S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Lootable Zone
79 Comments
Mebi^^ 5 Aug @ 12:02pm 
Is the mod compatible with Stalker Unlimited?
https://www.nexusmods.com/stalker2heartofchornobyl/mods/1453?tab=images
RyuuichiKusanagi 2 Aug @ 7:59pm 
Will this fix the mutant looting bug?
m1robuff 29 Jul @ 12:02pm 
Этого очень не xватало в сталкере. Ещё нужен перевод и описание предметов
Seimei09 23 Jul @ 5:13pm 
Крутой мод, но на русский бы перевод
Sklizm 23 Jul @ 6:25am 
So I installed the localization files, put all 3 of the files in my ~mods folder but the names are still mumbled up, the mods are installed through Steam Workshop, both Lootable Zone and Craftable Zone, I have no clue what could be the issue
Kyne's Peace  [author] 23 Jul @ 1:47am 
@s. Read the description as why the names look that way. And its not safe to remove mid save no, your game will probs crash.
s. 23 Jul @ 12:51am 
is it safe to remove mid save? names just look like code, makes it look too messy.
Aviticus Dragon 22 Jul @ 10:40am 
Maybe check out the Faster Looting mod. Seems like a good addition.
Aviticus Dragon 21 Jul @ 8:04pm 
There needs to be a button to be able to transfer all the items from this mod from our inventories to the personal stash..double clicking on everything is getting tiresome. Otherwise great mod!
Sahura 21 Jul @ 12:23pm 
english is not problem for me, it's question of comfort, Anyway it's great idea to make Stalker 2 into Anomaly feature game)
Kyne's Peace  [author] 21 Jul @ 12:21pm 
@Sahura Yeah, there's no Russian localization yet, so every item on this mod will be in english for the moment being.
Sahura 21 Jul @ 12:03pm 
My game on russian language so after installing Lozalization mod the objects from your mod has english descriptions
Kyne's Peace  [author] 21 Jul @ 11:43am 
@Sahura How do you mean main language? Can you give me a bit more information on what it means, and what main language is it? What is the problem? :)
Sahura 21 Jul @ 11:21am 
For some reason after installing Localization mod and running current game, the main language is not showing up
Kyne's Peace  [author] 21 Jul @ 7:29am 
@chowderFlapjack Yes, it is likely. If we ever get a way to put mod options of sorts (hopefully it will be possible in the future), it may also end up there.
chowderFlapjack 21 Jul @ 7:20am 
after the most recent update to this mod it’s pretty much perfect to me! the only thing is i actually really liked the restriction of not being able to sell guns and armor to traders, it actually made the game a lot more fun for me. theres another mod that does the same thing but i dont believe its compatible with this one, so would you ever consider a second version of this mod with that more hardcore traders/economy?
Kyne's Peace  [author] 21 Jul @ 12:50am 
@Tom No, it no longer requires a new save file.

@Walter White Pliers are used in some recipes. Tweezers and Trauma Shears will have use in the future, as the description says that is the case with many items. Idk if I'll balance the weight of items, we'll see, you're not meant to carry everything you find with you, you're meant to choose. About the shortcut to move stacks, I'm looking into it. Thanks for the feedback!
Walter White 21 Jul @ 12:34am 
Some thoughts after 6h of a new game with the mod:

-still too much stuff to find.
-some tools without use. What to do with them? (Pliers, Tweezers, Trauma Shears)
-most stuff is too heavy. I have to throw things away all the time.
-A colored dot to indicate the condition of materials would be nice (red, yellow, green)
-Techs should sell the tools for disassembly, like Swiss Knifes. Couldn´t find one yet.
-Is there a shortcut to move the complete stack to the stash?

4x and 8x scopes should not be craftable from scrap. Seems too OP.


But its a good step in the right direction. Thanls for your work!
Leustad 18 Jul @ 10:03pm 
Is there any chance to split the stash in to tabs i.e: weapons, armor, ammo, food etc... ?
chomskysfavefive 18 Jul @ 5:38pm 
Another step towards Anomaly II thanks bro
Tom 17 Jul @ 10:14pm 
i assume that this requires a new save file
RealChris 17 Jul @ 3:29am 
Will This Mod Ever Support Placing Skiff's pistol Into The Inventory For Safe Keeping Without Breaking The Game Or Cutscenes. It's An OCD Of Mine To Store Weapons I Don't Use Rather OP Or Not, I Just Prefer The UZI Bc Of The Consistent Bullet Sequence For Mutant's In Masse's.
Doqlwdn_r3 16 Jul @ 9:29am 
Because it's not convenient to double clicking lootable items if I don't want to grab them all
Doqlwdn_r3 16 Jul @ 9:25am 
Can be implemented a feature when holding left mouse button and hover over items then an item quickly moves from body inventory to your inventory, or an item moves from your inventory to storage inventory?
Kyne's Peace  [author] 16 Jul @ 1:43am 
@Just Llama GSC has to upload mods to Xbox for us at this moment. Last news I have of this is that they are giving my mods a look, probs testing that they all work, and then they'll upload them to console.
Just Llama 15 Jul @ 5:38pm 
Do you have plans to add those mods to xbox?
Kyne's Peace  [author] 15 Jul @ 7:03am 
New update is up. Loot has been drastically reduced, some straight up removed. Breakable boxes have been changed. And traders not buying stuff has also been fixed, as has traders selling broken stuff. All details are in patch notes.
Kyne's Peace  [author] 15 Jul @ 3:13am 
@TrulyGrimm Please read the description.
TrulyGrimm 15 Jul @ 1:59am 
Are the names of items supposed to look like lines of code instead?
Kyne's Peace  [author] 15 Jul @ 12:40am 
@CustomsRatAtac You should be finding the new items in the overworld with a new save, if you don't, then try installing the mod from nexus. There is clearly something up GSC needs to fix that for whatever reason causes some users to not be able to use some steam mods, and installing them manually seems to fix it for some people.
CustomsRatAtac 14 Jul @ 10:13am 
Hi, I have the localizations installed, installed the mods, and started a new run, but don't seem to be finding any of the items? The crafting menu also won't open
orenjiminto 14 Jul @ 5:32am 
Yup, broke a crate and some new items literally exploded out of it
orenjiminto 14 Jul @ 4:11am 
Thanks. Going to try it and see how it goes
Kyne's Peace  [author] 14 Jul @ 4:00am 
@orenjiminto Not necessarily, but if you don't you may not find world laying around loot related to Lootable Zone.
orenjiminto 14 Jul @ 3:54am 
Do I need to start a new game with both this and craftable zone mods?
Kyne's Peace  [author] 14 Jul @ 3:05am 
@Warhead Not everybody buys everything. But I am looking into that from the feedback the community has given.

@Loonarsolum I'm looking into removing the late game armours from loottables in the world, and also reducing all the loot in general.

@PINK SWORD (UZI SCOPE) I didn't decide anything of that. I have chosen to wait until GSC addresses a mod loading order issue before I can explain to the community how to make their own recipes for Craftable Zone, otherwise we will have situations in which for some people things work, and for others it doesn't. I wish to avoid that.

@Bogomol_Ateist I'm looking into returning traders to vanilla, or vanilla with a bit more of things. Thank you for your words.
Bogomol_Ateist 14 Jul @ 2:54am 
thanks to the author this is an amazing mod and like a really huge contribution to the stalker community
everything works fine for me i just had to remove flashlight mod and also put the localization files manually into the folder
only problem is i can't sell stuff to the trader except the items added by this mod
PINK SWORD (UZI SCOPE) 14 Jul @ 1:15am 
author, it's a pity u decided not to work with creators of "Point of no return" mod
Loonarsolum 13 Jul @ 7:27pm 
and im in cordon
Loonarsolum 13 Jul @ 7:27pm 
might wanna check the loot tables you have as i broke open a medical box and got a bulwark exoskeleton lol
Warhead 13 Jul @ 5:32pm 
I can't sell any items to any trader?
Kyne's Peace  [author] 13 Jul @ 3:41pm 
@Mebi^^ Mainly those that edit BP_Stalker2Character for Craftable Zone. For Lootable Zone, I am not sure if there's any in workshop that edits the item drops, if there is, probably those.

@jaxsonmcphee Yes, definetly. I'll be toning down the loot soon.
jaxsonmcphee 13 Jul @ 3:29pm 
will there be any rebalance's to how much of the new loot spawns on enemy's and stashes, as well as what loot you can get from medical, ammo and food boxes?.
Mebi^^ 13 Jul @ 3:18pm 
What workshop mods might your mod conflict with
Kyne's Peace  [author] 13 Jul @ 2:37pm 
@Mebi^^ As soon as GSC allows us to put localization into our mods in a normal way, definetly!
Mebi^^ 13 Jul @ 2:10pm 
Will the installation be implemented directly through the workshop, without manipulating folders? I just play through the cloud.
Kyne's Peace  [author] 13 Jul @ 10:47am 
@os0111 Maybe someone should read the very first sentence in the description.
os0111 13 Jul @ 10:42am 
it adds weight
it does not work from main storage
it crushes the video game
it does not have clear items names
the window can not be moved to the side or made smaller
maybe someone should test new ideas first before they throw them for others to use
Kyne's Peace  [author] 13 Jul @ 6:12am 
@Tom, many people have reported that they don't like the change to selling/buying broken weapons or items in general, so I'll be likely switching this back to how it was un vanilla.
Tom 13 Jul @ 6:07am 
It's somehow illogical that merchants sell broken weapons, but I can't sell my broken weapon...