Space Engineers

Space Engineers

Hover Tank
41 Comments
A Very Stoned Frog 10 May, 2020 @ 5:44pm 
JTURPs script go check that shit out bro gogogogogogogogo
HentaiHamster 17 Jul, 2016 @ 2:08pm 
the turret doesn't move ?
Yamcha  [author] 5 Jun, 2015 @ 7:04am 
Just need the mods. The hover sensor is created without mods.
Mannax 23 Apr, 2015 @ 4:04pm 
Im confused as to one thing. If I have the MODS (from the mod list) Do I need the hover sensor blueprint too? Or not?
Itsuko 10 Mar, 2015 @ 8:55am 
nvm
Itsuko 10 Mar, 2015 @ 8:54am 
what are all the mods
Tarak 10 Jan, 2015 @ 1:48pm 
Yeah, the problem with it not leveling to terrain has to do with the way ships work in this game, if you want it to level off you have to seperate the four thruster podsfrom the main body. Then reattach them through either a piston or a rotor (I reccomend a rotor) so that the game treats each pod as it's own object. reason being that on a single object, no matter where you place them on the object, thrusters will move the mass in a set direction, so if one side is trying to level upwards and one side it trying to level downward the game sees one object with one thrust vector up and one thrust vecor down and considers it at equilibrium. (I realize you as the author already figured the issue out but this'll help anyone wanting to fix it themselves)
DRC 29 Dec, 2014 @ 9:07am 
Mayby its becuase I have not played this game that much yet, but the tank will not let me drive it
Yamcha  [author] 19 Dec, 2014 @ 9:07pm 
@M1k3y Koontz I'll see what I can do.
Mikey Koontz 19 Dec, 2014 @ 1:49pm 
Could we by chance get a version of these that have wheels as well?
Ozzyberto 15 Dec, 2014 @ 3:18pm 
Wow, this reminds me so much of Star Fox 64's tanks.
Razzletree 15 Dec, 2014 @ 10:14am 
ok cool
Yamcha  [author] 15 Dec, 2014 @ 7:07am 
@Razzletree Yes it does. Vertical and Horizontal turret movement so long as you disable the rotors.
Razzletree 15 Dec, 2014 @ 5:37am 
does the cannon have vertical movement
Yamcha  [author] 13 Dec, 2014 @ 8:46pm 
@jayden_shad You can edit however you want but I already figured out the aligning problem.
Dodgy Asian Tobacconist 13 Dec, 2014 @ 8:35pm 
permision to edit it and see if i can fix the issue with it not being able to self align to the terrain?
JallBuggler 13 Dec, 2014 @ 5:15pm 
it is a bit weird but awsome 10 outta 10
retrograde_orbit 13 Dec, 2014 @ 11:24am 
Look way more like a Halo Scorpion tank.
TranquilClaws 13 Dec, 2014 @ 6:20am 
Looks alot like the Scorpion tank from Halo.
Da Warptrekka 13 Dec, 2014 @ 6:02am 
omg PEOPLE, PLEASE!! 1122 subscribers and almost noone rated up?? sad... shame on you guys... this thing is awesome!! R+
oulala 13 Dec, 2014 @ 4:25am 
god i was thinking about making a hover vehicle when i saw that.
exept i'd be closer to actual hovering. i though about having grav gens, and thrustres pointing downwards with a set of sensors that would activate the thrusters when to close to the ground. they would basically keep going on and off to maintain the vehicle hovering. (the sensor bip would be really annoying though)
bicudo11 12 Dec, 2014 @ 3:41pm 
good ... speak mods
Geekio 11 Dec, 2014 @ 10:45pm 
@Unseen Oni I was thinking the exact same thing! :D
Shadow_Wolf 11 Dec, 2014 @ 5:43pm 
Its sure is.
UnseenOni 11 Dec, 2014 @ 5:38pm 
The closest vehicle in Star Wars that it resembles is the Empires EM-2 Hover Tank which was originally based on the Republics IF-TX Hovertank. The only difference between your tank and the EM-2 is that the EM-2 had the primary cannon and then an Infantry turret on top.
Yamcha  [author] 11 Dec, 2014 @ 4:00pm 
@Shadow_Wolf Glad it's inspiring you to make better designs.
Yamcha  [author] 11 Dec, 2014 @ 3:57pm 
@Baalrog Yeah I thought that was the case. I'll try to use the idea for the hover tank when I have the free time.
Shadow_Wolf 11 Dec, 2014 @ 2:35pm 
Awesome design!
This seems to be a quaite lucky day for me on SE, 2 days ago me and a friend begun to plan ground armored vehicles that could be depoyed on asteroids and stations with gravity, my idea was to make a wheeled IFV, and after i figured out i only needed the turret, my idea was a remote controled turret, but i've had trouble with installing it and later with the rotors, so i just made an APC, yesterday i begun to conver one of my APCs on a mobile weapons platform, but i once again had trouble with placing the separate turret with the landing gears and etc.
Sol today i'm looking for some tanks/IFVs here at the workshop for some reverse engineering, and i'm finding a lot of them, which is great =D
Thanks for posting this creation of yours, it will help me a lot in making my vehicles.
Baalrog 11 Dec, 2014 @ 1:42pm 
An alternative (and more stable) way to do this without rotors is to include a gyro for each sensor. When the sensor activates, the overridden gyro should rotate the ship.

Example: The Front-Right sensor sees the ground. The gyro should rotate the ship back and left, the opposite direction that it senses

If both right sensors detect the ground, their backwards/forwards rotation will cancel eachother out, but you'll have double left rotation.

Overridden gyros are much stronger than using the mouse or arrow keys to rotate, you'll probably want to turn the power on all the sensor gyros to 10% or less.
Baalrog 11 Dec, 2014 @ 1:34pm 
For your hover tech, you're not doing anything wrong. That's just how the game works.

SE thrusters are like pushing a pencil along a desk from the center. It goes the direction you point it. You need something that pushes on the end of the pencil

Legofreak's hover works because the end of a rotor is a different "ship". It pushes UP from its own center. If the rotor is connected to a larger body, that thrust partially turns into rotation (like pushing the end of a pencil).

If you want hover that can rotate the object, you'll need to put the thrusters at the end of a rotor. This is super annoying under a tank (I'll post my own tank in a few days using this), where room is tight, and rotored objects take up more room than they should.
Offyerrocker 11 Dec, 2014 @ 12:45pm 
V AI, you're bad. It's from Star Wars, you silly scrub.
Space Brick 11 Dec, 2014 @ 12:04pm 
Deeefinatly not based off the scorpion from the halo series....
Vinier McNuggNugg 10 Dec, 2014 @ 12:20pm 
allmost looks like a starwars hovertank. just with a diffrent turret mostly :P
AlaskanAussie 8 Dec, 2014 @ 2:37pm 
There is a way to make the tank level with any terrain, and able to do things like drive up wall.

You need, at minimum, 8 up/down thrusters mounted on rotors (This is critical, they need to be on separate ship grids), along with at least 8 sensors.

Try my workshop link (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=353106323) and reverse engineer it to figure out how it works, it can auto-hover and auto-level itself against any terrain.
Yamcha  [author] 8 Dec, 2014 @ 2:33pm 
@ jura7 Yeah more thrusters would make the tank faster. I was in the mindset of heavy tank slow movement but I dont think that applies to hover tanks.
LeonserGT 8 Dec, 2014 @ 1:56pm 
Looks brilliant, nice job!
jura7 8 Dec, 2014 @ 1:39pm 
Awesome!
I'd prefer to add more thrusters for faster front, back movement and strafe.
SH1 7 Dec, 2014 @ 7:46pm 
The grammar on my first sentence is bugging me...
SH1 7 Dec, 2014 @ 7:45pm 
I believe gyroscope override can be used in combination with other sensors could be used to make the tank align with terrain.

I'm thinking sensors that have a shorter detection ranges than the main sensors along the edges of the bottom of the tank that ovverride gyroscopes to adjust orientation. More sensors could mean finer adjustment to match the terrain, too many may cause issues.
Vinier McNuggNugg 7 Dec, 2014 @ 3:05pm 
lol