RimWorld

RimWorld

No conduit on Gravship
34 Comments
LadyMcGilvra 5 Aug @ 5:22am 
If you've not had it happen yet, I'm finding I'm getting zzzzts from these walls. I'm not complaining, though, as it's a nice challenge having to isolate the batteries with a circuit breaker again.
Mr.Wireman  [author] 2 Aug @ 5:27am 
Done, new update 1.4
Mr.Wireman  [author] 31 Jul @ 6:44am 
There are other options available with the same functions, My version was coded fast and dirty with the help of AI so the code was not the healthiest. So when there are safer and more stable versions around i dont see the need for the mod to be used
Peter Kitsuné 30 Jul @ 12:36pm 
@Mr.Wireman what has happened to the Ultimate Gravship Customizer? It seems to have disappeared from Steam?
Mr.Wireman  [author] 27 Jul @ 8:22am 
New update : 1.3

You can now build a wall mounted switch, these can be placed on any wall, but dont place them on the hull walls with conduit, as this will give you a dublication error which is harmless.

You can now build walls without conduit, perfect for the switch
Mr.Wireman  [author] 27 Jul @ 5:46am 
@Sandro

Im having a hard time with that actually. I can add a powerless wall as well, and then we need to find a way to place a switch on/next to the wall but the game is fighting hard against it.

I dont want to involve .cs and .dll coding into this mod as it is just a simple mod.

Is there a wall switch mod existing i can look at?
Sandro de Vega 26 Jul @ 6:18pm 
Ok, but now we need wall switches to break those connections.
Strobe 21 Jul @ 9:49am 
Thank god someone thought the same thing. It's a spaceship, it should have conduits everywhere.
Mr.Wireman  [author] 21 Jul @ 6:27am 
That will go a bit over what is intended with the mod. Then people will get random conduit in their normal bases
sylentline 21 Jul @ 5:57am 
can you make the doors also have conduit in it?
Mr.Wireman  [author] 19 Jul @ 4:17pm 
I do believe these dont act like normal conduits, because they are actually the wall. I have not experienced a powerout on them yet. But i am not 100% sure before some testing has been done
Rick Dripps 19 Jul @ 3:16pm 
These conduits have the durability of regular conduits or hidden conduits?

I try to limit how many I play because I absolutely despise then popping and losing all my battery power. If every single wall has one then that'd far increase the changes so I just wanted to check and see how much it would.
Otoya 19 Jul @ 12:19pm 
This mod should have a setting to make them more expensive. Add the price of the conduit in on it as well as its build time.
好奇甜甜花 18 Jul @ 11:43pm 
Sweet liberty,thank you for this crazy mod
Harry The Hammer 18 Jul @ 5:56pm 
sweet thankyou
Mr.Wireman  [author] 18 Jul @ 6:00am 
I have now added a patch for ReBuild: Doors & Corners. Mod Version 1.22.

I have also added the WIP patch for Dubs in the modfolder if you want to try it, just move the XML into the "Patches" folder
Harry The Hammer 17 Jul @ 9:32pm 
could you add compatability for rebuild:doors and corners?
Hakurei Marisa 17 Jul @ 8:33pm 
Didn’t know I needed this. Makes perfect sense (golf clap)
Mr.Wireman  [author] 17 Jul @ 6:10pm 
I have now added a "Discussion" for Dubs. I have a working prototype but it is full of errors, so i need to find a way to work around that
[The] Force 17 Jul @ 4:57pm 
Yesssss beautiful
Mr.Wireman  [author] 17 Jul @ 3:47pm 
Thank you Ilcid, i have now made a quickfix.

Alef, i will look into it. Should be pretty simple
Alef Ra 17 Jul @ 3:32pm 
I was wondering, would you mind adding compatibility with Dubs' Bad Hygiene, please? (The hull would have embedded pipes.) Thanks for the mod!
yobson 17 Jul @ 2:35pm 
ahh this explains why it was never working for me
Ilcid 17 Jul @ 2:01pm 
Just a heads up - there's an issue with the filename casing in the metadata for this mod. Linux systems with case-sensitive filesystems cannot read the mod info and won't be able to load the mod. I was able to fix by renaming the `about/about.xml` to `About/about.xml`.
Mr.Wireman  [author] 17 Jul @ 12:48pm 
We have all been there :fingerscrossed: Hopefully people go a place with oxygen or remember to remove the conduit beforehand
Fiur 17 Jul @ 12:22pm 
I did not read the last line of this mod's descritpion and was confused. Well. Thank god I was on planet Rim.
Mr.Wireman  [author] 16 Jul @ 11:40am 
Version 1.2 of the mod now has compatibility with Odyssey: Grav Field Extender Hulls
Mr.Wireman  [author] 16 Jul @ 6:53am 
@Force

yeah, i had the same happen to me :tgrin:

i can see if i can make a patch so it works with compat
[The] Force 15 Jul @ 7:19pm 
Think you could add compat with this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3525466663

Just checked and it's not automatically compat (makes sense considering it basically just makes a new thing)

ALSO warning: If you have (hidden? that's the one I had, any possibly) conduits under your hulls when you install this AND Minify Everything (maybe native but I have Minify installed) it WILL randomly uninstall either the conduit or the hull if you load into an active save leading to a mess of uninstalled hulls/conduits. Otherwise safe to install midgame xD
Altamyr 15 Jul @ 7:44am 
I'll be checking this out! Currently planning the gravship on my sun-blocked colony map, don't want to attack those mechs in the field lol
Mr.Wireman  [author] 15 Jul @ 3:52am 
Who would have guessed that an electrician has pet peeves with how wiring is done in a game! So you are quite correct
Michiko 15 Jul @ 3:37am 
I like how your name kinda fits this mod. Mr.Wireman, putting wires in your ship walls!
StockSounds 14 Jul @ 8:02pm 
Lost in the SOS2 lust