Project Zomboid

Project Zomboid

Honu's Find That Item
13 Comments
HonuInTheSea  [author] 6 Aug @ 3:59pm 
1.1.0 Updates
- Added a new category, hidden, which holds items that should not be tracked
- Added buttons to hide and show tracked items
- Updated translation files
HonuInTheSea  [author] 5 Aug @ 8:32pm 
@SiTWulf There's no need to be sorry. Thank you for giving my mod a try. Let me know if you run into any issues with the mod or have any suggestions to improve it.
SiTWulf 5 Aug @ 7:32pm 
@HonuInTheSea sorry is a problem in my side
HonuInTheSea  [author] 5 Aug @ 5:21pm 
@SiTwulf, I tested upgrading a save from 42.10 to 42.11 and a new 42.11 world. Both appear to be working as intended. Is there an error being thrown? If so, may I get a copy of it? If it is something else, please let me know.
HonuInTheSea  [author] 5 Aug @ 4:45pm 
Thank you for letting me know. I will look at getting it to work with 42.11.
HonuInTheSea  [author] 28 Jul @ 1:48pm 
@M.S.Referee 感謝您的評論,並告知我翻譯文件的問題。我更新了文件,也更新了預設視窗大小。
M.S.Referee 27 Jul @ 10:40pm 
就喜歡這樣的功能性實用模組。

翻譯對應的資料夾和 .txt 弄錯了。

現在放在 “Translate” 中的命名為 “ZHTW” 和 “ZHCN”,這是錯的,遊戲無法識別,要改為 “CH” 和 “CN”。

打開 “UI_ZHTW.txt” 和 “UI_ZHCN.txt” 頂部第一行 = 左邊就是遊戲識別對應翻譯的代碼,須要從 “UI_ZHTW = {” 改為 “UI_CH = {” 和 “UI_ZHCN = {” 改為 “UI_CN = {”
(PS: “ZHCN” 文本文檔連後綴 .txt 都被刪了,這是另一個小失誤。)


建議把視窗增大比如 600 x 700,為更大尺寸的文字顯示留夠空間,不然因大尺寸文字會導致相互重疊。這也是我個人的小私心,因為我正在更新B42的一個多功能模組,其中就有支持4K和8K的功能,而這就會讓偏小的視窗造成這個問題。感謝!
HonuInTheSea  [author] 25 Jul @ 12:34pm 
@小风车大西几, 感谢您的赞赏。您的建议非常有效,也很有帮助。我会在以后的更新中看看能添加哪些内容。感谢您留下评论。
小风车大西几 25 Jul @ 6:57am 
我很喜欢这个mod,作者做的真好,省去了我很多搜东西的时间。但是有一些问题,比如左边详细列表里相同的物品,能不能让他们折叠起来,变成一行(只显示一个物品就行),例如酒杯啤酒瓶这些垃圾,很占地方。或许作者也可以考虑一下,把一些没用的物品 玩家可以自定义移到“垃圾"或"无用"分类下,然后屏蔽显示,这样就会干净许多。如果不看左边详细的物品列表,只看箭头指出的物品,那么某个容器里有多个物品会重叠显示,看不清到底是哪几样东西。以上只是我的一些建议,希望作者生活愉快,感谢你的mod!!:steamhappy:
HonuInTheSea  [author] 21 Jul @ 9:31pm 
Yes, it should be possible. I did some initial testing with other saves using 42.10 without any issues.
Conndalf 21 Jul @ 8:46pm 
is it possible to add this mid playthrough?
HonuInTheSea  [author] 21 Jul @ 11:46am 
I originally wanted to create a game-like experience where players could find items based on their rarity without knowing what it was. This is what I ended up with.
Michaston 21 Jul @ 7:21am 
Funny.