RimWorld

RimWorld

Orbit Summons
12 Comments
Red 4 Aug @ 11:48am 
That's the thing that saddens me about Odyssey, genuinely love the dlc & gravship runs feels like nothing but drop pod raids(:lh_scream:) can even happen up there, i wanted to take over an orbital platform but i'm hamstringing my game by doing that.
Wrathful Spectator  [author] 29 Jul @ 7:25pm 
@Zoe they just don't happen. In the ritual it'll say no animals nearby, or for void provocation it fails in the background. There haven't been any errors I've seen so far.
Zoe, the Bad Wolf 29 Jul @ 10:43am 
@Author,
I see, but do they bug out or just don't happen?
I am more interested in the impact on the game (to prevent crashing or problems) than on the lack of these threats. To be honest, I find it fair that you can't just have a flying devourer chasing you in space. xD
Wrathful Spectator  [author] 28 Jul @ 9:55am 
@Zoe I couldn't get things to walk into the map even when I extended in to edge. Maybe it's something I'll look into.
@14285714 Likely the same issue, it depends on which summon the game chooses. I know in testing the flesh pits would occur just fine.
@Poo I'll take a look into patching this.

I'll see if I can't make some of these work properly
💩 28 Jul @ 7:40am 
Summoning the mechanitor ship in order to get the initial mechlink needs a patch to allow you to accept the quest while in orbit. From what I can tell, the quest is tied to the map that you use the transponder on so if you do it in space you're boned without dev mode.
14285714 28 Jul @ 1:31am 
Nothing happen after successful void provokation.
SquigglyV 27 Jul @ 4:34pm 
Mod works great with Biotech, it lets you summon the bosses from Alpha Mechs too.
Zoe, the Bad Wolf 27 Jul @ 2:15pm 
@Author,
Hi! :)
How does this handle (or what impact does it have) creatures such as devourers or shamblers, that need to walk from the edge of the map?
Wrathful Spectator  [author] 22 Jul @ 6:54pm 
Comms console should be working now. I'm looking at the gizmo for the summon mech threat and will update soon for this.
Tomigon 22 Jul @ 2:07pm 
The mechband dish and antenna work, but not the diabolus with the comms console, and I can only summon them through the items right click menu and not the colonist widget thing
Wrathful Spectator  [author] 22 Jul @ 3:39am 
@Dankman I fixed a logic error that was tying the mechanitor summons to the anomaly dlc instead of biotech. The mod patches the anomaly rituals and the mechdish/antenna to allow the orbit layer and seems to work fine on my end. If you have hugslib a log would be helpful in seeing if there is a conflict with another mod in your list.
Dankman 22 Jul @ 2:07am 
Yo, it doesnt seem to do anything. Still get an error that I cant summon in orbit. Any help?