Garry's Mod

Garry's Mod

[NPC] Pumpkin Rabbit
56 Comments
SN  [author] 2 Aug @ 4:09pm 
in process
simsxs 2 Aug @ 3:41pm 
When are you going to release the Bon chasing nexbot?
SN  [author] 2 Aug @ 12:26pm 
смысле не ходит, навигационная сетка есть? (navmesh для прошаренных)
jparada059 2 Aug @ 9:36am 
Time to make a bon npc since its out
Уолтер Уайт 2 Aug @ 8:15am 
ENG-Why doesn't he walk?
RUS-Почему он не ходит?:ppg_android:
SN  [author] 31 Jul @ 10:44am 
it's already added but only NPC, nextbots is on process
Odcub 31 Jul @ 10:38am 
Oh wait.. I haven't asked about it.. right.

Umm So, Will we even get an update of it to ignore players and attack other nextbots and npcs once AI Ignore players is enabled?
SN  [author] 31 Jul @ 10:37am 
what r u talking about?
Odcub 31 Jul @ 10:27am 
Then why you havent added that as the next update?
walten shifty 31 Jul @ 10:08am 
THE WALTEN FILES MENTIONED
Rat 30 Jul @ 8:10pm 
yo i like the fact that he just brakes doors down its epic.
Cola Addict 30 Jul @ 5:16pm 
he cant open doors
alex 30 Jul @ 11:52am 
this mods is awesome:steamhappy:
REKTMASTER17 29 Jul @ 6:23pm 
this thing doesnt care if you got "ignore npc" on or not
jparada059 29 Jul @ 3:15pm 
When Bon comes out may you please make him a npc like pumpkin rabbit
xXEvans_gamingXx 29 Jul @ 8:31am 
please make a sonic.eyx one
Dumb Boy 29 Jul @ 7:48am 
Can Attack Other Nextbots And Npc's?
Mimi Gaming 29 Jul @ 2:47am 
Now we just need a playermodel of the pumpkin rabbit...:sentry:
JoeyGamingGrove 29 Jul @ 2:04am 
Great Work
Muchtoodog 28 Jul @ 3:41pm 
nice
bigmanisbigstupid 28 Jul @ 10:53am 
now you GOTTA make a bon npc once he comes out
SN  [author] 28 Jul @ 7:15am 
no
Odcub 28 Jul @ 6:21am 
Will it ignore players and attack other nextbots and npcs once AI Ignore players is enabled?
SN  [author] 28 Jul @ 4:01am 
do you install pill pack that requires?
Fishguy 28 Jul @ 12:45am 
Mine came out as a error. And I don't know how to fix it :steamsad::steamsad:
knicoo7 27 Jul @ 10:51pm 
need the other ones made as a npc
COOL MAN 27 Jul @ 10:08pm 
They finally finally made this mod as a npc:steamhappy:
bingchilling ((mike)) 27 Jul @ 9:35pm 
been wanting a walten files npc for a minute lol. just need bon next since bros terryfing lol
Xxh2oxX 27 Jul @ 8:24pm 
created camera
set parent, pos, angles to entity
and set followbone

like

camera:FollowBone(self,9) -- number is bone id
camera:AddEffects(EF_FOLLOWBONE)

how can i use that command?
what do u mean with that command?
its for every npcs?
how this works?
LOL
LazyArt 27 Jul @ 3:58pm 
nvm he can
LazyArt 27 Jul @ 3:30pm 
it does work for me
also btw can he open doors
SN  [author] 27 Jul @ 3:16pm 
maybe in this patch it will be fixed
bc i don't have this problem??
he always throw freezed props
Krieger 27 Jul @ 1:21pm 
Im not entirely sure. All i know is when i spawn him he just gets stuck on the props when i build a wall between us.
SN  [author] 27 Jul @ 12:37pm 
he can
or something wrong?
Krieger 27 Jul @ 12:31pm 
Love this so much, very cool and great work. I just wish it was able to break things such as wooden props or maybe even break down/unfreeze objects upon contact that are frozen via the phys gun.
Cool mcchuggington 27 Jul @ 11:08am 
THANK YOU SO MUCH FOR MAKING THIS PLEASE DO THE SAME WITH BON WHEN IT COMES OUT!!!!!
simsxs 27 Jul @ 11:01am 
Thank you for making this cause I have been waiting a year!
local urinal shitter 27 Jul @ 9:23am 
its actually really good
The Pumpkin Rabbit 27 Jul @ 6:10am 
I'VE BEEN WAITING FORS SO LONG
SN  [author] 27 Jul @ 12:37am 
maybe yes
yogurt 26 Jul @ 11:55pm 
when bon gets released (prob like tomorrow) will you be making a npc of him as well?
Ao oni 26 Jul @ 7:55pm 
посторался для нас ай красавчик
Xavier 26 Jul @ 7:47pm 
This is sweet :bbtduckshark:
zdadres 26 Jul @ 6:14pm 
piz bon mobtary with
Doesn't it open doors? Well, other than that, I feel like it gets stuck easily when going through doors. It's terrifying anyway.
Devious Evil Skull 26 Jul @ 4:47pm 
Thanks
SN  [author] 26 Jul @ 3:57pm 
created camera
set parent, pos, angles to entity
and set followbone

like

camera:FollowBone(self,9) -- number is bone id
camera:AddEffects(EF_FOLLOWBONE)
Devious Evil Skull 26 Jul @ 3:34pm 
If you don't mind me asking, how exactly did you attach the camera to the NPC's head?
Mafi X3 26 Jul @ 3:21pm 
Thanks I shat myself
SN  [author] 26 Jul @ 10:50am 
maybe later