S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

No Threat Markers by sdwvit
16 Comments
sdwvit  [author] 6 Aug @ 6:37am 
EmberShroud good point, I’ll see how I can make it less obvious
EmberShroud 6 Aug @ 12:21am 
its currently only cosmetic because when there is no threat left it turns blue again and when there is its gone. maybe make it so the blue stays because the stealth marker is still quite useful, or remove it altogether
sdwvit  [author] 5 Aug @ 1:53pm 
Ojciec)|(maj$teR [PL] 5 Aug @ 1:08pm 
i subscreibe the mod but i still see enemy markers. How to activate the mod?
sdwvit  [author] 3 Aug @ 3:20pm 
@fenton cheese it's live & public now, check my workshop
Fenton Cheese 3 Aug @ 5:43am 
@sdwvit i love you
sdwvit  [author] 2 Aug @ 11:51am 
@fenton cheese I can do a separate mod
Fenton Cheese 31 Jul @ 4:09pm 
no body markers would be very welcome
sdwvit  [author] 31 Jul @ 12:44am 
@Nutshell, this removes 'Threat indicators' like a setting option PLUS it removes red compass shadow. While my other mod removes triangle / scull icons on compass.
Nutshell 30 Jul @ 5:16pm 
I haven't played STALKER 2 in a while and this is the perfect mod for me, but I have one question what is the difference between this and your other mod, no enemy markers?
sdwvit  [author] 30 Jul @ 4:40pm 
@o I'll look into it, may be a bit trickier. Thanks for the feedback!
o 30 Jul @ 4:30pm 
can you disable the combat music also as it works basically the same way<?
sdwvit  [author] 30 Jul @ 10:22am 
sorry I can’t test nexus, as I am working on linux machine
Painecx 30 Jul @ 10:07am 
could you please reupload your two "marker" mods on nexus
sdwvit  [author] 29 Jul @ 11:36pm 
@EmberShroud yep it’s compatible with NoEnemyMarkers, and it works best together.
EmberShroud 29 Jul @ 8:47pm 
amazing this was what I was looking for. is it compatible with no enemy markers or does it already include everything from there