RimWorld

RimWorld

Progression: Worlds
142 Comments
ferny  [author] 2 Aug @ 10:49am 
@ Guineatown20806 Ensure worldbuilder is up to date. Do an unsub resub.
ferny  [author] 2 Aug @ 10:49am 
@Kivich You have some other conflicting mod. I use all my mods perfectly together.
Kivich 2 Aug @ 9:59am 
Hey, for some reason, using this together with Progression: Scenarios causes an issue, I can't get past the scenario screen. It might be something else causing the problem, but everything works fine when Scenarios is unloaded
Guineatown20806 2 Aug @ 7:05am 
Quick question: Many people including myself have issues reagarding custom worlds, like earth or terraformed mars not showing up in the planet options. Does load-order reagrding this matter? Like does it make a difference, cause bugs and issues like the ones I mentioned if you load the custom planets mod before or after worldbuilder and progression:planets? If load-order is important, does one load custom planets after or before worldbuilder and progression:planets? I am guessing after, but I dunno... I asked this on Ferny's discord already, no one replied...
azll 2 Aug @ 3:09am 
get well soon ferny!!!
fcsama 1 Aug @ 3:14pm 
get well soon our gorgeous fernalicious prince
Reinigen 1 Aug @ 11:07am 
@ferny no worries
GravitWry 1 Aug @ 10:46am 
Alright, take all the time you need, just wanted to let you know. Get well soon, author :bbtagruby:
ferny  [author] 1 Aug @ 10:31am 
I'll fix that when I'm a little more healthy, sorry guys dealing with some actual nasty stuff
Reinigen 1 Aug @ 10:21am 
@GravitWry Same. i to was under that impression
GravitWry 1 Aug @ 8:38am 
I'm sorry, first time using this, but I'm unable to select 'Shambler World' and receive both "Faction not found: TradersGuild" and "Faction not found: Salvagers" popup, I was under the impression that you only needed Anomaly for this.
Reinigen 1 Aug @ 5:09am 
does shambler world need oddyseyy DLC. it says missing Faction
LZekrom 31 Jul @ 7:35pm 
Post nuclear war planet perhaps? Heavy scarlands coverage and pollution with increased POIs.
jsalasbrenes 31 Jul @ 5:28pm 
what about a polluted industrial tech level world? or a desert madmax world, with plenty of chemfuel but not crops or water?
RomainG 31 Jul @ 7:30am 
Perhaps controversial, but I feel like the « scarlands » biome should be disabled when playing in the medieval world. Something doesn’t feel right about having your medieval pawns encounter industrial/spacer looking cities (although deserted)
Driver 30 Jul @ 9:15pm 
@Dragonheart7247 Gotcha, thanks for the info :steamthumbsup:
Dragonheart7247 30 Jul @ 8:08pm 
@Driver. I was recently playing a world with anomaly disabled and the shamblers still showed up, along with things like the bioferrite and what not(got from raids as reward or from drops, and shamblers wandered in once). I believe disabling it just stops most/all of the high impact creatures from affecting your game.
Driver 30 Jul @ 9:11am 
@ferny For the shambler world do I need to disable anomaly incidents or put it on ambient horror, and if I do keep it on what are good settings for it?
Guineatown20806 30 Jul @ 9:06am 
Ok :steamthumbsup:
ferny  [author] 30 Jul @ 9:04am 
@Guineatown20806 No I do use it. Maybe I could look into swapping it out conditionally, we'll see.
Guineatown20806 30 Jul @ 3:15am 
@Luminous I also wanted to say that! It fits way better. Although I don't think Ferny has VQE Deadlife in his modpack or will add it.
Luminous 29 Jul @ 2:08pm 
Random suggestion: VQE deadlife adds the "shambler apocalypse" permanent condition (death pall + shambler hordes on the world map), maybe with that mod installed, the shamblerworld could default to that condition instead?
annabel lee 29 Jul @ 1:42pm 
Haven't used the mod yet. Am I understanding correctly, only the four worlds shown in the description are available?
ferny  [author] 29 Jul @ 11:25am 
@VoidLord Do you not have Anomaly, World Tech Level, or Earth installed?
VoidLord 29 Jul @ 9:42am 
I can't seem to be able to find the world selection screen. why would that be?
Whisper 29 Jul @ 6:21am 
@ferny
Oh shoot. Always one step ahead. This is why you're the GOAT!
ferny  [author] 29 Jul @ 5:56am 
@Whisper It is desaturated once you actually start. Just play the game for a few seconds and it will turn desaturated.
@Dakeshi I think it's dumb to have the game revolve around the player faction, and it presents so many logistical nightmares and breaks the worldbuilding
Luminous 29 Jul @ 4:00am 
This is an insanely cool idea! I can't wait to see what types of planets the community comes up with
Whisper 29 Jul @ 3:22am 
Think you could recolor the shamblerworld to look desaturated like it does in the screenshot? Allyjam did something like this for his terraformed mars world where the colors are adjusted from vanilla. Being able to change the tint of biomes could add lots of immersion for the worldbuilder toolset!
pineapple pizza 28 Jul @ 10:01pm 
@Alpharius using the gravtech to get into orbit then using the chemical thrusters further would easily get your guys to the local moon tbh, shame they didn't add that in.
SKEL 28 Jul @ 8:19pm 
I selected the "Wild Men" start. generated the world, selected the tile... but cant go past the Ideology selection screen, the "next" button does nothing. (tried selecting multiple options, none of them seems to enable the button)
SKEL 28 Jul @ 8:12pm 
Okay, after going back and generating the world again it worked.
SKEL 28 Jul @ 8:07pm 
When I click to generate the planet only 1 city of each vanilla factions spawns on the world. How do I fix this?
Alpharius 28 Jul @ 6:11pm 
there's an actual lore reason why we can't travel to other planets with the gravships, it's because it requires a GRAVitational body like say - a planet - in order to work. I also believe that's the reason we can't just fly out into empty space.
krn̈vr 28 Jul @ 3:18pm 
yeah we want to travel with the gravship
ПΛПО Dragoon 28 Jul @ 1:25pm 
I see we will be able to travel between planets once SoS is updated, but why can't we use Odyssey's ships?
SmellyFishNuggets 28 Jul @ 12:08pm 
thx ferny ur so awesome sauce for that
It's an entirely separate mod is the answer lol, for the next person
Apparently someone else figured it out, but didn't post how - when I load, I get the option of Rimworld or Shamblerworld. How do I set tech level so I can play Medeival??
Aarmik 28 Jul @ 10:57am 
@ferny Generating the default Rimworld planet does not cause these issues. Both the planet size slider and the regenerate planet button work properly. Even using the back button work like vanilla, bringing you back to the planet settings not to the planet selection screen. Seems like the issue is confined to the Shamblerworld and possibly other custom worlds, but I don't have any installed nor do I have World Tech Level, so I can't test them.
Aarmik 28 Jul @ 10:52am 
@ferny I encountered these issues trying to generate a Shamblerworld. I'll try the default Rimworld planet.
ferny  [author] 28 Jul @ 10:49am 
@Aarmik Is this on the default Rimworld or on the new worlds?
Aarmik 28 Jul @ 10:48am 
Aarmik 28 Jul @ 10:42am 
@ferny Well, I'm trying it out right now. As I said, I get nothing from the planet size slider of My Little Planet. The planet is always the default Rimworld size. And the Map Preview/Map Designer regenerate planet button also causes issues as described. If you want I can provide you my mod list?
ferny  [author] 28 Jul @ 10:40am 
@SmellyFishNuggets Make your own worlds? Look through the Worldbuilder page! lmk if you need more help tho
SmellyFishNuggets 28 Jul @ 10:38am 
how to i make my own mr sigma!!!
ferny  [author] 28 Jul @ 10:35am 
@Aarmik Neither of these issues are true.I have absolutely no clue what you're talking about, I've used both mods just fine. Maybe I misunderstand.
Aarmik 28 Jul @ 10:33am 
This mod is incompatible with My Little Planet mod, the planet size slider does nothing. It also has compatibility issues with Map Preview(w/ Map Designer) as the generate new planet button causes the planet generation menu to popup over the world map preview(selecting the starting tile) after the planet has been regenerated which then leads to all kinds of mayhem.

It would also be great if going back from the world map preview would go back to the planet settings(like in vanilla) instead of the planet selection when custom settings are used as that makes making changes to the planet settings and fine tuning stuff much easier.
ferny  [author] 28 Jul @ 10:11am 
@James Stone The second SOS2 works this will work with it
James Stone 28 Jul @ 9:32am 
Do you think this would be compatible with SOS2 baseline, or would it require a patch?