Tabletop Simulator

Tabletop Simulator

Mistborn: The Deckbuilding Game [Scripted]
14 Comments
adran06 28 Jul @ 7:46pm 
You need to work a bit more on the scripting for training. If you have to rewind for any reason, all training is reset to its starting value.
JonyGod 28 Jul @ 4:23pm 
Lovely! Thx for script this masterpiece!
Mightyjor 26 Jul @ 9:42am 
Amazing work! Solo mode feels great.
Malixx  [author] 25 Jul @ 8:03am 
Please send them to malixx.quilt499@slmail.me
RedSnake 25 Jul @ 7:12am 
I have some good quality assets from previous mistborn table. Sent you friend request.
kigrup 24 Jul @ 3:12am 
Damn, same as Psyders. I spent the last two weeks scripting MediatedCastle's assets just to find your mod and with a better layout...
Malixx  [author] 23 Jul @ 2:22am 
You're right, I will change the wording with the next update
Vormithrax 22 Jul @ 10:13pm 
example of the automated text chat message when metal tokens are flipped back to their starting/usable side - 'Red player unflared their copper'. the word 'unflared' should instead be 'refreshed' since that action is specifically identified that way in it's own section of the manual (page 8). 'Red player refreshed their copper'.
Malixx  [author] 18 Jul @ 5:02pm 
I got the assets from MediatedCastle's mod
Psyders 18 Jul @ 3:54pm 
Damn you beat me to it. I was working on a workshop mod for this as my first attempt at bringing a game into tabletop sim.

How did you get your assets?
Acronyte 18 Jul @ 2:55pm 
Works great now! Thanks
Malixx  [author] 17 Jul @ 2:53pm 
Thanks! And indeed to simplify the automation I did it this way, perhaps I should move it to the drawing phase

EDIT: I will remove this script entirely since some mission cards can affect the Training Track
Acronyte 17 Jul @ 2:45pm 
To clarify: I think even at the start of turn one, the training track cube needs to move up from slot 1 to slot 2
Acronyte 17 Jul @ 2:41pm 
Hey really good setup! One thing I noticed: If you check rulebook pg 12, I think the training tracks need to move up one at the start of player turns, not the end. Doesnt sound like a big deal but it could be the difference between unlocking an extra metal or not that turn. Thanks