Team Fortress 2

Team Fortress 2

The Pacifist Gunsmith
42 Comments
Oldmann  [author] 31 Jul @ 6:22pm 
im surprised this have high positive rating
Shakes 31 Jul @ 3:06pm 
Valve has already added cosmetics that removed things. This wouldn't be any different.
https://wiki.teamfortress.com/wiki/Classless_Update#Cosmetic_items
doctor medic 30 Jul @ 4:27pm 
whats the point? cosmetics are suppost to add things to a character not remove things.
Leave me alone 30 Jul @ 1:35am 
God no
Clocky (on vacation) 29 Jul @ 10:59pm 
"oh, and i made it paintable... because i wanted to."
is this supposed to be funny, downvoted
Oldmann  [author] 29 Jul @ 7:28pm 
yea
TheGhostThatWas 29 Jul @ 3:45pm 
Darn, that's a shame
Shakes 29 Jul @ 3:40pm 
@Zeugziumy My original comment was in response to Trumpet's comment.

You can add flexes to bodygroups via DMX controls, but stereo flexes don't work with them - whether it is a bug or a hardcoded limitation, I do not know. Sniper's glasses need to be able to flex on one side or the other to match his facial expressions, which is why Valve never split them off as a bodygroup. The rest of the ones they added are irrelevant to the discussion because they never had flexes added to begin with.
Technical Difficulties 29 Jul @ 3:20pm 
Kinda reminds me of those early hats that just remove the default hats.
Oldmann  [author] 29 Jul @ 2:26pm 
you can paint the cosmetic, but there is no paint region. so it being paintable its just a joke.
if valve actually adds this (weach is impossible do to obvious reasons) they probably gonna remove it, or ask me to remove it

basically: the paint region is a joke, not the cosmetic
TheGhostThatWas 29 Jul @ 1:55pm 
Looking again at this, I'm still confused if paint does nothing as a joke or if there's a secret paint region. It would be funny if it just painted the little white collar of the shirt heavy wears under his outer layers. Or the tiny brown stripe in the middle of his default vest. Just something incredibly tiny but noticeable if one looks closer
Oldmann  [author] 29 Jul @ 12:20pm 
Ill fix it
Oldmann  [author] 29 Jul @ 12:20pm 
Danm true i forgot about that
TheGhostThatWas 28 Jul @ 2:46pm 
Loadout 3 (TFC Heavy) would require a 4th cosmetic slot :(
Oldmann  [author] 28 Jul @ 4:18am 
I would paint it. For the funny
Tromingus 28 Jul @ 12:12am 
The tears of angry redditers who placed their "well spent money" on paint; and who placed it on this cosmetic, who then bitch and cry about it, will taste sooo good.
Oldmann  [author] 27 Jul @ 8:33pm 
And the paintable part of the cosmetic. Its a joke i think its funny that it wont show by all means. But it changes the color of something.

If everyone insist ill do a paint showcase with all the colors
Oldmann  [author] 27 Jul @ 8:30pm 
I promise it will be simpler. Close to the vanilla look
Oldmann  [author] 27 Jul @ 8:29pm 
Since everyone said that the backpackicon should change to something better. Ill do a update on the backpack icon
MeatwadMeatwad 27 Jul @ 6:50pm 
hatless update turned bulletles update
Medi-Pyro 27 Jul @ 4:49pm 
If they can have hats that remove the default hats, they can do this lol
Oldmann  [author] 27 Jul @ 3:26pm 
Lol true
silviocoqueiro 27 Jul @ 2:27pm 
Debuff: 100 less bullets on all machine guns.
Wacko Profit 27 Jul @ 10:04am 
sure
Zeugziumy 27 Jul @ 9:06am 
@Shakes
What do you mean? Bodygroup is just a toggleable functionality that shows or hide on the model. In technical terms, each bodygroup is a separate model inside the player model files. As far as I know, the Sniper's glasses can be taken out, Valve simply hasn't done that not due to limitations.

The vast majority of Bodygroups were added to the game to be used with promotional items, with some very few exceptions:

Scout's "shoes_socks" was for the Essential Accessories;
Scout's "dogtags" was for the Sign of the Wolf's School;
Soldier's "grenades" was for the Lumbricus Lid;
Pyro's "head" was for the Foster's Facade;
Pyro's "grenades" was for the Stockbroker's Scarf;
Pyro's "backpack" was for Scrap Sack.

Demoman's shoes were added on the same patch as the Conjurer's Cowl, which leaves me to believe there was supposed to be a shoes item for Magicka.
Mentlegen [Iron Knights] 27 Jul @ 9:05am 
Pootis engage time...
Shiro-Luna 26 Jul @ 10:06pm 
Komrade Keith's Brazen Bandolier
Why this name? It's to follow the trend of older cosmetics that remove a class' notable piece of clothing (y'know, Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine)
Shakes 26 Jul @ 4:57pm 
Sniper's glasses can't be turned into bodygroups because asymmetrical facial flexes don't work on bodygroups.
TankOfDarkness 26 Jul @ 2:45pm 
Could we see what the paint region is on this?
Trumpet Player 26 Jul @ 2:44pm 
Hmm after this bodygroup, I wonder if they have more on the cards. Perhaps a bodygroup to remove legs and arms?... Nah that would be too much, perhaps Sniper can finally have that glasses bodygroup.
Diva Dan 26 Jul @ 2:38pm 
TAKE MY UPVOTES!
Glitch 26 Jul @ 2:02pm 
Mann's bout to make 1 morbillion bucks
BoxernBuffa 26 Jul @ 1:55pm 
heavy without his bullet belt looks just plain wrong
Gordon Freeman 26 Jul @ 1:41pm 
literally just heavy without the bullet chain on himself
still voting yes tho
Oldmann  [author] 26 Jul @ 1:17pm 
took 30 mins to make it
Oldmann  [author] 26 Jul @ 1:17pm 
the easiest submission of my life, lol
this saved tf2
MCL15 26 Jul @ 12:10pm 
I have yet to meet one who can outsmart .
Ted Beneke 26 Jul @ 12:09pm 
Real
THE SIMPSONS GONE PURPLE 26 Jul @ 12:06pm 
bro just turned the bodygroup off and submitted it
Oldmann  [author] 26 Jul @ 11:47am 
uhm... nothing, this is just a joke really (but you can actually paint it)
Cipherlock 26 Jul @ 11:46am 
What would painting it do???