Crusader Kings III

Crusader Kings III

AGOT: Defend the Night's Watch
24 Comments
Alav.n 28 Jul @ 2:59pm 
@kregon Extremely cool! Thank you!
Kregon  [author] 28 Jul @ 8:29am 
Hi @Alav.n that's also what I was thinking. I made them but make a conditional crossing with the black gate is probably a mechanic hard to implement (if make a normal crossing, wildling would also cross in game). For now, I updated new Nightfort SBs and an ahistorical decision to becomde the Night's King, if you want to be the bad guy!
Alav.n 28 Jul @ 3:44am 
You should add a special building for the Nightfort! I think in lore Nightfort is the first Night's Watch castle ever built, and the biggest. Bigger than Castle Black. Below the Nightfort is the Black Gate, it allows members of the Night's Watch to across the Wall.

However all these were not implemented by the dev team. Would be nice to see it in this mod!
KG 27 Jul @ 10:36am 
Thank you!
Kregon  [author] 27 Jul @ 10:25am 
HI @KG, mod's new update should allow crossing from shadow tower to westwatch-by-the-bridge. It turns out it's pretty easy to add crossings, but the models of soldiers crossing look bit weird tho. probably due to the height map.
Kregon  [author] 26 Jul @ 2:36pm 
Hi @KG thanks for your reply! Yeah it bugs me a bit even before this update that the bridge can't be crossed, and now with the map update it bugs me more like what you feel. However, I have no experience in map modding, I have to experiment a bit. I'll see what I can do, a best case it's a crossing which could be opened and closed by the nights watch (probably unrealistic as game might have no such mechanic), or a crossing that add a lot of defensive advantage for NW.
KG 26 Jul @ 11:21am 
@Kregon I know it's an main AGOT thing, but would be possible for you to add third crossing for the armies in the Bridgh of Skulls? Since new Wall Model updated, the Westwatch has been moved over the north of the Bridge. Currently, there are 2 ways to cross the Wall. Right now in order to protect the Westwatch, army from the Shadow Tower will have to cross the Wall in the Castle Black... which doesn't make sense. Thanks in advance. Love this submod.
InfiniteLove 22 Jul @ 11:45am 
@Arash
I did exactly that with debug but with Mance (he's a Eastwatch captain I think). It was glorious.
I might actually try that with good ole' Rivers
Kregon  [author] 22 Jul @ 2:24am 
Hi @Tureno, I failed to reproduce your said problem. As for Cotter Pyke, he would always get a generated house despite with this mod or not called East by the Watch, I'm not sure if it's AGOT main mod intention. As for your problem, it might be that AI LC are granting randomly so that it might look like they all have randomly generated houses (mostly obscure tho). But in my tests, if a lowborn were granted a minor commander, he remains a lowborn, the same goes if he inherits LC.
But you inspired me that maybe it would be more immersive if AI grant lands based on dynasty's renown level or merit (as for LC that definitely is already a criteria written by main team)? However I might need sometime to figure that out. I'm not sure vanilla AI grant lands based on anything, I assume it's totally random.
Tureno 21 Jul @ 7:20pm 
Noticed all character who gave been given charge of lands in the Gift are now in randomly generated houses, including Cotter Pyke. Is this on purpose?
Arash 21 Jul @ 2:05pm 
landless wandering crow sounds fun, imagine to be able to do that as Bloodraven and become the king beyond the wall
Kregon  [author] 21 Jul @ 12:04pm 
Hi @KG, do you mean NW MAA pictures and icons? I have now removed the original five MAA and they should be have the modded pic and icon your other mods added. However, I didn't add any icon or art for the one type I created, they use base heavy cavalry arts (if that's altered then using the altered version).
The conflict is supposed to with Armies of Westeros REMASTERED alone, they added arts for NW MAA. now I remove edits of these, it should work as intended.
KG 21 Jul @ 11:42am 
Would be possible to make this mod compatible with Armies of Westeros and Armies of Westeros REMASTERED? Unfortunately, images of the MAA don't seem to work with this mod.
Kregon  [author] 21 Jul @ 7:02am 
@Miketantinople It's likely that it's save game compatible, but I'm not 100% sure, I suggest you make a backup save if you would like to try that. Playing safe is to use this only on a new game.
Miketantinople 21 Jul @ 4:27am 
Is this save game compatible?
Kregon  [author] 21 Jul @ 3:17am 
However, to send a prisoner to wall, you have to be dynasty head in their definition. and it's not in negotiate release, is an interaction near it. It also allows sending courtiers to the wall regardless of the dynasty perk.
Kregon  [author] 21 Jul @ 3:15am 
Hi @Munin1412 and @John Helldiver, is what you want is send to the wall ? If I understand correctly, this mod does what you want and is fully compatible with mine. I didn't do something with it because I know they did this.
John Helldiver 20 Jul @ 9:31pm 
what muning said, it be good to be able to send all of them, them not wanting to kinda dont make sense if they are prisoners
Munin1412 20 Jul @ 3:05pm 
Hey, your mod is really great since I think the NW still has many shortcomings. Is it possible for you to add something that allows you to send every prisoner to the wall as a king? I find it super annoying that some just don't want to and you have to put up with it.
Kregon  [author] 20 Jul @ 9:51am 
Thx guys! Your endorsements motivate me! If some bugs found leave a comment!
InfiniteLove 19 Jul @ 5:20pm 
Yeah, this makes Night's Watch way more interactive with a simple, yet very effective mechanic. I think this is a lowkey must-have unless the official mod instills it. Love it.
ROББЭ 16 Jul @ 1:52pm 
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post :sacrificed:
Kregon  [author] 16 Jul @ 1:42pm 
Hi, thanks for your kind words and I'm really glad someone enjoys my mod! I like NW as well, and it was kinda bummer that NW is half done and some part broken. In the mean time waiting for the main mod to update, I will try making NW fun and AI nw not easily being destroyed by wildlings or adventurers! Thx again for your comment!
ROББЭ 16 Jul @ 12:52pm 
since no one so far wrote anything, i wanted to thank you for your mod, it actually makes the Nights Watch (my favourite order) more enjoyable. Thank you very much :spiffo: