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@Dark Hunter ~ Yeah, it's understandable you'd get a little performance drop from it. It shouldn't be crazy though
TD_Enhancement_Pack.TickGrow_PlantHarvest:Postfix
TD_Enhancement_Pack.TickGrow:Postfix
Also getting this in debug log:
https://textbin.net/ghqvxgaonq
Any help/clarification would be great.
@shawyer ~ I'm guessing that's in RimSort, and *shrugs*
https://textbin.net/mor9gpocjl
@Darius Wolfe As in the info goes back to the default position?
Caravans remembering items you want to bring messes with shuttles. It also used to mess in the same way with similar vehicles in Save our Ship 2. Basically, you set an amount of any item you want to bring, leave the caravan window, reenter, now it has doubled. Repeat, now it has tripled.
I'm not 100% sure, but I believe caravans remembering the last selection of items is either vanilla now or has been for a while.
Turning off this setting fixes it. It's possible that this fix is not needed at all anymore, or needs tweaking to work with shuttles.
However, if I cancel the caravan in the middle of loading and before it leaves the map, then it would be nice for it to remember what I had previously selected, but even then, if they had started to load the caravan already, a lot of the items will be unavailable until they are taken off the animals and put back into storage, unlike a drop pod. It would still be nice if it remembered what the last loadout was if I cancel a caravan before it leaves the map.
If you hit cancel on the window before accepting, then that is where it needs to remember what you had selected.
If you hit accept on the drop pod, but then need to temporarily cancel it, such as if you loaded a pawn in there, and suddenly got raided, then it would be nice if it remembered the loadout, since it was canceled, and never completed.
* If you hit cancel, it needs to remember your selections and re-select them when you open the dialog again.
* If you hit accept, it needs to remember your selections, but not re-select them when you open the dialog again.
* If you cancel the drop pod or caravan, then it needs to remember your selections and re-select them when you open the dialog again.
* Once the caravan or drop pod leaves the map, then it can forget your selections, but it is also fine if it remembers them. There is always a reset button at the bottom.
In the next best case scenario:
* If you hit cancel, it needs to remember your selections and re-select them when you open the dialog again.
* If you hit accept, it needs to forget your selections, and not re-select them when you open the dialog again.
When you only have a few items, it is not a big deal, but when you are packing lots and lots of things, it is hard to keep track of.
The other problem, is when you have it half-loaded and want to add more items, you don't know if the numbers it generates are showing what still needs to be loaded, or if they are duplicates. If you set them all to zero, and then add a few more things, does that mean that you are telling it to unload what is already in there?
https://pastebin.com/raw/6TKtZBHK
I'm assuming it is trying to figure out if it needs to cut anything in the path of the Wind Turbine but since the Wind Turbine is not actually installed it errors out.
@八云辉夜 Yeah, it's a known issue. It's high on my list to fix ^.^