RimWorld

RimWorld

HLRW - The Combine
181 Comments
Slam 3 minutes ago 
0 / 10 no AR3
ShanSkyLine 3 hours ago 
wow, the author was not shy to make a good modification!
i can imagine how you can play some city10-80-90 ...:gordon:
334004939 9 hours ago 
how about introduce some new genes which related with combine technology
Tabris 9 hours ago 
will this get a patch for yayo's combat?
-=C.D.Z.R=- Dragon™ 10 hours ago 
The pio seondd i saw this i already said it was PEAK!!!!!!!!!!!!!!!! Can we get blak mesa too? like lootable black mesa facilities where you can find security guarddsd and scientist etc who maybe hosstile to you but not all of em? If thats possible of course just an idea
Slippin' Jimmy  [author] 12 hours ago 
@red

Coming
red 12 hours ago 
hecu?
Tittymcswaggy 13 hours ago 
I don't see any mechanical stimulus bonus....
moellertoby4 13 hours ago 
HOLY PEAK!!!!
РОБОТ КАВА 14 hours ago 
HELL YEAH GOD BLESS Slippin' Jimmy I WAITED FOR IT 200000 YEARS!
Surowa 17 hours ago 
Can't wait for headcrabs and aliens
Slippin' Jimmy  [author] 19 hours ago 
@AkarWulv

It will have some compatibility with Guns Galore in the next updates as well. I’ll be adding settings that let you equip Combine soldiers with certain real guns (to make them more like the Beta.)
AkarWulv 20 hours ago 
THe fact that there are like 2 or 3 peak HL2 mods currently out right now is absurd, but I picked this one because I absolutely adored the Guns Galore mod series
dylsybubs 21 hours ago 
yeeeeeeeeeeeeeeeeeeeeeeeeeeessssssssssssssss
Slippin' Jimmy  [author] 22 hours ago 
@AtlasTheShark

Yes, it should be safe to add
AtlasTheShark 23 hours ago 
Is it safe to add midsave or would that break stuff?
Retsu 2 Aug @ 10:18am 
Pick up that can.
MISTER BELIY 2 Aug @ 10:09am 
MORE HL2 MODS :steamhappy:
ополоченец 2 Aug @ 9:59am 
do you plan to make rebel stuff?
Ыack гussiaп 2 Aug @ 7:17am 
where de headcrab man??
Versail 2 2 Aug @ 6:59am 
Pick up that can.
Mr_kWKD 2 Aug @ 6:46am 
after getting an early game raid i have come to the conclusion they are unimaginably overpowered and impossible to deal with unless you do some annoying meta killbox stuff
7A1K2 2 Aug @ 6:18am 
хуйня, мне нравится
Stoppingcomet55 2 Aug @ 5:34am 
is it possible for a 1.5
神野Hikari 2 Aug @ 4:38am 
10/10
HBGxh 2 Aug @ 2:07am 
Will there be more special gene and implants with combine technology?
Pino 2 Aug @ 1:23am 
This looks awesome. Thank you for sharing!
Wolf 2 Aug @ 12:35am 
10/10
MagicMarshmallo25 1 Aug @ 11:54pm 
Nice armours :quirrel:
blackendpizza 1 Aug @ 8:36pm 
this is why i fkn love this game. u can transform gameplay into anything you want. thank you for this.
hashbrownselfie 1 Aug @ 6:04pm 
I can't wait to tell random slaves: "Pick up that can."
The Creature 1 Aug @ 4:45pm 
Legit the coolest looking HL2 mod i've seen in a while. Excellent work.
John Smellhiver 1 Aug @ 3:25pm 
Oh my god, thank you. I've been looking for a mod like this for so long.
Slippin' Jimmy  [author] 1 Aug @ 3:11pm 
@CW

I have some plans for things like that. The mod will grow in scope over time.
Slippin' Jimmy  [author] 1 Aug @ 3:11pm 
@Manu30

You're in luck, I have some HECU sprites saved that will be released in the relatively near future.
Sif 1 Aug @ 2:58pm 
@Raku do you have a mod that allows you to generate factions mid save? If so, then yes. You'll be fine. If not, then yes, but the faction won't be present in game.
Sif 1 Aug @ 2:57pm 
@CW yeah, imagine joining either the Combine or the Rebellion like the Empire and Deserters.
Yoda 1 Aug @ 2:57pm 
ahh this is awesome, thanks for this. Also an idea, insectoids replaced by antlions??
Thanks again!!
Manu30 1 Aug @ 2:52pm 
We need a Hecu
CW 1 Aug @ 2:45pm 
we need THIS on the level of a vanilla expanded mod, imagine having quests and shit based arround this
Motho 1 Aug @ 2:39pm 
Attention all ground protection teams. Judgement waiver is now in effect. Capital prosecution is discretionary.
Jean1337_ 1 Aug @ 2:11pm 
Are faction settlements custom or generic?
Raku 1 Aug @ 1:58pm 
Hey, can I add it mid-save?
G-rom 1 Aug @ 12:35pm 
Fucking hell.

Sincerely, thank you for this mod, and I am hoping for this to become a decent series of mods!

I believe there's a lot of interesting potential with the combine as a faction especially diving into things like the Advisors. Would be very interesting to see even supporting roles on the field offered here.

I am unsure if Rimworld really allows for variation in pawn group behaviour like is present in the games, but for a faction like this would be an interesting piece to see.
Slippin' Jimmy  [author] 1 Aug @ 9:15am 
@euor

Biocoding chance is per pawn rather than per weapon, that’s why.

I will add citizen jumpsuits in the future. Not sure if it’ll be to this pack or the resistance module.
THIS IS SO PEAK! Thank you I love Half Life!
euor 1 Aug @ 8:41am 
THIS IS SO COOL!!!!!!!!! YEAAAAAHHHH

I love the biocode addition even if having the SMG-1 or Shotgun being bio-coded feels silly (where are we putting it..?) and doesn’t seem too necessary but the other stuff yeah… fitting!!

Excited for cops and turrets!! I doubt you’re gonna implement anything else but it’d be nice if the blue jumpsuits were in just as a lil reference and I can dress my prisoners as them…
Slippin' Jimmy  [author] 1 Aug @ 8:34am 
@Dive

When I get around to adding synths, I’ll look into a mod option for that
Dive 1 Aug @ 7:04am 
The mod looks very promising! Subscribed, though I'll be waiting for future content, looks like it could be a good addition to a HL-themed playthrough.

What would be great to see if I may suggest:
1. Synths and vehicles (I see that they are already planned, amazing!)
2. It would be interesting to have a choice between two variants of the Combine faction:
- Post-invasion Combine (transhumans, apcs, hunter choppers, synths etc)
- The OG 7 hour war Combine (synths only)
Theodore Masters Peterson 1 Aug @ 6:33am 
slippin jimmy never ever misses