Portal 2

Portal 2

Above Aperture - Part 4
154 Comments
quatrus 30 Apr, 2024 @ 3:43pm 
Nice use of funnels - thanks for creating
Delini 17 Dec, 2023 @ 5:00am 
super!
ilovehorrorcats 20 Aug, 2023 @ 12:56pm 
can we get part 5?
KIYOKU 20 Aug, 2023 @ 7:17am 
fucking amazing
Techowl 3 May, 2023 @ 3:57pm 
Just when I thought I had played the best part last time along comes part 4!

It was fun using the vacuum and push tube to move stuff around. I found that if you used the vacuum first on the first dropper, then used the push, it will literally fling the cube at you.

Those bullet babies never stood a chance! Vacuums and pushers and cubes, OH MY!

:p2chell:

- Techowl -
MachManX 1 Feb, 2023 @ 10:12pm 
Enjoyed the series. IF I had something to complain about, it would be the fact that you should've put in a way to RESTART THE SONG!!! It's a good tune and I wanted to enjoy it throughout the puzzle.
sum2jar 9 Feb, 2022 @ 6:34am 
Whatever you do, please leave all 4 parts up forever! (And make more?)
Loenix 13 Oct, 2021 @ 5:20am 
Seems very creative & very cool but this last part is fully bugued and I am not able to make it work. I succeeded once but I had to quit and vaccum are not enough powerful to get it work again, I don't know why. Especially the one pushing the cube.
Daddy Sparky420 10 Aug, 2021 @ 12:41pm 
Loved the creativity with the vaccum was so cool and innovative
doctor of sex and physics 2 Aug, 2021 @ 5:13am 
I enjoyed every second of this mod, are you planning on making more parts of this series?
Risu 3 Jul, 2021 @ 6:29pm 
I love this mod! It's a refreshing subversion from the horror-mystery premise players are used to.
BurningCakeDoesAche 12 Jun, 2021 @ 7:36am 
Awesome! What's the skybox?
Illative 14 Mar, 2021 @ 7:47am 
Probably the best custom maps i ever played on portal 2 workshop.
Some puzzles are insanely creative and the outside feeling doesn't break at all the "test subject feeling" we can usually have being enclosed in the normal portal 2 claustrophobic rooms.
I surprised myself finding solutions i won't ever think about on some puzzles, and this shows how much theses maps are made with effort and dedication.
The last part music is insanely good, since the puzzles associated to it is an unused one by the game creators, and really add that feeling of playing of an actual whole new portal.
The only flaw you can find to theses maps, is that you want more.
SCHMUTZyyy 27 Feb, 2021 @ 1:44pm 
very unique .. thumbs up
Miinarotta 29 Jan, 2021 @ 11:29pm 
Love the post apocalyptic visuals going on out there. And the puzzles are well made. The difficulty level is just optimized to my brains.
Kërŧu 20 Dec, 2020 @ 2:01pm 
part 5 when?
lonelyPorter 4 Oct, 2020 @ 2:52pm 
PS: you can skip Level 19 by using the cube as shield^^
lonelyPorter 4 Oct, 2020 @ 2:38pm 
Very creative idea, I love it :D
darkGigi31 28 Jul, 2020 @ 2:44pm 
C'est beau... Thanks a lot for this tricky to master yet really fun and refreshing way of moving cubes around!
johannes 22 Jul, 2020 @ 6:07am 
Excellent dernier épisode. Très gros travail. Merci pour toutes ces maps.
jarmge 14 Jul, 2020 @ 12:47pm 
You can get out of bounds in the second room by standing on the floor button and looking at about -35, 68 (As angles) and shooting a portal. It's also possible (Using this method) to skip the entire second room.
Calwin 3 Oct, 2019 @ 9:07am 
Nice map, not difficult logically. A bit difficult to get the box to push the first button. Had to try several times before it actually worked. Still not that annoying and I enjoyed it overall.
Corn In A Trenchcoat 14 Sep, 2019 @ 9:05am 
but a part little did everyone else know, part 5 was never coming
Instantiation 29 Aug, 2019 @ 11:11pm 
https://youtu.be/YrnO7_oOtBM

The custom mechanic works well and doesn't occupy quite the same niche as the other elements.

Was there some trick to avoid replaying the first half of the room again?

Overall a good level with nice decorations.
Mabra 12 Aug, 2019 @ 12:00pm 
Pas mal le concept des tube à air, mais impossible de trouver le moyen de mettre le cube sur le premier gigabouton.
Vroooooom 4 Jul, 2019 @ 7:15am 
the one thing is that it is very annoying to constantly have to get another cube every time it falls
maybe you could make it that you would have to combine the achieved cube with another button to respawn cubes whenever you need one
Ali 23 Apr, 2019 @ 12:11pm 
ez
4cqker 14 Apr, 2019 @ 4:24am 
I get the feeling I wasn't supposed to cheese run down the final walkway with the two turrets guarding it still? I hid with one of the glass' poles so that it blocked line of sight to one of the turrets, then held the cube in front of my face while running past the other one. If you charge a turret that's just decided to go in to sleep mode, it will take 3 or 4 "blocks" (editor units: in hammer I bet they're like, 128x128) for it to go to sleep, catch you, wake back up and lock on.
PoolHopel 9 Mar, 2019 @ 1:48am 
any chance of a part 5?
Winnie Wheatley 8 Nov, 2018 @ 9:02pm 
:steamhappy:Great map, impressive design and very fun! Awesome! One of the best series I ever played. It can be part of Portal 3 or Portal 4:)))))Thank you for making this series!:steamhappy::steamhappy:
MoldyCatNip 22 Oct, 2018 @ 6:11pm 
your "mega" download links have failed on all parts as of 7pm mt
EagleStriker13 22 Oct, 2018 @ 5:33am 
Now waiting for part 5.
This Series is great!
c4shurik 18 Jul, 2018 @ 9:25am 
perfecto! Bono!
Vasy 23 Jun, 2018 @ 9:56am 
Good shit dude! :steamhappy:
disappa 18 Jun, 2018 @ 6:47pm 
great map! thanks for making!
neLø 13 Jun, 2018 @ 5:01am 
incredible! one of the best portral 2 maps! :p2cube:
Bollen 23 Mar, 2018 @ 8:18pm 
So much fun! Thank you for making these!
pussy 9 Jan, 2018 @ 2:34am 
i dont know if it's intended, but the cube doesn't melt unless i press the button to get a new one. no other way
cochetmichel49 5 Oct, 2017 @ 9:45am 
Thanks a lot for this serie ! Thumbs up and favorites
Temporal Interloper 18 May, 2017 @ 6:14pm 
Are there going to be more, or was this the whole series? if it is, i was really hoping for a cool ending where you escape or something. Love the nice, challenging test chambers, though.
elizabeth; void 15 Apr, 2017 @ 4:18am 
I never like maps taken from BEEMod, retextured and having things added to it, Which is exactly what this map series is.
zeo1337 21 Mar, 2017 @ 11:13am 
My favorite, slightly glitchy, test ever!
vallibus 10 Mar, 2017 @ 7:39am 
Great series. Look forward to playing more of your maps.
Ercerus 13 Feb, 2017 @ 12:49pm 
It's difficult to figure out what to do at the beginning, but once I got the hang of it, it was really fun.
z34chris 11 Dec, 2016 @ 4:30pm 
good use of testing elements. goo traps do not destroy cubes
im making fcking mac and cheese 19 Nov, 2016 @ 9:20am 
Turrets: Yes
Smooth Jazz: Yes
Succ: Yes

10/10 would play again
Aeruon 13 Oct, 2016 @ 9:24am 
Good use of a very interesting mechanic. I have really enjoyed this series! Thank you for publishing.
KØ414 B33R 29 Aug, 2016 @ 8:59pm 
Genius!!!!!
Sir Diesalot 29 Jun, 2016 @ 7:12am 
Loving this series, but in the first chamber of this map, the first box that you have to manouever, I cannot get it to work as intended. It's too random and after about 20 attempts it still won't hit the button and I can't continue. A real shame!

As I said I've been loving this series, your level design is great and the levels are atmospheric and fun to explore. The puzzles are nice and take a few minutes and going back and forth to figure out some times. Your solution mechanics and use of the standard devices seem to be pretty original too. So overall very well done, but I just can't get this one chamber to work as intended.
Agent Smith 9 May, 2016 @ 12:13pm 
НУ ЧЁ НОРМАЛЬНАЯ КАРТА