XCOM 2
Quantum Supremacy - random perk injector (beta)
17 Comments
XpanD  [author] 5 Aug @ 11:00am 
Yup! Check the QuantumSupremacy.int file in the Localization folder.
EM7HydraFox 5 Aug @ 8:21am 
Is there an Option to rename the row from Random to something else? If there is (or would be in the possible future) how would one edit/change/tweak it?
XpanD  [author] 1 Aug @ 8:13am 
Pushed out a quick (unplanned) update to add the much-requested class block list. This update has new names for the allow/block filters, please check the changelog if you made any config tweaks!
XpanD  [author] 1 Aug @ 5:07am 
Thanks for reporting back, and glad to hear you're enjoying the mods. I'm actually working on an update for the main console mod right now, planning on porting over some of the stuff I learned while making this one. (like being able to match parts of either friendly *or* template names)

I need to check how AP costs work, but I /think/ they're determined by the class itself? Unsure.
Inksu 1 Aug @ 4:49am 
@XpanD Great to hear about the weapon checks! Totally understandable about the tier config. Now that I think about it, LWOTC even uses a sort of revamped ability cost system. I guess a config option to force a certain AP cost would accomplish the same balance without interacting with the tiers?

I rank the amalgamation check and it didn't find any unfiltered class name slices. That reminds me, your console command mod is really handy, findability has saved me a tonne of time crawling through inis.
Thanks for your work!
XpanD  [author] 1 Aug @ 1:19am 
@Inksu: There's a loooot of different ways that abilities can check for weapon type. I may still be able to do something like this, need to have a closer look there as well. As for being able to configure ability tiers, I don't think that's realistic -- there's just way too many of them for that to be practical, I think.

(also, thanks to you both for the extensive reports, that helps a lot! could I ask you two to run "QSCheckAmalgamationFilters" in the console as well? would be good to see if there's any other class filters I need to add for Amalgamation setups)
XpanD  [author] 1 Aug @ 1:15am 
@Dinellian: I've had a few requests for a class block list now, may need to look into that. Hiding existing random rows is tricky since there's a few different ways classes can get them, and it shifts around their perks. (which makes it way more likely for ours to end up in the wrong places... need to look into this more)

The SuperSoldiers thing is really weird, would you happen to have a log (Launch.log) for me? There should be some output if we fail to inject. Please find-and-replace your Windows username if you don't want to share that. You can send a link here (if Steam lets you), or add me on Discord. (XpanD)

Does I'm The Commander Here only work for classes without the XCOM tree if my mod is active? Not familiar with it, but that sounds like something may be broken if so.
Inksu 31 Jul @ 9:23pm 
Hi! This mod is really cool. I'm testing with "Vanilla" LWOTC (Beta) with a few random perk packs sprinkled in, disallowing non-functional abilities in a local config. I'm finding that it would be very helpful to globally disable abilities on soldiers without any applicable weapon if possible. In addition, the ability to disable all perks of a certain weapon type would be nice, there are many perks which use weapons that don't exist without compatible mods.

If possible, It would also be very cool for custom balance to be able to configure which tier the ability can appear in (setting powerful abilities to higher ranks to balance their cost). I think that could also potentially be used for workshop balance patches to smooth out balance concerns.

If you have any compatibility questions, let me know. I'll probably stick through this campaign so I'm sure I'll see a few quirks here and there.
Dinellian 31 Jul @ 7:25pm 
Another cool thing: I'm the Commander Here works with this mod, if the class does not have a XCom tree - so basially, classes not adapted to have the LWotC XCom row will still be able to choose perks from ItCH!
Dinellian 31 Jul @ 7:13pm 
I didn't test individually with every single class I have, just had a sample of one or two for each of the cases I mentioned above.

Will keep playing the thrugh the campaing and let you know if somethign else comes up!
Regardless if you plan to add compatibility for other mods, great mod and thanks for it!
Dinellian 31 Jul @ 7:13pm 
I have a few classes in my load order that are not adapted to LWotC, mostly SuperSoldier and Maprikan's.

- Maprikan's Modern classes received a Random tree! I had one old AntiTank soldier and one Rookie turned AntiTank after installing this mod. One have the Random perk tree and the other don't, as expected (so, if installing mid campaing, people need respec the soldiers and level them up again - which makes sense).

- Didn't work for the SuperSoldier classes, though (I'm using Supersoldiers Restored). Maybe their perk trees are hardcoded to be only 3? Even though they are OP classes, would still be cool to have options
Dinellian 31 Jul @ 7:12pm 
Hey XPanD! I added this mod to my current LWotC test run and it mostly works!

For the classes already adapted to work with LWotC, this mod adds the Random tree below the Pistol tree. So you get BOTH XCom and Random trees (takes a couple of seconds, but it will appear). I personally don't care for balance and since I like having more options than less, this does not bother me. If I could make a request: if you manage to figure out how to hide it for LWotC adapted classes, leave a config option, so we can opt in or out of having both XCom and Random
XpanD  [author] 31 Jul @ 10:59am 
I have that on the list I'm playing right now, but haven't been able to unlock psionics yet. Assuming it'll work, though. (I don't think stuff done during gameplay instead of startup will cause any issues, but will test)
Soul 31 Jul @ 10:45am 
One mod you could check compatibility with (I might when I ever get to another run but could be a while) is FOXCOM,since it add a row too when you get a unit with the gift
Soul 31 Jul @ 10:12am 
gonna add to favorite and try it on my next run,seem quite interesting,I wanted more randomness to that damn row in a while
XpanD  [author] 31 Jul @ 8:29am 
Let me know how it goes! LWotC will be good to get some testing in with, it's not always the most compatible thing.
Dinellian 31 Jul @ 8:24am 
Going to test this with LWotC + TedJam later today. Most classes have the XCOM row, but a few that I added were not adapted, so they are missing the XCOM row (like the Supersoldier classes). This mod could be the solution for that!