Space Engineers

Space Engineers

Sarge's NPC Ships - FTL Federation
27 Comments
Lussataur 13 Nov, 2022 @ 12:10pm 
I've tried this and your Rebel pack, they don't work. I like the models, though! I also heard you made mod-free versions. I'll try those.
Aggelus 26 May, 2020 @ 2:30pm 
Hello Sergeant Kelly I would like to ask your permission to publish a version of this mod.
Thank you.
Squilo 29 Apr, 2018 @ 8:29am 
how it work? i play on: custom game : solar star...
xDreadbloodx 7 Jan, 2017 @ 12:28pm 
do your npc mods still work and do they work with other cargo ship mods
NightReaper 12 Oct, 2015 @ 2:10pm 
:D
Sergeant Kelly  [author] 12 Oct, 2015 @ 1:58pm 
Coming right up!
NightReaper 12 Oct, 2015 @ 1:29pm 
Could we get a mod free version of this? Would be awesome for us 'vanilla beans' ^_^
Carbsta 5 Apr, 2015 @ 3:18am 
kk, I might have a look at it myself.
Sergeant Kelly  [author] 4 Apr, 2015 @ 4:02pm 
There's a loophole in the spawn code that could be used to make friendly NPC ships, but it would sadly take a lot of work to make them all friendly. The default code makes all the ships start as hostile.
Carbsta 3 Apr, 2015 @ 3:00am 
Is it possible to make the federation ships friendly to the player? I have downloaded the pirates and rebels as well and I want to be able to fight those two whilst still having friendly federation to help me out. thanks.
Hakan 10 Feb, 2015 @ 3:46am 
which faction is friendly from the start??
Shortmarine 22 Dec, 2014 @ 10:06pm 
No FTL ships are spawning still. Thank you got the reply tho
Sergeant Kelly  [author] 22 Dec, 2014 @ 9:14pm 
Hmm, try moving this mod to the top of your activated mods list? Perhaps other mods could be interfering with it.
Shortmarine 22 Dec, 2014 @ 9:10pm 
Nothing is happend for me :( i was in a world for about half hour waiting for a ship.
Luna ΘΔ 15 Dec, 2014 @ 4:36pm 
Oh. Thats not AI they just have inertia dampeners on.
Sergeant Kelly  [author] 15 Dec, 2014 @ 4:35pm 
These ships use the cargo ship AI.
Luna ΘΔ 14 Dec, 2014 @ 7:20pm 
So wait...Are these actaully NPCS or Cargo ships?
nnewberry65 13 Dec, 2014 @ 1:10pm 
Finally I have been waiting for this ever since I started downloading your ships!
Gebura 12 Dec, 2014 @ 7:20am 
more factions:csgogun:
glowy01 11 Dec, 2014 @ 6:13pm 
don't do the kestrel i have already done that one:Gems:
Braethias 11 Dec, 2014 @ 12:37am 
fun fact: the cruiser there was only slightly previously blown up several times.
Mikel71 7 Dec, 2014 @ 2:08pm 
Gotcha, I have that mod as well I'll activate it, Great job how you keep chaning up on the Defenses, definetly keeps me on my toes, everytime i think i got your MO down you change it :)
Cant wait till you add more, I used to use the Hostile Universe, Yours has way more ships and they vary along with the regular NPC's. I still use their spawn/asteriod timer though. So they only pop in every 30-45 min
Sergeant Kelly  [author] 7 Dec, 2014 @ 1:58pm 
Glad you got it working! I'll be adding new mod-free packs in the future to make it easier to run without having to worry about mod dependencies.

BTW, it sounds like the UTC ships are spawning without their Armored Thrusters. Some of the higher tier ships replace their regular thrusters with those.
Mikel71 7 Dec, 2014 @ 1:54pm 
NM think i got it, the mod you used for orange color thrusters is diff from mine, I assumed they were the same. I'll know when it spawns again,
Mikel71 7 Dec, 2014 @ 1:42pm 
Yeah a FED ship finally spawned, Question in the UTC i noticed some of those ships spawned with no up thrusters and one with no rev thrusters, was this intentional? I only ask cause the first FED that spawned in my world was the Escort and it had no thrusters what so ever?
Sergeant Kelly  [author] 7 Dec, 2014 @ 11:40am 
Nope! I was able to get ships to spawn from both sets at the same time.
Mikel71 7 Dec, 2014 @ 7:18am 
Will this conflict with your UTC ships mod, currently i run that one as well.