Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank goodness. Now my battle animals can accompany the troops of the Butlerian Jihad in fighting the Thinking Machines in orbital space.
Is this compatible with any mod that adds animal armor?
I'd love to send my battle beast hordes into combat on orbital missions.
This will be very important for my Butlerian Jihad run.
Humanity and its combat animals must be able to contest the mechanoids in orbit.
And we must be able to meet and exceed them in terms of numbers of combatants as well.
Select one of your colonists, right click the belt item. There should be an option to equip it on a target (i.e. the animal you want it on).
(Bonus points for those who get the reference.)
I also had a good laugh at the image.
Fixed! They can equip them now.
I don't know if this is because of mods or vanilla behavior, but my pawns tend to love to take a quick walk in vacuum without a suit before I remember to restrict them to the ship lol.