RimWorld

RimWorld

Automatic Hydroponics Expanded
39 Comments
Zero Tachikoma 14 hours ago 
Sprouts, sprouts, let'em all out.
These are the greens I can't do without.
Come on!
I'm talking to you, come on!
姬酱  [author] 2 Aug @ 12:18pm 
Oh, maybe I can figure it out.
Je suis DedPol 2 Aug @ 11:55am 
I never modded rimworld before, but if you have source code or give me some pointers to the hydroponic/flower beauty value I could probably have a look and test out sometime
姬酱  [author] 2 Aug @ 11:39am 
And It would be great if you could help!
姬酱  [author] 2 Aug @ 11:38am 
I set the beauty of this building with the sculpture as the reference, but the beauty value is indeed too high, I'll lower it.
Je suis DedPol 2 Aug @ 11:04am 
I see, the flower itself is redundant then, tho the default beauty value is a bit OP. I have knowledge of C# if you need, even tho I don't know how to mod rimworld tho.
姬酱  [author] 2 Aug @ 10:41am 
Because making buildings have variable beauty requires knowledge of C#, which I currently don't have. Additionally, planting flowers produces a small amount of hay as a byproduct.
Je suis DedPol 2 Aug @ 10:35am 
Hello I got some question, the floral hydroponic itself already are a lot of beauty values, is it intended? And whats the point of planting flowers if it doesn't add to its beauty values?
jackson00423 2 Aug @ 4:58am 
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姬酱  [author] 1 Aug @ 12:28am 
@Xyllisa Meem Paradox Station Updated
juho.saarikko 31 Jul @ 6:16pm 
@The God Particle looks like Space Base Furniture
I'm sorry to bother you, but could you add support for cocoa bushes from Vanilla Ideology Expanded Memes?
The God Particle 31 Jul @ 2:14pm 
What's that furniture in the second screenshot?
krn̈vr 31 Jul @ 1:53pm 
could you make it compatible with neutramine production
Ledronas 30 Jul @ 2:09pm 
could you get it working with vge with the nuetromine petals?
krn̈vr 30 Jul @ 1:03pm 
could you make it compatible with neutramine production
姬酱  [author] 30 Jul @ 10:42am 
Ok, I'll check it.
safe 30 Jul @ 9:49am 
Any chance of Chemroot from VFE Settlers being patched in? Would be useful for Gravship stuff
姬酱  [author] 30 Jul @ 7:39am 
This was in the original mod author's plan, I don't think I should take over what they were going to do.
TheSimpleDude42 30 Jul @ 7:03am 
Could you add a patch for dubs bad hygene? so they use a lot of water?
姬酱  [author] 29 Jul @ 4:32pm 
Fixed. Thanks for your support!
Elzetia 29 Jul @ 3:33pm 
To precise it, you let a </Defs> at the end of the TinyHydroponicProcesses.xml

There's also a small inconsistency in AutomaticHydroponicT.xml line 53: <li>AutoHydroponic_Devilstrand</li> should probably be <li>AutoHydroponic_DevilstrandT</li> to follow the naming convention (the T at the end for Tiny).

thanks for your mod btw =)
lloki 29 Jul @ 11:15am 
Suddenly I cannot grow Hops and Psychoid plant?
姬酱  [author] 29 Jul @ 10:16am 
I'll fix that
neologia 29 Jul @ 9:17am 
I think you have one to many
</Defs>
in
TinyHydroponicProcesses.xml
;D

Cheers

Exception reading TinyHydroponicProcesses.xml as XML: System.Xml.XmlException: Unexpected end tag. Line 513, position 3.
Pers 29 Jul @ 7:41am 
@姬酱
Thanks for the fix!
姬酱  [author] 29 Jul @ 6:34am 
fixed
姬酱  [author] 29 Jul @ 5:46am 
OK, I'll add it
Pers 29 Jul @ 5:10am 
I would like to confirm two points.

The production of neutroamine using network, but Tiny seems to be more common with 9 units for Tiny and 7 units for Small.
Also, Devilstrand cannot be produced in Tiny.
Forgeablezeus49 28 Jul @ 12:02pm 
@姬酱 got it thank you for reply!
姬酱  [author] 28 Jul @ 6:43am 
@Forgeablezeus49 not in near future.
Zacky 0.0 28 Jul @ 6:38am 
@姬酱 oh I just checked, mb they updated it, thanks :D
姬酱  [author] 28 Jul @ 6:36am 
It already exists.
Zacky 0.0 28 Jul @ 6:35am 
add devil strand pls :))
KeiChan0215 28 Jul @ 3:46am 
Cute
Pasaway 28 Jul @ 3:10am 
It's so cute. I love it.
大番薯之怒 28 Jul @ 12:23am 
小小的也很可爱
Latex Santa 27 Jul @ 11:39pm 
A great mod, made even better. Thank you.