Conquest of Elysium 5

Conquest of Elysium 5

Mad_Mage
8 Comments
Loverboy821  [author] 20 Jul @ 6:03am 
I may or may not have something already sort of planned like that, Though I am going camping and also am a novice at making mods so as to when such a thing may be finished is anyones guess. Though you being excited for/ appreciating the work I put it certainly makes me want to make more~
fabian 20 Jul @ 4:20am 
Could you make a Dungeon Keeper/ Underlord class for your mod pack War of the Hidden Magics that resolves around using and terraforming Agartha, whiile you build your Dungeon there?
Loverboy821  [author] 19 Jul @ 3:42pm 
That is a fair criticism Morkelbdwyer. I made it in the mold of the Arch Mage which is normally npc only. Having played the Arch Mage by unlocking it with a mod I immediately went "How would this faction ever lose unless they get super unlucky" So if you are using only vanilla legal factions this faction is for sure over powered.
morkelebdwyer 19 Jul @ 2:57pm 
I wish it was balanced for vanilla faction gameplay, it's fun, but way too unbalanced and op
Waresky 18 Jul @ 7:54am 
Super!! Love this mod. "Intelligence". Ty!!
Loverboy821  [author] 17 Jul @ 10:07am 
I can think about it. but I feel like the Mad Mage already has a huge amount of options.
fabian 16 Jul @ 8:49am 
Could you the Cultist of Deep as possible recruits, just like you did for tier 1 necromancer and demonologist?
fabian 14 Jul @ 9:24am 
Great and fun mod, the change from mage to lord is realy, Looking forward to see more of your mod pack:steamhappy: