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exept i'd be closer to actual hovering. i though about having grav gens, and thrustres pointing downwards with a set of sensors that would activate the thrusters when to close to the ground. they would basically keep going on and off to maintain the vehicle hovering. (the sensor bip would be really annoying though)
This seems to be a quaite lucky day for me on SE, 2 days ago me and a friend begun to plan ground armored vehicles that could be depoyed on asteroids and stations with gravity, my idea was to make a wheeled IFV, and after i figured out i only needed the turret, my idea was a remote controled turret, but i've had trouble with installing it and later with the rotors, so i just made an APC, yesterday i begun to conver one of my APCs on a mobile weapons platform, but i once again had trouble with placing the separate turret with the landing gears and etc.
Sol today i'm looking for some tanks/IFVs here at the workshop for some reverse engineering, and i'm finding a lot of them, which is great =D
Thanks for posting this creation of yours, it will help me a lot in making my vehicles.
Example: The Front-Right sensor sees the ground. The gyro should rotate the ship back and left, the opposite direction that it senses
If both right sensors detect the ground, their backwards/forwards rotation will cancel eachother out, but you'll have double left rotation.
Overridden gyros are much stronger than using the mouse or arrow keys to rotate, you'll probably want to turn the power on all the sensor gyros to 10% or less.
SE thrusters are like pushing a pencil along a desk from the center. It goes the direction you point it. You need something that pushes on the end of the pencil
Legofreak's hover works because the end of a rotor is a different "ship". It pushes UP from its own center. If the rotor is connected to a larger body, that thrust partially turns into rotation (like pushing the end of a pencil).
If you want hover that can rotate the object, you'll need to put the thrusters at the end of a rotor. This is super annoying under a tank (I'll post my own tank in a few days using this), where room is tight, and rotored objects take up more room than they should.
You need, at minimum, 8 up/down thrusters mounted on rotors (This is critical, they need to be on separate ship grids), along with at least 8 sensors.
Try my workshop link (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=353106323) and reverse engineer it to figure out how it works, it can auto-hover and auto-level itself against any terrain.
I'd prefer to add more thrusters for faster front, back movement and strafe.
I'm thinking sensors that have a shorter detection ranges than the main sensors along the edges of the bottom of the tank that ovverride gyroscopes to adjust orientation. More sensors could mean finer adjustment to match the terrain, too many may cause issues.