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@Boots thanks for making this mod.
Maybe Rimworld will get DLCs until the end of the human race, or maybe there'll be a sequel when our modern computational technology is outdated, maybe then we'd finally have Midworld (with an end goal such as complete planet dominance/unification).
Lorewise, a rimworld is supposed to exhibit disunified settlement as a faction's basis generally involves some kind of initial scattering event(s). More unified settlement would make sense on a medieval world or midworld (close to modern technology). Factions are like tribal or true confederacies at the moment where each settlement is physically separated yet beholden to the totality's positions.
Factions don't do literally anything except exist. There is zero simulation of any other factions on the worldmap, outside of progressing health things specific to pawns you've interacted with in case you find them again. Those bases just sit there as a number in a database until you interact with them.
It's like the holy empire all over again. My mechinator will finally be executed on sight by the animist.
Tribal's I could see caving out small territories in their native biome's of about 7 camps total with most tribe on the Rimworld describes as semi-nomadic this seems a right number moving around with seasons and following their pray, while cannibal tribes would be mixed into normal tribe lands in lower population about 1 cannibal tribe town for every 7 tribal faction towns in close proximity.
Dividing all into nations though a fine idea for a base mod is not how all these factions should behave... Imagine a whole nation of Space Pirates for example the kind of military power they would have would be incredible to say the least.
Having additional options for distributiing some factions (pirates for example) would be great.