Squad
SquadCalc_MiniMaps [420MB]
19 Comments
Deathripper  [author] 10 Aug @ 2:25pm 
The in game marker system can still be used, these textures are applied under the marker system
psychonurse 10 Aug @ 2:15pm 
is it possible to add markers for main camp? this is to help server owners
Adromijar 4 Aug @ 3:33pm 
can ı use all servers ?
Deathripper  [author] 31 Jul @ 8:02pm 
I see, add me on discord @deathripper I'm not sure what the issue could be but I'd be happy to troubleshoot it with you over vc
EDEN 31 Jul @ 7:56pm 
Thanks I did all those steps. I checked logs and Im getting a fatal error with VC mod
Deathripper  [author] 31 Jul @ 7:52pm 
No this does not use SquadJS at all

Just to confirm the steps you took

1. Download Modloader + MiniMapManager on Server and Client
2. Download SquadCalc on Client
3. Change layer to ModLoader V1 in order to generate Modloader config
4. Copy paste the M3 Actor reference to the "mods" section inside ModLoader Config
5. Change layer, M3 config should now be generated, delete contents and paste the new config
6. Change layer, you should now see a "Maps" Widget on the bottom left of the Command/Deployment Menus when you load in (sometimes you need to spawn in)


You can also check the M3Log file inside of /MiniMapManager/Logs on both server/client to see if anything went wrong
EDEN 31 Jul @ 7:42pm 
I must be doing something wrong then.. This was all supposed to be done under SquadJS?
Deathripper  [author] 31 Jul @ 7:39pm 
Yes it should, after pasting the new config, change layer to reload the config
EDEN 31 Jul @ 7:35pm 
Thank you for allowing me to post our server name! However, I deleted all in the m3 file and added the new config. I still do not see it.. Will it work in seed layers?
Deathripper  [author] 31 Jul @ 7:30pm 
Feel free to post your server name here so others can join!
Deathripper  [author] 31 Jul @ 7:30pm 
@Eden you can delete all the generated contents and paste the new one
EDEN 31 Jul @ 7:25pm 
@Deathripper Thank you! I have file contents now. Where am I to paste this config in here?
Deathripper  [author] 31 Jul @ 7:14pm 
Blueprint'/MiniMapManager/Blueprints/BP_MiniMapManager.BP_MiniMapManager_C
Deathripper  [author] 31 Jul @ 7:13pm 
@Eden no worries, did you copy paste the MiniMapManager Actor reference to the modloader config?
EDEN 31 Jul @ 7:09pm 
@Deathripper Sorry, I am trying to understand. I have MiniMapManager and ModLoader on our server. I have loaded the layer for ModLoader. I am now in SquadJS on our server. I see ModLoader under saved but I do NOT see M3Config
Deathripper  [author] 31 Jul @ 6:57pm 
@Eden M3Config file is generated by the MiniMapManager mod and can be found in Saved/ModLoader/MiniMapManager
EDEN 31 Jul @ 6:52pm 
@deathripper where is the M3Config? Im in SquadJS right now
Deathripper  [author] 31 Jul @ 5:09pm 
@Yogurt While the server does not need this mod installed, it does need to "enable" it by copy pasting the config into the server. So unless the server owners enables it via the M3Config file, the client will NOT load the minimaps.

Also AntiCheat doesnt care since its just another mod, it doesnt mess with game files or anything.
Yogurt [8] Happy Holidays 31 Jul @ 4:55pm 
so when you say client side only does that mean if i load into a server that does not have it installed it will still function? and does the anti cheat get mad about it? are my two major questions