RimWorld

RimWorld

Grimstone : Beasts 1.6 (Forked)
8 Comments
psnornagest 1 Aug @ 8:28am 
gave me a log error about a recipe for tetra something something
UltraEmailMan 29 Jul @ 11:54am 
To be clear:
The original mod works fine on 1.6 without the Odyssey requirement. I've been running it on my own game for a week without any issues. I used the Choose Animal Spawn Rates mod to add their spawns to the new biomes.

If you don't have Odyssey, you can still use the original mod without any problems.

What this author has done is update the version number as well as add built-in spawning rules for the biomes introduced by Odyssey. I will likely use this mod on my next playthrough as it will allow me to disable the Choose Animal Spawn Rates mod.

Thank you for adding Odyssey integration. pookiemaru.
Vertigo 27 Jul @ 8:03pm 
took a quick look. seems like they updated the patches for the new biomes. Seems like a quick and dirty fix was to require odyssey, as I've seen a couple different ways to handle owning dlcs.
Mc_Dyno 27 Jul @ 9:42am 
so did you add like flying animations to the creatures or something?
evil yaoi wizard 26 Jul @ 9:13pm 
? odyssey adds a lot of content that works for tribal and medieval colonies
dr650cp 26 Jul @ 7:54pm 
I think it's better without Odyssey since it's a mod that is used mostly in medieval games.
OnyxFyre 26 Jul @ 3:01pm 
its probably the only way to get it to work on 1.6?
Troublesomeknight 26 Jul @ 1:17pm 
Why did you make it require odyssey?