RimWorld

RimWorld

Boots Sensible Factions
139 Comments
Merloga 2 Aug @ 9:04am 
Subbed, great mod. Get your rest, some people man lol
NilchEi 1 Aug @ 11:49am 
People that adamant about pirates clumping should just use Realistic Planets instead of bothering some random modder :steamfacepalm:
Hobo with a shotgun 1 Aug @ 8:13am 
For those who wants factions like Pirates to be scattered around you should sub to "Faction customizer" mod. It adds an ability to delete or add settlements as well as move them around. So you basically need this mod to organize factions around the globe and you need Faction customizer to rellocate settlements for your liking. Perfect combo
Guarwo 31 Jul @ 12:01pm 
@Samuel_Bucher What you mean a whole nation of pirates don't make sense. In real history there was some times where pirates banded together and made their own thing that rival nations. Like Republic of Pirates and then some Chinese Pirates had a pirate confederation that rivaled the dynasty that was ruling for a little bit. Also in a lot of scifi and fantasy there like nations of pirates or pirates with massive territory and fleet. So it does make sense.

@Boots thanks for making this mod.
Mei 31 Jul @ 5:21am 
Thank you so much for this! Some thankless individuals might not appreciate it but they are only the stupid minority. Keep up the good work!!
RMTH 30 Jul @ 2:34pm 
That's what multiple pirate factions are for...
Merculin 30 Jul @ 1:22pm 
I rly like the Idea of faction areas. Now it makes way more sense to be allied to some factions over others, some territory is rather end game and some a pleasant environment. I agree, some factions should rather stay scattered. I wish I could mod myself, I'll have an eye open for anything you might bring in future. Thx for this mod so far, this is huge! <3 And let me know if anything like that comes up :)
Boots  [author] 30 Jul @ 11:38am 
Make your own mod I do want to improve this but works been killing me
Samuel_Bucher 30 Jul @ 10:15am 
I'm not complaining about the name. I'm complaining about the functionality.
Boots  [author] 30 Jul @ 10:13am 
Do you have anything better to do then complain about the name of a Rimworld mod
Samuel_Bucher 30 Jul @ 9:16am 
This isn't sensible, actually. A whole nation of pirates makes no sense. Some factions should remain scattered.
Combine Elite 28 Jul @ 6:09pm 
@SaberTask try Norland
SaberTask 28 Jul @ 5:51am 
Mithlorn said something I found pretty interesting? Medieval worlds / midworlds would be closer to this. Though, if Rimworld was instead named.. Midworld (lol) it would have to play very differently.

Maybe Rimworld will get DLCs until the end of the human race, or maybe there'll be a sequel when our modern computational technology is outdated, maybe then we'd finally have Midworld (with an end goal such as complete planet dominance/unification).
Remilia Bandxz 28 Jul @ 12:38am 
Just Wait Till Sum1 Forks The Empire Mod Come Out For 1.6 , Ts Gon Hit
Mithlorn 27 Jul @ 10:46pm 
The vanilla faction system used to not really make sense before xenotypes, but I'd argue that they're pretty reasonable in distribution now if you don't change too much. This is still a good mod if you want a more politically conforming rimworld for whatever reason.

Lorewise, a rimworld is supposed to exhibit disunified settlement as a faction's basis generally involves some kind of initial scattering event(s). More unified settlement would make sense on a medieval world or midworld (close to modern technology). Factions are like tribal or true confederacies at the moment where each settlement is physically separated yet beholden to the totality's positions.
Combine Elite 27 Jul @ 6:02pm 
does this work in 1.5? ive been looking for a mod like this for a bit
King of Blades 27 Jul @ 5:57pm 
@Freeasabird🕊

Factions don't do literally anything except exist. There is zero simulation of any other factions on the worldmap, outside of progressing health things specific to pawns you've interacted with in case you find them again. Those bases just sit there as a number in a database until you interact with them.
Naturtok 27 Jul @ 3:39pm 
@Enrico, sadly, unless you have a mod that changes it, raids and faction interaction isn't tied to distance from the faction. So it's random which faction you're raided by or which factions send traders over. I think there are mods that change this, though
Enrico 27 Jul @ 3:19pm 
This makes sense, but I wonder if it's fun? Doesn't this make it more likely for a colony to keep being attacked by the same party over and over?
Conductor 27 Jul @ 11:56am 
it is a good mod but needs some configuration like not including factions in the ''sensible'' system (for pirates etc.) also like the radius sizes for factions.
Captain Cuddles 27 Jul @ 11:07am 
agree with the below comments. Would also be cool if a slider could be implemented to adjusts how scattered the factions are around the border
Alt 27 Jul @ 8:41am 
I also agree with Quilava, it'll be amazing to see some mixture of factions between borders. Otherwise a great mod, thank you for making this
TancujucáKlobasa123 27 Jul @ 8:33am 
yeah its alright
тетеря, блин 27 Jul @ 7:38am 
is it okay to have multiple Shattered Empire bases? I thought there should be only one.
信赖厨 27 Jul @ 6:09am 
天才
skorziro3000 27 Jul @ 5:33am 
Да благословит тебя бог.
Kapten Eggis 27 Jul @ 3:11am 
I love you thanke you
:steamhappy:
Coilingeat 27 Jul @ 1:12am 
Enjoyed mod, but also agree with comments below.
Alastor Moody 27 Jul @ 1:03am 
I also agree w comment below...
Da Evil Wizard 26 Jul @ 11:20pm 
Agree w below comment...
Quilava 26 Jul @ 10:40pm 
I like how neat it look, but i think the border should be mixing for the border conflict vibe, only the inner core should stay unscatterred, that would be cool
GladioSanctus 26 Jul @ 9:33pm 
Imma go crusader king on these nations and take ova that warudo
Classy. 26 Jul @ 9:19pm 
do you think it would be possible to make a mod with the same general idea, but instead of making these big nations it instead spreads bases across the sensible location for them (for example, impids in deserts, wasters in swamps, yttakin in tundras, civil nations in the temprate lands and rough nations in the mid areas (shrubland and boreal forests))
IDKJustFall9 26 Jul @ 8:44pm 
Kenshi style Rimworld fr fr. Now I can finally experience the true border crossing experience.

It's like the holy empire all over again. My mechinator will finally be executed on sight by the animist.
Sun Cultist 26 Jul @ 7:02pm 
Yeah after further review I see how this is different and sometimes better than faction control with less hassle
JazzimoX 26 Jul @ 6:59pm 
@Senor Smoke maybe try Faction Control? If you get the settings right you can have 1.5 maps look like the picture.
Torkkar 26 Jul @ 6:53pm 
so judging by the picture this mod organises the faction camps into strict defined territories and this works for Industrial Factions & Empires but Tribal, raider, bandits, & Pirates factions would not necessarily be beholden to such tactics.

Tribal's I could see caving out small territories in their native biome's of about 7 camps total with most tribe on the Rimworld describes as semi-nomadic this seems a right number moving around with seasons and following their pray, while cannibal tribes would be mixed into normal tribe lands in lower population about 1 cannibal tribe town for every 7 tribal faction towns in close proximity.
Torkkar 26 Jul @ 6:53pm 
The Criminal Factions would be scattered covering trade route between the wealthy Industrial & Imperial factions or positioned in small close together 3 outpost cluster within a days walk of each other.

Dividing all into nations though a fine idea for a base mod is not how all these factions should behave... Imagine a whole nation of Space Pirates for example the kind of military power they would have would be incredible to say the least.
Senor Smoke 26 Jul @ 5:53pm 
any chance this could get downdated to 1.5? lol
Jet 26 Jul @ 5:01pm 
nice. seems like it takes the nation feature from the mod faction control
Потужнiй 26 Jul @ 5:00pm 
finally, thanks
sPoky 26 Jul @ 4:48pm 
Segregation GRAAAAAH
Caeures 26 Jul @ 4:14pm 
Ha, interesting.
Ben'wah 26 Jul @ 3:38pm 
finally a mod that SIMPLY does this and not a bunch of extra shit
=>PR<= XxDEM0NIKSxX 26 Jul @ 2:53pm 
Good boy. Gooood boy Boots.
LordBeef21 26 Jul @ 1:43pm 
Boots, I just want to say that I love that you're doing this. Once you can set some factions to not universally become nation-style, I'm going to replace Faction Control with this. Love to see it!
Boots  [author] 26 Jul @ 1:20pm 
People seem to like it
Boots  [author] 26 Jul @ 1:17pm 
Idk what faction control is I just made this because I wanted to
Sun Cultist 26 Jul @ 1:06pm 
What's different from this to Faction Control?.... Faction Control has been around for 7 years.... https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882785581&searchtext=faction+control
Masterhummel 26 Jul @ 10:34am 
Great idea.
Having additional options for distributiing some factions (pirates for example) would be great.