RimWorld

RimWorld

Choose Where To Land
75 Comments
L3wt 7 hours ago 
Check out their other mods also, like Passenger shuttle :steamthumbsup:
L3wt 7 hours ago 
@baronjutter IKR. 在戴森球上打螺丝 #1 MVP!
Undozed 16 hours ago 
Thx for the mod! No more random hot drops inside enemy buildings
在戴森球上打螺丝  [author] 22 hours ago 
@Agusfer Thanks for the heads up, I'll release a new mod if I make it
在戴森球上打螺丝  [author] 22 hours ago 
@WeskerMo 其实在完全体版本更新之前也是强制暂停时间的。。。还禁用了esc键和鼠标右键,来防止误触。完全体版本做了一些体验上的优化,比如恢复时间和新的esc键功能:tabbycat:
WeskerMo 22 hours ago 
雀氏,更新后的这个mod已经可以说是完全体了,非常完美。再也不会因为到了选落地点时误操作比如恢复时间然后小人失踪了。
Agusfer 23 hours ago 
About that change for the instant loading on shuttles, maybe it would be better to make as a separate mod as it is a very good QoL change, otherwise people subscribing to this could miss that detail, if you decide to add it on this one with the "choose where to land" title.
baronjutter 4 Aug @ 4:27pm 
This should be a vanilla feature, it's insane to need a mod to do this. Thank you so much.
Sumatris 4 Aug @ 11:52am 
After losing shuttle caravans because the game tried to make them land in water, and losing map POIs because the shuttle touched down on the wrong side of an impassable river, I subscribed to this mod before I had even fully read the description. Why this isn't a vanilla feature is beyond me. Thanks for modding and sharing it with us lowly peasants :-).
Stokes52 4 Aug @ 6:22am 
This mod is amazing quality of life, thank you!
小友虎 4 Aug @ 12:50am 
这个1倍速神来之笔
在戴森球上打螺丝  [author] 3 Aug @ 11:30pm 
If anyone is interested and has some free time, you can look at the "TransferableUtility" section of the code (in the vanilla source code) which demonstrates the logic of eager loading and can be called directly. I won't be reinventing the wheel if someone has implemented it before me.
在戴森球上打螺丝  [author] 3 Aug @ 11:23pm 
@Poncho This can be done, and it's even quite simple. I found the relevant part in the vanilla code and can use it directly, just a little knowledge of harmony is needed. Maybe I will add this new feature to this mod when I have some free time
☠Black Knight 3 Aug @ 10:36pm 
Thank you so much for creating this mod. No more do I have to pick "choose center" and STILL watch my colonist choose the other side of a map, with an entire mountain and river between me and the intended target.
ChaiJu 3 Aug @ 8:20pm 
gooooooood:steamthumbsup:
Poncho 3 Aug @ 7:28pm 
Do you think it's possible to change how loading the shuttles work on caravan maps? The shuttle from the royalty permit, when on a world map that isn't a player colony, loads everything instantly. Would it be possible for this change to be made to odyssey shuttles?
Chimbo 3 Aug @ 12:17pm 
Based. In an ideal world, I'd say this should somehow be related to your pawn's piloting skill, like once you have a pawn over a certain piloting skill you can choose a landing spot, but I'm sure that'd be way more work and it's honestly not worth it. Having your pawn randomly decide to park the shuttle on the other end of the map from whatever you're investigating is just annoying, not "difficult".
Filipino Goku 3 Aug @ 8:05am 
Thank you for your hard work!
在戴森球上打螺丝  [author] 3 Aug @ 7:30am 
更新:
1:完成选点(降落)后自动恢复1倍速运行
2:在进入选点状态时,可以按esc键使用原版默认降落(防止某些情况无法选点)

现在我认为这个模组已经足够稳定和完善

update:
1:Automatically resumes 1x speed after selecting a point (or landing).
2:When entering the point selection state, you can press the Esc key to use the vanilla default landing mode (to prevent certain situations where you cannot select a point).

I now think this mod is stable and complete enough
Planeswalker 3 Aug @ 6:27am 
可能是我操作有问题,我再去试试,
谢谢大佬
在戴森球上打螺丝  [author] 3 Aug @ 4:18am 
@Planeswalker 我刚刚测试了,是兼容的。
Planeswalker 3 Aug @ 2:52am 
很棒的模组,不过好像不适用于其它模组的穿梭机(Orca shuttle)
✠ Sigmar ✠ 3 Aug @ 2:24am 
That's unfortunate, since you can certainly apply a lot of the code you created to the other scenario as well (limited to "drop pod" arrival method that I mentioned before), since they are in fact very similar to a shuttle landing on a new tile map.

Does anyone know about a mod that provides that option?
在戴森球上打螺丝  [author] 3 Aug @ 1:37am 
@✠ Sigmar ✠ Yes, it only applies to shuttle transport. Different game scenarios have different landing methods, and trying to adapt to other scenarios would be a nightmare—I'm not going to do that.
✠ Sigmar ✠ 3 Aug @ 1:29am 
This is only for shuttle transports though, right? Would it be possible to extend this mod to include the initial landing on your first map tile as well? I am not talking about choosing this tile or previewing the features, as "prepared landing" allows you to do; I mean choosing the exact spot where your drop pod lands on that map at the start of the game, similar to what you did here for shuttles.
在戴森球上打螺丝  [author] 2 Aug @ 11:20pm 
新更新:在进入选点状态时,隐藏ui,防止意外的程序中断
New update: When entering the point selection state, hide the UI to prevent accidental program interruption
grijnskat 2 Aug @ 9:54pm 
@在戴森球上打螺丝 Thank you very much. :)
Kalshion 2 Aug @ 9:50pm 
Oh thank god, this is a must have right now; for some reason in my game is likes to land the shuttle ON WATER... which results in the demise of my pawns :(
JageriuS 2 Aug @ 1:15pm 
This should be vanilla, thanks!
Jixxor 2 Aug @ 12:06pm 
Once more a mod comes to fix an incredibly dense vanilla design error. Much appreciated.
在戴森球上打螺丝  [author] 1 Aug @ 9:32pm 
@grijnskat You can find the source code on GitHub right now, I just added the link
uruz2222 1 Aug @ 6:30pm 
太爽了。。找了半天找不到这个
Teneksi 1 Aug @ 2:56pm 
@The360MlgNoscoper This mod supports regular transport pods and does not require Odyssey.
The360MlgNoscoper 1 Aug @ 1:48pm 
@grijnskat isn't player shuttles from Odyssey? Which is 1.6 only?
grijnskat 1 Aug @ 12:24pm 
Do you have a GitHub repo? I would like to backport this to 1.5.
Filipino Goku 1 Aug @ 9:26am 
@在戴森球上打螺丝 thank you! This is a really good mod, so thank you for making it!
在戴森球上打螺丝  [author] 1 Aug @ 9:19am 
@Filipino Goku I'll try it, it'll take some time and I'm not sure if it will work
在戴森球上打螺丝  [author] 1 Aug @ 9:13am 
@黄大胆 你发的日志我没找到任何关于本模组的错误。大概率是原版的这个地点就不能使用降落到边缘和降落到中心的选项,此模组是建立在能使用这两个选项的前提下的。你先尝试移除本模组或者殖民者分组再尝试一下
Filipino Goku 1 Aug @ 9:01am 
Hi there, I have a question about the mod. Would it be possible to have the same option to load the map and choose a landing point for non-quest tiles? I'd love to be able to use this mod in conjunction with a nomadic style of play. Thank you!
黄大胆 1 Aug @ 8:36am 
大哥大哥一下我的日志,我遇到的问题是加入了你的无视风险起飞,选择落点,无起飞CD的模组之后的几个问题首先是殖民者分组MOD直接失效了看不到头像,其次是选择落点模组失效,非但自主无法选择落点,连原来可以选择中心降落或者边缘降落的选项都没了,不管是原版的穿梭机还是模组的机械师穿梭机都是这样 https://gist.github.com/HugsLibRecordKeeper/b88033d9e87fe10c74eb3d757d6bf174
Broms 1 Aug @ 6:22am 
Great job!! Seriously nice.
Filipino Goku 1 Aug @ 6:18am 
Oh my god!!! I needed this!!! You are the best!!!!
Ts_L 1 Aug @ 2:23am 
泰南是真的离谱,这功能不应该是内置在游戏里的吗:steamfacepalm:
Mr penguin 31 Jul @ 11:47am 
泰南小时候20个家里人要去坐穿梭机去突袭一处地点,然后穿梭机坠毁了直接少了20个人,然后这个阵营还关系-100 破坏财产
小友虎 31 Jul @ 11:42am 
神!
阿尔莱德·阿基曼 31 Jul @ 8:57am 
伟大,无需多言
雨落无方 31 Jul @ 3:40am 
大佬太强啦:steamhappy:
在戴森球上打螺丝  [author] 31 Jul @ 3:04am 
更新:限制发射运输仓时对落点的选择(强制性要求落点必须合法)
Update: Restricted landing spot selection when launching transport pods (landing location must be valid).
在戴森球上打螺丝  [author] 31 Jul @ 12:10am 
更新:
1.添加了对原版运输舱的支持,现在你发射运输舱也能使用这个功能了
2:现在不再需要奥德赛作为前置,如果你没有启用奥德赛,则拥有对运输舱的支持,如果你启用了奥德赛,则同时拥有对穿梭机和运输舱的支持

Update:
1. Added support for vanilla transport pods. You can now use this feature when launching transport pods as well.
2. Odyssey is no longer required as a dependency. If you don't have Odyssey enabled, the mod supports transport pods. If you do have Odyssey enabled, it supports both shuttles and transport pods.
Suzuka Minase 30 Jul @ 10:41pm 
太伟大了