Heroes of Hammerwatch II

Heroes of Hammerwatch II

Captain's Avianmancer Class
3 Comments
Captain Vortex  [author] 18 Jul @ 10:18am 
all mods need to be put in the mods folder
Captain Vortex  [author] 17 Jul @ 10:31am 
step 1: use the packager.exe then unpack base files (looks like a box symbol near top of window)

step 2: depends on what you want to do for a mod:

class mods, for example, nead a .sval file in the players/*classname* folder

skills are done in players/*classname*/skills folder (make sure the file path matches in the class sval)

projectiles are done in players/*classname*/projectile folder or whatever path you like, make sure they are reference properly in skills

actor units are usually done in the corresponding actor folder.

One can unpackage subscribed mods to see how the file structure looks, and most files can be read with a basic text opener.

all mods need an info.xml inside the mod folder base.

I can probably explain more if i get a general idea of what you want to do
Dr. Cooch 17 Jul @ 3:10am 
How do you make mods for this game? I got some ideas but idk what to do