Total War: ATTILA

Total War: ATTILA

Chysko's MK 1212 Extra Garrisons
10 Comments
Crimson_Gemini_X 6 Aug @ 6:54pm 
great idea here. hate steam rolling the garrisons. just no fun in my personal opinion. only my opinion here but maybe vamp up the melee units only that are given across the board. don't need that many cavalry and definitely don't need 10+ archer units like some other mods. just a humble thought for the melee units only. great work nevertheless.
Mingles 5 Aug @ 7:42am 
i love testing this mod, I would love to give some feedback later today if that is all good with you? constructive of course and lots of praise I really do appreciate this mod! cheers!
Thomas Magnum  [author] 5 Aug @ 6:26am 
@Mingles Choices had to be made based on available units per faction that must be represented in all three tiers of the campaign to avoid unbalances advancing through the tiers but also keeping my mod "light" and highly compatible.

I tried my best to make each faction feel a bit different while it still makes sense and balanced. This is my own work so it's of course still subjective and we also need to accept that the MK 1212 campaign is in alpha phase of which not all factions can be considered "finished".

Feedback can always be shared. I hope people can enjoy it and anyone can use this mod for further personal modding purposes.
Mingles 5 Aug @ 5:38am 
hey when you say you have made changes based on culture, flavor and personal taste, is that bias in the sense that any of the factions are unequal to another? i am just wondering incase I need to go make any changes for myself, thanks for keeping it updated!!
Thomas Magnum  [author] 4 Aug @ 1:15am 
@HEROSLAYER, a list of included factions is in the change notes. Next update, which will be soon, will add a new batch of factions, including the Abbisids.
HEROSLAYER 4 Aug @ 12:14am 
do sunni factions have this features like ayyubids and other minor sunni factions?
Mingles 31 Jul @ 5:13pm 
thank you for your response, I do appreciate you clearing up the confusion, again great mod!
Thomas Magnum  [author] 31 Jul @ 3:48am 
@Mingles, thank you for your feedback.
My submod only affects garrison units.
For some factions, base mk 1212 provides one or two garrison knights within level III military barracks. This is now overwritten with other garrison units for factions included in this mod so it fits more with my whole setup.

I will update my changelog to avond further confusion.
Mingles 30 Jul @ 8:41pm 
question, I saw this note in your patch notes, "Base MK 1212 provides mounted knights in level III barracks. This has now been overwritten by other units in this submod." do you mean that recruitment of mounted knights has been taken away or the garrison (which i do not remeber a level 3 tournament field giving garrison or recruitment) that these give has been changed?
Mingles 30 Jul @ 8:38pm 
great mod! cheers!