RimWorld

RimWorld

Group Hunt
27 Comments
JoeDoX 3 Aug @ 12:03pm 
Yes, that's the mod. And yes, you can add it to the description.
JimmSlimm  [author] 3 Aug @ 12:00pm 
Awesome! It's https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3541022648 right?
May I add it to the description here?
JoeDoX 3 Aug @ 8:57am 
Thank you for your prompt response. Your file is working perfectly!
JimmSlimm  [author] 3 Aug @ 7:05am 
Updated with the Keyed folder and the English translations for the xml files for supporting translations. I hope I did it in the correct way :) this is my first time
JoeDoX 3 Aug @ 4:45am 
Thank you for your reply. I can't wait to update my translation mod ;)
JimmSlimm  [author] 3 Aug @ 3:15am 
I'm glad you enjoy it! Yeah I will try to add the Keyed folder
JoeDoX 3 Aug @ 2:16am 
Hello JimmSlimm,
Would it be possible, in a future update, to add the Keyed folder in order to translate your mod's options and gizmos in the game.
Thank you for your mod, I will incorporate it into my next game.
Nathaviel 29 Jul @ 3:25pm 
mechanoid has its own work tab I think, I'll check!
JimmSlimm  [author] 29 Jul @ 9:25am 
I think just pawns, I never used mechanoids. If they are in the work tab and can be given a job, then maybe
Nathaviel 29 Jul @ 8:41am 
Does this works with mechanoid too or just pawns?
JimmSlimm  [author] 29 Jul @ 7:44am 
Added 2 images to visually show what "Enable Extended Friendly Fire Avoidance" actually does
Siantssyl 28 Jul @ 9:13am 
I'll be giving this a try as I missed the old one even tho that one did cause quite a bit of lag issues. Will see how it goes and will update here.
Georgix 28 Jul @ 6:29am 
I recall the original Hunting Squad mod had optimization issues and conflicted with other automation mods. This lighter version seems much better.
Please continue maintaining and refining this mod, thanks!:dgsun:
Chime 24 Jul @ 9:34am 
Very cool mod idea, especially for tribal runs
Jiur 23 Jul @ 1:04pm 
Ah OK, thanks again for the update :steamthumbsup:
JimmSlimm  [author] 23 Jul @ 12:31pm 
No, it does not, but they should not interfere so you can use both :)
Jiur 23 Jul @ 12:07pm 
Does the group hunt melee functionality extend to regular hunting too? Just wondering if i should disable the other melee hunting mod i already have as well
JimmSlimm  [author] 23 Jul @ 11:59am 
Updated with melee hunters functionality among some other configurable stuff
Jiur 23 Jul @ 9:57am 
Thanks :steamthumbsup:
JimmSlimm  [author] 23 Jul @ 8:55am 
I will try to implement melee hunters, it should not have to require any additional mod. Normally all group hunters try to stay a bit away, so melee hunters will need to have different rules.
Jiur 23 Jul @ 6:51am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2900108163 would it be possible to let melee hunters be assigned to group hunts as well if you have this mod installed? ideally i'd like at least one to deal with entire packs getting aggro'd
JimmSlimm  [author] 22 Jul @ 7:24am 
Updated with new work type for Group Hunting, this adds some complexity but also clearly separates normal hunting and group hunting for more control over who does what. Added a message that shows up just once if no group hunters are detected and a hunt is trying to be started.
L. Velociraptor 21 Jul @ 7:06pm 
Yeah I like this as a very lightweight option. I have a pretty deep modlist, so when something has a lot of extra "QoL" or "automation" features it worries me.

Having a spot and a separate gizmo to group-hunt seems super lightweight and like it'd conflict the least with other mods, especially things like the Vanilla Expanded series that tend to add menus and other features that tick or otherwise impact CPU/TPS.

Thanks much for the lightweight alternative, I have Biomes! Prehistoric and it really helps to have some kinda option to get multiple hunters coordinating the big predators, especially with hunting mechanoids being fairly glass-cannon-y.
JimmSlimm  [author] 21 Jul @ 10:46am 
Too bad about the performance issues with Hunting Squad, I'll keep this up then for those who wants an alternative :)
Dragonissa 21 Jul @ 10:41am 
I'm aware, sadly it still has major performance issues and other general issues. It might be just incompatibilities but your mod does the bare minimum and just works.
JimmSlimm  [author] 21 Jul @ 10:18am 
Oh, hunting squad mod was just updated for 1.6, which this mod was a stand-in for :P
Dragonissa 21 Jul @ 10:02am 
Moved my comments to a discussion. Feel free to add/contact me. I might be able to help with this mod.