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I just wanted to mention it in the main thread in case opening new discussions is easy to miss. I don't know how noticeable new discussions are for mod authors. No worries if you just haven't had a chance to look at it.
Also frequently transfers unnecessary stuff. 1 survival meal consumed so 6 stacks of it get thrown on the floor.
I swear this worked before and pawns automatically moved materials to other floors.
There's video evidence of this too: https://www.youtube.com/watch?v=_bfb8l-zBLA
I updated the prefatcher like you said, so it works fine without any problems, thank you late. Have a great day!
I'll try to narrow down what the conflict is, but if you have any insight into what the root conflict might be, it would help me out a great deal.
It's working with the lastest Github fork version. You can get it there: https://github.com/jikulopo/Prepatcher
Problems also occur when running multi-floors alone.
otherwise I love this mod so much
I seem to need a stockpile to trigger construction. Without it they won't haul steel or gravlite panels for flooring, but with a steel stockpile on important they haul both of the above and do the construction.
I can't reproduce the prisoner bug though.
Not asking you to troubleshoot for me if this is a conflict with my modlist. I'll try taking some educated guesses if it seems like a mod thing.
I appreciate you updating this mod so relatively fast after a big update like this.
I place down the pipe connectors, but don't get any options in the 'Set resource to transmit' drop down
I can't tell you what part of it is causing mechanoids to break, but if you still have this issue when I went into the modcompat folder, and deleted the patch folder for WVCWorkModes it fixed the mechanoids
Auto-drafting when telling a pawn to move to another floor was default behaviour in the 1.5 version of this mod, so it happening here doesn't seem unusual.
Went from 600tps to 200avg
additionally, i am using free will mod, so i don't know whether that'll affect it?
* World gen happened twice. First normally, then a second time with the first map as a background the world gen screen
* I have [K]Extra Stone installed, but the modded stone types aren't available for foundations, and this map tile doesn't have vanilla stones. Using wood for now.
* Dubs Mint Minimap is giving errors when switching levels. Hiding the minimap is a workaround.
* Getting periodic NullReferenceException; the stackstrack shows Dubs Bad Hygiene as involved.
Cheers, thanks for working on it!
Okay, i found the prepatcher zip... if i'm using steam workshop can i still just place and unzip in my local mod folder? (i.e. steam/steamapps/common/rimworld/mods)?