RimWorld

RimWorld

Necroa Archovirus
44 Comments
Aarmik 1 Aug @ 12:58pm 
Would it be possible to make this virus available as a forced condition in the scenario editor? I'm thinking of adding a small % to all non-player pawns being infected. But I don't see it in the selection.
ShivKnight 31 Jul @ 7:20pm 
Awesome mod. Much thanks for making this a seperate features to spice up those shufflers.
Lich King 27 Jul @ 9:26pm 
so its like the OG Zombieland nice
nikkipuppy10 26 Jul @ 7:17pm 
Thanks a ton you legend. Long story short, i was fine with biological warfare, buuuuut, for some weird reason, it looked like even bruises caused infections. so thanks for fixing/rectifying that small pet peeve of mine.
Soul 26 Jul @ 1:57pm 
How does this interact with Alpha Genes Plagued Shambler gene?
5tratz 26 Jul @ 12:43pm 
ahh okay, all good, thanks :Upvoter:
BlueEagle421  [author] 26 Jul @ 12:39pm 
yeah it's being verified and it takes a lot of time as usual
5tratz 26 Jul @ 12:21pm 
Nope, same with me, Biological Warfare is gone, with this error trying to get on it: The item is either marked as hidden or you do not have permission to view it.
BlueEagle421  [author] 26 Jul @ 11:20am 
@Kamisato Ayato
yeah I didnt even change a thing just clicked "save changes" by acident XD
nine novem 26 Jul @ 11:04am 
this and the mod that adds a deadlife psycaster is probably going to be a bad idea
Kamisato Ayato 26 Jul @ 9:41am 
Is biological warfare still being verified by steam? cant access it
Brandon12340987 25 Jul @ 11:55pm 
this and operation dead life... scary combo
CocoBat 25 Jul @ 10:08am 
Finally, infectious zombies, thanks.
IDAZIZ 25 Jul @ 7:10am 
:c
BlueEagle421  [author] 25 Jul @ 5:36am 
@gunns22
Yes

@IDAZIZ
No :c

@Henzo
I started making games as blueegle and just changed it on steam too because I like it :)
The mods are still under ushanka, it can be confusing I know but I like the eagle pic too much xD
And thank you!
Henzo 25 Jul @ 3:53am 
Out of curiosity, why'd you choose to leave behind the name "Ushanka"?

Good mod by the way - like the rest of your mods. You have an idea, you implement it with a nice vanilla friendly aesthetic. Excellent work.
IDAZIZ 25 Jul @ 3:13am 
1.5 please?
Dangermad 25 Jul @ 12:37am 
would be cool if there was a toggle to make it so shambler rotgas spreads necroa and maybe meat too
pug 24 Jul @ 5:04pm 
Oh this is gonna make shamblers and the shambler ritual so much more fun xD
Ploof Ploof 24 Jul @ 12:14pm 
Great, i was already wondering where the necroa infection went.
Why am i doing this to myself, or rather, to my pawns.
Gues the bio warfare just doesn't feel right if i can't zombify my enemies
gunns22 24 Jul @ 10:06am 
Cool. One little thing, though: are Ghouls immune to Necroa?
Luftwaffles 24 Jul @ 9:27am 
@LomebiPL you could probably use cherry picker to remove the metabolic exhaustion condition
LomebiPL 24 Jul @ 3:52am 
Does anyone have a mod that disables the limited time on shamblers?
Airless 24 Jul @ 12:04am 
This mod with "shamblers hate wildlife" and "Deathpallcalypse" for the shambler faction and scenario if you want will give you some crazy results. Super fun would recommend (The Deadlife quest mod is good too if you want a more themed run)
SKEL 23 Jul @ 8:47pm 
Oh damn... I'll really have to buy Anomaly now :P
Corrin von Drachenor 23 Jul @ 7:54pm 
Oh cool, Plague Inc stuff!

Hope to see the worm.
Rincewind 23 Jul @ 2:50pm 
oh now it's my new favorite mod.
just add here "shamblers hate wildlife" and your whole map can turn into shamblers if you didn't pay attention.

just watched how fast bited pig turned into one big angry family.
I.A.N.A.S 23 Jul @ 2:48pm 
@Ravinglegend yes i do have the biowarfare mod active
midnightwave 23 Jul @ 1:35pm 
THESE ARE THE END TIMES

THERE WAS NO HOPE OF SURVIVAL

THIS IS HOW YOU DIED
ike 23 Jul @ 12:07pm 
How long do the shamblers stay alive for after an infected pawn turns? Do they die after a few days like normal or do the shamblers live until they're killed?
Ravinglegend 23 Jul @ 9:57am 
@I.A.N.A.S Do you also have the biological warfare mod?
I.A.N.A.S 23 Jul @ 4:28am 
How can i get necroa pathogen? whenever they die of the disease they turn into a shambler and it gets rid of the condition to get pathogen i want to start a facility where i have a horde of slaves and turn them into shamblers to release them on my enemies
Smiley Face Killer 23 Jul @ 2:47am 
This sounds amazing
If CE wants to throw errors at me it can be damned I will endure those errors for this
恰似宛然一笑生花 23 Jul @ 2:32am 
Hello BlueEagle421. That's an awesome mod.
So I created a mod " Necroa Archovirust_zh
 " that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:

And I noticed a minor UI quirk that might need tweaking: The SeverityPerAttack slider currently only moves in 0.01 increments when dragging. Was this intentional?
Farbott 22 Jul @ 9:14pm 
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Phreeze 22 Jul @ 8:34pm 
Necroa - was that inspired by Plague Inc?
VelxraTV 22 Jul @ 6:03pm 
its pretty neat this is its own mod. now I can add the best part without dealing with all the other deadly bits from biological warfare. lol
Fenc 22 Jul @ 5:01pm 
can there be an option to where only bites can inflict the disease?
Karkino 22 Jul @ 4:58pm 
FINALLY YEAAAAAAAAH!!!
BigGovernment 22 Jul @ 4:15pm 
Awesome! Thanks for spinning it off for us simple players.
BlueEagle421  [author] 22 Jul @ 2:53pm 
No ;)
Halituis Amaricanous 22 Jul @ 2:11pm 
Isnt this just how it works in default anomaly?
Guineatown20806 22 Jul @ 1:47pm 
Seperated from Biological warfare, a bit weird for me. But if people wanted it is ok. Demand wins mostly :steamthumbsup:
aubrey 22 Jul @ 1:37pm 
cool! :steamhappy: