Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
kind regard's
Is that possible to have a bersion with separate house/colosum/pyramid without this rly big floor ?
It should allow players to place like house or momnument on mars ! possible ?
Magma could be explained away as heated chunks remaining from a recently destroy planet for asteroids. Grass is a huge stretch in any case.
This is all mostly ignoring the fact these materials are obviously here for use on ghetto Planets/Planetoids. Unfortunately, just implementing them causes them to spawn in the seed. It would be nice if Keen made it so materials could be added in but not added to the ore generation algorithm.
Please let me know, thanks.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=383499822
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=383538970
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=383539020
Does Sand give Silicon? Ice is nice but Magma is just hot rock..... so you have a hot rock reactor?
and maybe the snow isn't white enough
I can not say what I'm working, because there is a person who tries to copy my ideas, badly copy :)