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We are good now on my end. Thanks, I just fundamentally didn't understand your mod. User error on my part.
This is the mod in question.
The mining tool still operates on a grid, and creates grid-like squares, so I recommend to focus on those squares? If that doesn't help, during the planning phase you can also go back to default textures for a bit.
(I used Colorblind Minerals before this one and find the default mineral art in this mod a little hard to see at times. Thank you for the ability to pick different options for those of us with bad eyesight.)
- Fixed harmless warning again
Texture TanyfilinaCrystalB has dimensions of 140 x 140, but its mask has 256 x 256. This is not supported, texture will be excluded from atlas
- Fixed harmless warning regarding TanyfilinaCrystalA mask resolution mismatch.
Texture TanyfilinaCrystalA has dimensions of 256 x 256, but its mask has 100 x 100. This is not supported, texture will be excluded from atlas
For A, C, D, E, F, G.
Better Trees not detecting trees added by MO, is a MO problem, though I can do some work on my end to patch it.
Similarily, Better trees does not appear to consider the trees added by Medieval Overhaul (ancient forest biome from that mod). This makes these already huge trees appear far too large which can currently only be fixed by moving the general size slider back down to 100 %.