XCOM 2
[WotC] Set HQ Location
9 Comments
LightenedDark 21 Jul @ 9:31pm 
@rich1947p Having a templar at Skirmisher HQ does sound pretty nice. Which setting does which when combined?
Pumpkin Pie 17 Jul @ 3:25pm 
@Daddy(??????) Takeda me when im stupid and dumb :slimehungry::slimehungry::slimehungry::slimehungry::slimehungry:
Daddy Takeda 17 Jul @ 2:13pm 
A modder not using the AML and promoting the native launcher is no modder at all.
rich1947p 17 Jul @ 11:08am 
If you choose to use this with LWOTC set your 2nd wave options to the desired faction that you setup in the config file. If not you may end up with the proper starting location and faction but with a different faction hero. EX Templar HQ but with a Skirmisher hero.
Kaldin 16 Jul @ 11:21pm 
Thanks @vidayen and @Soul. I had it on because was my first run, but now I know.

Now the question remains if this mod has a way to make it random, or if it's needed to be set with this too. Well, could always roll a dice to decide which will be first, lel.
jat11241976 16 Jul @ 7:03pm 
This seems to be incompatible with Quicker Start, as it caused a CTD starting a new campaign alongside it. After disabling QS, game started just fine, no issues.
Soul 16 Jul @ 3:57pm 
@Kaldin Pretty sure if you enabled the lost and abandoned mission which is the story mission,it will always be reapers since they are the faction used in the mission itself.
If you don't enable it,you'll have a random one,tho you can just choose which one to start with with Second Wave options
vidayen 16 Jul @ 1:47pm 
starting a new WOTC game and turning off the pre-quest gives you a random starting faction.
Kaldin 16 Jul @ 1:16pm 
I've only done 1 WOTC run so far, so I don't know, but is it always Reapers you start with in vanilla?
Also with this mod, is there a way to make it random instead of setting one?