RimWorld

RimWorld

Avoid Friendly Fire - 1.6
7 Comments
ObscureParticle 30 Jul @ 5:35pm 
Can I use this without HugsLib?
fbarba2017 27 Jul @ 8:18am 
YASSS Thank you for this!!
BlueTressym 24 Jul @ 8:39pm 
Thank you for saving this mod, much appreciated.
PathToV1ctory  [author] 24 Jul @ 8:29am 
To me, turning off friendly fire feels weird and kind of cheaty, because it absolutely SHOULD be able to happen. It just should occur very very rarely, in specific circumstances, when you decide the risk is worth the reward.

Removing friendly fire entirely makes REALLY cheesy tactics possible, like a pawn stopping raiders at a door while getting friendly bullets sprayed straight through them. It just makes your pawns better with no consequence. Positioning relative to the gunners matters a lot less.

This mod instead makes your pawns smart enough to NOT shoot near each other (unless specifically told to). It's similar, but not the same. Your firing line will stop firing when a pawn moves in between them and their target. In order to prevent friendly fire, you lose out on possible damage.
bugsbony 24 Jul @ 8:26am 
Thanks for porting this mod.

@Bakker Joop: this mod is very different from disabling friendly fire. It allows you to tell your pawns to not fire if there is a chance of friendly fire.
ThroatGOAT 24 Jul @ 5:31am 
You a real one for that, Bakker.
Bakker Joop 24 Jul @ 4:49am 
For anyone using this mod: You can disable friendly fire in the story teller settings (or set it to any percentage you want) in the vanilla game. This mod is not needed.