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It was fun using the vacuum and push tube to move stuff around. I found that if you used the vacuum first on the first dropper, then used the push, it will literally fling the cube at you.
Those bullet babies never stood a chance! Vacuums and pushers and cubes, OH MY!
- Techowl -
Some puzzles are insanely creative and the outside feeling doesn't break at all the "test subject feeling" we can usually have being enclosed in the normal portal 2 claustrophobic rooms.
I surprised myself finding solutions i won't ever think about on some puzzles, and this shows how much theses maps are made with effort and dedication.
The last part music is insanely good, since the puzzles associated to it is an unused one by the game creators, and really add that feeling of playing of an actual whole new portal.
The only flaw you can find to theses maps, is that you want more.
The custom mechanic works well and doesn't occupy quite the same niche as the other elements.
Was there some trick to avoid replaying the first half of the room again?
Overall a good level with nice decorations.
maybe you could make it that you would have to combine the achieved cube with another button to respawn cubes whenever you need one
This Series is great!
Smooth Jazz: Yes
Succ: Yes
10/10 would play again
As I said I've been loving this series, your level design is great and the levels are atmospheric and fun to explore. The puzzles are nice and take a few minutes and going back and forth to figure out some times. Your solution mechanics and use of the standard devices seem to be pretty original too. So overall very well done, but I just can't get this one chamber to work as intended.