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@小卜罗包 石棺的研究选项卡内
@Lexington @尘世之缘 主要是设计方面的理念问题,本意是希望大家慎重的对待这种”非死亡的处置方式“(当然如果不认同这个理念,大家也有很多办法来突破这些限制)。
@小卜罗包 在杂项里
Regarding my point 1; the issue with having the BioCasket building itself as "cannot be deconstructed" means if you ever construct one in the wrong position, or need to move it because you're making a building bigger, you cannot and you have to destroy the Casket Structure itself.
Regarding Pt2; I know some other mods have done this with jobs (for example, I believe Alpha Genetics does it for some of their Subcore Scanners and Genetic Scanners). I don't know if looking at any of those mods would perhaps give an insight into how they achieved it?
1. According to the design concept, we hope that players, as colonial governors or ship captains, can approach "non death sacrifices" with a more cautious attitude. And the destruction of the container requires this person to restore it at any cost, so a 7-day recovery period has been given (during which nothing can be done). In short, treating this matter with caution is the attitude we hope to express. Of course, if the ideas are different, I do not oppose everyone directly entering XML to modify or create patches.
2.Thank you for your feedback. I have been searching for this bug for quite some time now, but I didn't expect it to be found here. We will try our best to solve this problem as soon as possible - hopefully within our capabilities.-_-
@Kelarius
Operating on the spacecraft is completely normal and has been tested.
1. Is there any reason the building is set as "cannot be deconstructed" and it can only be removed by attacking it? If not then "<deconstructible>false</deconstructible>" in the building.xml could be changed to true.
2. Currently you are able to only place into the BioCasket colonists, downed enemies, and slaves. You cannot place prisoners in to the casket. An additional job would require adding to allow a prisoner to be escorted from the jail to the biocasket.
Sorry for the carelessness= =Correct it immediately!