Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
需要注意的是 沃芬族的“在缝纫台制作”和“在加工台制造”都是自己实现的,这两种工作的优先级列表需要你自己添加相应的属性,不知道加啥,就把原版对应工作的优先级列表复制过去。
They will take off their vacuum suits before working in an area with adequate oxygen, so if you see a minifigure hanging out indoors in a space suit, you need to remove the vacuum suit from your daily regimen and give them some time to change clothes.
@Urek When I first designed this mod (v1.5), I had already implemented a solution to change clothes according to the region, but I was not very satisfied with that solution, so I finally changed it to this one. You can try this mod first, and then consider whether you really need such a mod to change clothes according to the region, because it will give priority to vacuum needs when the colonists are about to go to the area with insufficient vacuum, and in other areas, vacuum-related content will hardly take up any performance.
Grok TL: 目前能否设置当角色离开某个区域(飞船)时自动穿上指定服装(真空服),而在进入该区域时脱下真空服以便其他角色使用?基本上,我想建一个小型气闸室,里面放着所有太空服,让角色在出去时自动穿上,返回时自动放回。
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
gpt说是MoveSpeed重复了,应该没有其他影响穿衣逻辑的mod
at HugsLib.Quickstart.QuickstartController+<>c.<InitiateMapGeneration>b__7_0 () [0x00007] in <559a397dbb2046f1ae63c3bd85369a2c>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <981a33edf24d499488b0f820d94638e1>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr)
<0x2611f38b9a0 + 0x00122> <unknown method>
at DressCode.Patch_OutfitDatabase_MakeNewOutfit.Postfix (RimWorld.ApparelPolicy __result) [0x00000] in <fb01c76a61284d0e9b0ecc20ccc2f55a>:0
at RimWorld.OutfitDatabase.MakeNewOutfit () [0x00095] in <981a33edf24d499488b0f820d94638e1>:0
- POSTFIX com.DressCode.novsole: Void DressCode.Patch_OutfitDatabase_MakeNewOutfit:Postfix(ApparelPolicy __result)
- POSTFIX RimWorld.Boundir.NewGamePlus: Void Boundir.NewGamePlus.Outfits:OnNewOutfit(ApparelPolicy& __result)
at RimWorld.OutfitDatabase.GenerateStartingOutfits () [0x00000] in <981a33edf24d499488b0f820d94638e1>:0
at RimWorld.OutfitDatabase..ctor () [0x00011] in <981a33edf24d499488b0f820d94638e1>:0
- POSTFIX RimWorld.Boundir.NewGamePlus: Void Boundir.NewGamePlus.Outfits:OutfitHitPoints(OutfitDatabase __instance)
<0x2611f385600 + 0x0062a> <unknown method>
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <1f993cbf88314b1baa1e10ca917bdc64>:0
<0x25efe280cf0 + 0x02362> <unknown method>
--- End of inner exception stack trace ---
[Ref 43A82171]
[0x00006] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.List`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x0002d] in <1f993cbf88314b1baa1e10ca917bdc64>:0
實際開起來衣服得要一件一件設定
好累...
加个空值检测吧