Garry's Mod

Garry's Mod

Authentic Counter-Strike: Source SWEPs
166 Comments
Wontairr  [author] 22 hours ago 
@wings check server settings for sandbox slots

@Brave Yet Dumb check your crash logs and see if you can find anything. terminator nextbots tend to crash the game when wielding css sweps
Brave Yet Dumb 1 Aug @ 12:05am 
npcs using CSS weapons seems to cause mildly frequent crashes. It may just be on my end, but it did noticeably start crashing more often than not while playing around with CSS weapon-wielding npcs. Again, it is *probably* something else.
wings 31 Jul @ 9:38pm 
my guns are all in slot 1 for some reason
Wontairr  [author] 31 Jul @ 10:06am 
you can find the button in client settings, see pictures to see where the settings are
V 31 Jul @ 10:04am 
Might be a dumb question but how do you activate left hand mode?
thank goodness someone with straight hands made attempt to recreate css weapons in gmod
рейдж 31 Jul @ 9:32am 
custom c_hands please
skullmonkey 30 Jul @ 11:50pm 
i dont think anyone has made cs:s movement
skullmonkey 30 Jul @ 11:49pm 
that would be cool
Galunga Gaming 30 Jul @ 11:42pm 
any chance of making these replace default ttt's weapons? (toggleable of course)
skullmonkey 30 Jul @ 11:13pm 
we need options to get older spray patterns and fire rate, or smoke grenade fizzing and slowly fading in :steamhappy:
CommonSay 30 Jul @ 8:53pm 
best weapon pack on the 'mod
jane remover jpeg 30 Jul @ 7:46pm 
hmmmmmmmmmmmm probably the nexon studio stuff mayhaps
Wontairr  [author] 30 Jul @ 7:41pm 
because you have a mod that replaces the model
jane remover jpeg 30 Jul @ 7:40pm 
why is the xm a double barrel shotgun with low polygons and shitty animations
Wontairr  [author] 30 Jul @ 6:13pm 
try it out
Guiltron 30 Jul @ 6:05pm 
Wontairr  [author] 30 Jul @ 5:25pm 
you can enable the "Use C Arms" setting in server settings to fix it though
Wontairr  [author] 30 Jul @ 5:24pm 
you dont have css and gmods css isn't working right now
nicolas123_brp 30 Jul @ 4:57pm 
bro why some of the weapons are ERROR??
Siren boy 30 Jul @ 4:08pm 
as a left handed person i like this mod
Mano Bro 30 Jul @ 3:03pm 
W
baseball johnny 30 Jul @ 2:52pm 
ammo should be consistent yeah the guy below is right
Wontairr  [author] 30 Jul @ 2:52pm 
yeah I know it's weird, snipers use ar2 ammo. I chose not to make new ammo types so that it has better compatibility and integration with mods and gmod itself.
MissingTexture 30 Jul @ 2:44pm 
Just noticed something: All of the weapons use HL2 weapon ammunition. Which means that, if you spawn a K&M SMG, you'll gain ammo for it if you spawn the ES C90, which makes no sense because they use completely different calibers, as the K&M should use 9mm, and the C90 should use 5.7x28mm.

TL;DR, the CV-47 shares ammo with the M249.
Wontairr  [author] 30 Jul @ 2:09pm 
UPDATE (on base but relevant to this mod):

Added player slowing based on held weapon (see server settings for more info)

Added setting that makes it so you can only hold one primary and one secondary.

Small fix/adjustment for NPC aiming
Brave Yet Dumb 30 Jul @ 1:16pm 
NPCs can't seem to aim at flying NPCs very well, they always aim just slightly above them and miss all their shots. As for normal NPCs, they seem to do relatively well!
baseball johnny 30 Jul @ 1:14pm 
browns arent allowed to play css no sir this is a white man's country big guy
doktordestrukt 30 Jul @ 9:15am 
can brown handers be accepted
Wontairr  [author] 30 Jul @ 8:59am 
well thats sorta their problem and it'd be weird for me to make that just for them to fix it in like a week
LeoNERD98 30 Jul @ 8:52am 
i mean like props and effect. after the css content update, i think they forgot to add a spawn menu section because i cannot see it in game
Wontairr  [author] 30 Jul @ 8:51am 
I dont know what you mean, it already has a weapon category
LeoNERD98 30 Jul @ 8:45am 
will you make a CSS spawn menu section in future?
Moontzi 30 Jul @ 7:34am 
LESS GOOOOO, THEY GOT THE KNIFE ANIMATION RIGHT!!!!
Wontairr  [author] 30 Jul @ 7:17am 
@MissingTexture also I appreciate the support but reanimations *should* theoretically work. (cs:s's entire modding community is built upon reskins/reanimations, if you don't include maps)
Wontairr  [author] 30 Jul @ 7:05am 
@880 could you give better criticism
MissingTexture 30 Jul @ 4:21am 
@880 Of course you can't use reanimations with this addon, you idiot. It's meant to be authentic to CS:S.
ONE|Old Republic 30 Jul @ 3:29am 
ya un bug avec les arme
880 30 Jul @ 1:30am 
and you cannot use reanimate addon on this weapons without bugs
880 30 Jul @ 1:26am 
Worshipper weapons but worse
Nesigmohka1 30 Jul @ 12:51am 
why i don't see my c_hands
???
Ao Oni 29 Jul @ 11:39pm 
im gooning to ts!
Shockfactor 29 Jul @ 10:28pm 
ITS FINALLY HERE IM GOONING RAHHHH
Tums® 29 Jul @ 7:10pm 
When he a ten but she's left handed
Wontairr  [author] 29 Jul @ 6:48pm 
I guess so, thats weird. maybe a report can be made on the gmod github to rubat to fix it or something.
Emaildotnet 29 Jul @ 6:23pm 
I'm using gmod's native css content, will the animations not work if I only use that?
Wontairr  [author] 29 Jul @ 6:21pm 
do you have css mounted? or are you using gmod's native css content
Emaildotnet 29 Jul @ 6:19pm 
I unistalled the other mods I had downloaded and used a default playermodel (and then tried a css playermodel) and it still had broken animations.
Add reload and gun switch speed multiplier? :FFXIII2bomb:
Wontairr  [author] 29 Jul @ 3:53pm 
it's likely your playermodel/a mod that overrides the worldmodels