RimWorld

RimWorld

Psilocap Cultivation
11 Comments
Large Hardon Collider  [author] 16 Jul @ 8:59pm 
@Vagineer1 it's in the mod settings.
Psilocap has a really low fertility sensitivity and a long grow time, so the only reason to use it is if you have no soil.
Vagineer1 16 Jul @ 4:02pm 
Can this version be grown in hydroponics?
Large Hardon Collider  [author] 16 Jul @ 3:18pm 
@Art3m1s I thought that sounded fun so I added a potted variant. It still won't grow under direct sunlight but does fine with light from lamps so you can put them around your base.

Let me know if it has any issues.
Art3m1s 16 Jul @ 4:15am 
Hey man, love the mod! I'd love to plan them into plant pots or bonsai pots, is that possible to do?
hlo120435 15 Jul @ 5:34pm 
me love shrooms
Zodiac 15 Jul @ 1:45pm 
Ha, no problem. I was wondering if it was something like that. Looking forward to trying this.
Large Hardon Collider  [author] 15 Jul @ 1:42pm 
@Zodiac I left the source files for the artwork in there I didn't realize they were so big lol
I'll upload them to my GitHub and remove them from the workshop version sorry about that
Zodiac 15 Jul @ 12:28pm 
This may sound like a random question, but why is the file size 82 MB? Just seems rather large for what this mod does.
Large Hardon Collider  [author] 13 Jul @ 7:36am 
@Kasa Cultivated healroot grows in 70% the time.

Cultivated psilocap currently grows in about 50% the time, has less beauty (so your indoor farms aren't prettier than your temples), is more sensitive to soil fertility, and yields slightly less product than wild.
Kasa 13 Jul @ 4:20am 
Your description implies that there is a difference between wild heal root vs cultivated ones... But I don't think there is?

At least not in any meaningful way?

And could you also list the differences you made for "balance" of the psilocap?
Experiences 12 Jul @ 7:15pm 
Not Lucy, but close enough. Project MK-Ultra is gonna be fire.