and Odyssey Update came out if that what you want to know.
ZapKiller 14 Jul @ 9:22am 
Update to 1.6 when? /s
Hope#1243 13 Jul @ 10:16am 
When 2.1? >:(
TheTrueJohnMadden 13 Jul @ 9:26am 
I don't really pay attention to Rimworld stuff that isn't updates or mods so correct me if I'm wrong... But wouldn't the version after 1.9 be 1.10 and not 2.0? Wouldn't 2.0 be a sequel game?
Teiwaz  [author] 13 Jul @ 5:46am 
@Heckerpecker : Well, since this mod's simplicity makes it practically resistant to version changes, I've confidently extended the forward-compatibility label to v2.0.
Teiwaz  [author] 13 Jul @ 5:32am 
@GladioSanctus : Maybe you could give my other mod about the Odyssey dlc a try​ : Odyssey Orbital Trader . This mod adds a new orbital trader who sells gravpanels , gravship-related items, as well as the newly added items from the Odyssey dlc.
Special Lizard 13 Jul @ 5:05am 
@gladioSanctus
Gravpanels are craftable already I think. As for scavenging them you can find chests on gravcore sites to loot.
Heckerpecker 13 Jul @ 4:13am 
bro is ready for 2.0
GladioSanctus 13 Jul @ 2:27am 
Now we just need one for gravpanels and all things gravship. Im having a hell of a time trying to find those....
kn007 11 Jul @ 8:05pm 
great
Teiwaz  [author] 11 Jul @ 7:40pm 
@girlkisser : Yes, the traits and abilities of crafted unique weapons are randomly generated.
月羽狐 11 Jul @ 7:37pm 
Thanks for your mod, but I really hope there's some way to remove the randomization
girlkisser 11 Jul @ 7:30pm 
are the extra abilities on the crafted uniques, random?