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You're real solid, keep up the good work!
Has been adapted for CQUI.
第二个机制是:围城后人口将无法被派往城中心以外的单元格内工作。
我城都围了,你的公民我封锁不了?这个机制可以和围城掉忠诚结合起来
这个改动让文明6中的围城变得不再只是一个buff,可有可无,而是一个非常重要的战略失败(前线没打过)后的惩罚,这会增加前线战场的重要性,这个设定的加入也可以让游戏中后期又臭又长的战争推进变得更加简单合理。让正面战场的输赢成为决定胜负的关键,增加正面战场输赢对战争胜利的导向作用。