Sid Meier's Civilization VI

Sid Meier's Civilization VI

Morale & Siege: New Warfare Mechanics
37 Comments
Sabre 4 Aug @ 8:05am 
Your mods are outstanding!
Eludan Veilmourne 4 Aug @ 5:40am 
upvoted! this is the content i was looking for! i hope your Elite units include WWII units for germany and its axis ! and i hope its compatible with Thunder's elite units as well to add plenty of units to this game <3
Wirmerdorf 4 Aug @ 4:57am 
Damn, the mod just got updated.

You're real solid, keep up the good work!
无敌的小学又倒下了  [author] 4 Aug @ 4:22am 
@Wirmerdorf It's now adapted as well. I originally reckoned it an expanded pack and tested them together......
Wirmerdorf 4 Aug @ 3:53am 
It seems like you may have left out CQUI Lite since the adaptation only accounted for the CQUI mod.
无敌的小学又倒下了  [author] 4 Aug @ 12:23am 
CQUI已适配。
Has been adapted for CQUI.
无敌的小学又倒下了  [author] 3 Aug @ 6:32pm 
@mal 和CQUI的适配我得再研究一下,但繁中我应该已经适配过了,没有吗(?)
无敌的小学又倒下了  [author] 3 Aug @ 6:31pm 
@望远镜牛逼 这个理论上可以在多人模式使用
望远超牛逼 3 Aug @ 6:18pm 
可以在多人模式使用吗,这个技术力太强了
闻韶 3 Aug @ 6:03pm 
厉害
mal 3 Aug @ 1:37pm 
這mod有點強,是真正意思上的新系統,可以增加繁中和適配CQUI和CQUI Lite嗎?謝謝
otaku 2 Aug @ 12:13am 
Was not expecting this peak. Please continue this amazing modding.
Abendan 1 Aug @ 6:44am 
很有创意 ,就是没视野的地方也会+1士气有点出戏。已经很厉害了!一点小小的点数支持一下
无敌的小学又倒下了  [author] 1 Aug @ 6:09am 
被硬控了(),既然计划表都列了那肯定是能更的(躺)
星海余烬 31 Jul @ 8:41pm 
支持:steamthumbsup:
Drion. 31 Jul @ 11:03am 
厉害
Wirmerdorf 31 Jul @ 8:29am 
The mod is incompatible with both CQUI and CQUI Lite mods since the unit icons disappear.
SparklingWater420 30 Jul @ 11:44pm 
Looks like an amazing mod. For the Elite Units mod, it could be cool to see elite combat units give bonuses to the city they are stationed in, reflecting the influence of warrior aristocrats and military governors.
1445782402 30 Jul @ 9:53pm 
无敌了厉害
地瓜咆哮 30 Jul @ 9:08am 
支持大佬,这个机制要是做好了绝对是史诗级mod
dorororo~ 30 Jul @ 4:55am 
我还有些新的想法:对城市的战斗会产生城市压力,让该城市的公民迫于战争压力选择离开,如果被围城,无路可退的公民在城市遭受攻击时会产生伤亡,这也是一个很合理的机制。恐慌会导致忠诚度的下降,单位可对敌方城市进行宣称:良好的宣称会降低公民的抵抗,如果此时敌国忠诚度较高,降低抵抗的效果会得到衰减甚至没有,如果敌国忠诚度低,降低抵抗的效果会降低城市生产力,甚至动摇敌方守城单位。比如宣称希望并入己方统治,或者宣称进城掠夺,进城掠夺的宣称会让周围2环内的己方部队获得士气增幅。
dorororo~ 30 Jul @ 4:44am 
我还希望加入新的选择:对于占领的城市,我希望可以在受控情况(被己方战斗单位占领)下随时可以改动对城市策略——占领、焚毁、掠夺、屠戮、奴役、扶持傀儡...这可以避免我一旦选择占领,后续忠诚压不住,我只能眼睁睁的看着这个城市脱离自己的掌控的狗屎情况。这样即使城市要脱离掌控了,我可以选择焚毁城市,也可以选择掠夺一波,也可以选择屠戮镇压,也可以选择全部奴役暴力掌控城市。这让战略选择更多了,文明6的战斗机制也一定会更加好玩。
dorororo~ 30 Jul @ 4:42am 
很好,我希望还可以增加一个新的机制:对于文明6一个回合就几年往上的来说,在围城之后,过一个回合就应该开始掉城市的忠诚度了——围了它好几年,城内没粮食没工作,就应该大量的掉稳定度,有总督也不行。
第二个机制是:围城后人口将无法被派往城中心以外的单元格内工作。
我城都围了,你的公民我封锁不了?这个机制可以和围城掉忠诚结合起来
这个改动让文明6中的围城变得不再只是一个buff,可有可无,而是一个非常重要的战略失败(前线没打过)后的惩罚,这会增加前线战场的重要性,这个设定的加入也可以让游戏中后期又臭又长的战争推进变得更加简单合理。让正面战场的输赢成为决定胜负的关键,增加正面战场输赢对战争胜利的导向作用。
盗号狗亲妈必死 29 Jul @ 8:26pm 
非常棒的MOD,从文明7来看,制作组的思路还局限在桌游上——他们老是尽可能让一些能计算清楚数据的玩家获得优势,而不是通过一系列精妙的机制让游戏数据符合直觉的增长。
盗号狗亲妈必死 29 Jul @ 8:23pm 
6666666666666666666666666666
伟大无需多言
xXiKillYouXx 28 Jul @ 8:29pm 
你能把“战争与和平”和“士气与围城”模组的文本文件发给我吗?我想把它们翻译成西班牙语。
Nightmare576 28 Jul @ 7:55pm 
Are there any civilization bonuses that affect morale? Such as Georgians, Macedonians, French, or Americans? For one, I think Samurai should be resistant to morale loss, though not immune. Moreover, religious units could have an effect on morale, as chaplains and priests would often help soldiers in that respect. There could be several policies, wonders, and leader bonuses that affect such things.
gvaofg2 28 Jul @ 11:55am 
Sounds like an awesome mod. I can’t wait to try it out
无敌的小学又倒下了  [author] 28 Jul @ 9:00am 
@K21 喔哦,我给出群号了,加群,报错
K21 28 Jul @ 8:58am 
大佬,好像有个BUG会导致单位的图标消失
pzy953i9u 28 Jul @ 8:53am 
伟大无需多言
iPlayGamesITA 28 Jul @ 7:19am 
Will happily try this
IRONPNC 28 Jul @ 6:31am 
牛逼又伟大,期待后续:steamhappy:
Vidyflan 28 Jul @ 3:30am 
伟大,无需多言
高亦轩 27 Jul @ 11:49pm 
好想法
高亦轩 27 Jul @ 11:48pm 
NB