RimWorld

RimWorld

Grav Field Extender Floor
44 Comments
amefurashi  [author] 1 hour ago 
@Belrask
Haha, I know that's a common mistake I make too.
I'm glad it was helpful
Belrask 1 hour ago 
@amefurashi

Unsubscribing and waiting for the download bar did it, lol. Looks good so far.

Thanks for the help, and the mod, it's a massive improvement over vanilla.
amefurashi  [author] 3 hours ago 
@Belrask
Well, try creating a clean list without all other related mods. After unsubscribing, wait for the download gauge at the bottom of the Steam window to expire, then try subscribing again. If that doesn't work, please come back.
Belrask 6 hours ago 
Still having the issue here after the update. Every time I load a save, big chunks of the gravship will be red and ship shows 1500/1000. Moving one of the extenders anywhere will immediately fix it, until the next load.

I've unsubscribed and resubscribed to the mod to make sure it was updated, but no joy.
juho.saarikko 16 hours ago 
@amefurashi I can confirm that the issue has been fixed at least for me. Thank you.
amefurashi  [author] 19 hours ago 
I updated all of my RimWorld installation files to the latest version by running a consistency check, and I was able to see with my own eyes that the new option "onlyRequiresLooseConnection" suggested by Steven Taro had been added to the vanilla data, so I've made this mod compatible as well.:espresso:
I never expected such a change to be made a month after release. I'd like to thank Steven Taro for his persistent suggestion.:Gifting:
amefurashi  [author] 19 hours ago 
@juho.saarikko
I also looked over it while waiting for RIMWORLD's consistency check and actually read the text.:Rivals:
I have now checked the vanilla data with the August 6th update applied and have confirmed that the items mentioned by Steven Taro have been added. We will respond immediately:bummer:
juho.saarikko 19 hours ago 
@amefurashi I'm having the same issue with disconnecting gravity extenders. It only began happening after the latest Rimworld update who's changelog included this: "Gravship facilities on invalid substructure are no longer considered connected." So maybe that's related?
amefurashi  [author] 23 hours ago 
@Prime Flux
This is probably the same issue reported by Steven Taro.
We're currently investigating, so please be patient
Prime Flux 23 hours ago 
I am having a weird isseue. Everytime my map reload, When I load or jump the ship all the Gravship extenders get disconected and the grav-engine revert back to default state on the gravplates. If I reinstall the grav-extenders everything gets reconnected.
amefurashi  [author] 23 hours ago 
@Steven Taro
So it's happening in a clear state.
I'll check again to see if there are any missing data on my side.
Since I have installed a lot of mods, the consistency check will take some time. This means that this check will also take some time. Please be patient:espresso:
Steven Taro 23 hours ago 
I have all the DLC's installed but even when I just installed the oddyssey dLC alone I had the same result.
Other mods that might change things around for me would most likely be one of the following maybe?
Harmony,XML extensions,adaptive storage framework or vanilla expanded framework.
amefurashi  [author] 23 hours ago 
@Steven Taro
Really?
Do you have any other DLC or mods installed?
Steven Taro 7 Aug @ 8:38am 
@amefurashi
I can't seem to find a way to get the line with onlyRequiresLooseConnection to go away
I tried removing the gravship XML and verify integrity after that a clean install on other computer.(same result)
amefurashi  [author] 7 Aug @ 8:10am 
@Steven Taro
Can you find out exactly which mod adds that item? Maybe I can add compatibility

@MercuryDoll
That's an interesting idea, but it would probably be complicated, and you'd have to recreate everything on top of it every time you wanted to move it, so I don't think it would be that convenient
MercuryDoll 7 Aug @ 7:48am 
might be a silly idea, but what if the gravfield extender was actually the grav substructure (aka the shipfloor)?
Steven Taro 7 Aug @ 3:01am 
I myself are also using the obsidia expansion mod.
When I look at their grav extenders the line is also included.
I know it still does not help where it came from saddly.(not as briliant as you content creators :) )
amefurashi  [author] 7 Aug @ 12:38am 
ありがとうございます。
こちらの環境ですと認識しないということ自体もなく、onlyRequiresLooseConnectionの項目を加えた場合エラーを吐いてしまうんですが、何か特別なことなどされていますか?
beam7891 6 Aug @ 11:20pm 
素晴らしいModに感謝。
ロード直後に拡張器が認識されない現象が発生しましたが、拡張器を撤去・再設置で土台の数量を変化させれば認識しました。
(1回で認識される場合もあれば、何回か繰り返す必要がある場合がありました。)
また、私の場合は<onlyRequiresLooseConnection>true</onlyRequiresLooseConnection>をこのModの拡張器にそれぞれ書き足すことで、ロード直後から認識するようになりました。(Steven Taroに感謝)
amefurashi  [author] 6 Aug @ 6:12pm 
I actually still use it in my hundreds of mod lists and haven't had any issues:cactusrum:
amefurashi  [author] 6 Aug @ 6:10pm 
@Mini
Just to be safe, try unsubscribing, resubscribing and updating.
If it still doesn't work, please report it
Mini 6 Aug @ 6:04pm 
It stopped working completely after the update.
amefurashi  [author] 6 Aug @ 12:24pm 
@Steven Taro
Hmm? You're right.
It seems I forgot to install Harmony. I jumped to conclusions, haha.
I didn't have any problems with just Bigger Gravship and this mod (nor Harmony), so there must be another cause.
I've removed the incompatibility tag again:DSTghost:
Steven Taro 6 Aug @ 12:07pm 
@amefurashi
I did not adjust it myself .Maybe something else did? Atleast it was a fix for me :)
amefurashi  [author] 6 Aug @ 11:58am 
@sylentline
It certainly seems like there's a conflict.
For now, I've tagged it as incompatible. Thanks for investigating and reporting:espresso:
amefurashi  [author] 6 Aug @ 11:45am 
@Steven Taro
Hmm, it turns out that the onlyRequiresLooseConnection item is not only not necessary, but inserting it will even throw an error.
Perhaps you have rewritten the vanilla data?
amefurashi  [author] 6 Aug @ 9:04am 
@Steven Taro
Yes, this is Buildings.
All I can do is tweak the XML; I'm completely clueless about DLLs. I'm not sure if that's the reason, but I couldn't find the item in the XML in the Odyssey DLC local folder. Perhaps the content varies depending on the language settings or OS I'm using? (I'm using Windows 10 and Japanese.)
Anyway, I'll add the items you suggested later and test them, but I don't think I can verify whether they're actually effective.
Steven Taro 6 Aug @ 8:35am 
@amefurashi
among to last lines of the gravfieldextender coding in the vanilla defs.
it is not an item though?

<statOffsets>
<SubstructureSupport>250</SubstructureSupport>
</statOffsets>
<requiresLOS>false</requiresLOS>
<maxSimultaneous>6</maxSimultaneous>
<maxDistance>18.9</maxDistance>
<onlyRequiresLooseConnection>true</onlyRequiresLooseConnection> <!-- Extends the support so may support itself -->
</li>
</comps>
<uiOrder>2300</uiOrder>
</ThingDef>
amefurashi  [author] 6 Aug @ 8:27am 
@sylentline
I'll actually test it later and check, but My experience whispers to me, "I think this is a problem beyond my ability to cover."...
amefurashi  [author] 6 Aug @ 8:19am 
@Steven Taro
Thanks. I looked in the Buildings_Gravship file in the ThingDefs_Buildings folder in my Odyssey folder and couldn't find the onlyRequiresLooseConnection item, so where did you find it?
Steven Taro 6 Aug @ 7:06am 
Nice mod.
Only thing I noticed so far is when I load my game it does not see the structures in range as "supported"
quick comparison to the vanilla one and these ones I noticed that there is one line missing.
(after adding it loaded succesfully seeing everything as supported)
<onlyRequiresLooseConnection>true</onlyRequiresLooseConnection>

added below the following lines

<requiresLOS>false</requiresLOS>
<maxSimultaneous> </maxSimultaneous>
<maxDistance> </maxDistance>
<onlyRequiresLooseConnection>true</onlyRequiresLooseConnection>
sylentline 6 Aug @ 6:57am 
amefurashi  [author] 6 Aug @ 4:32am 
What mods are you using?
I tested it with a minimal mod configuration and there were no issues, so it's likely that a conflict is occurring. Please find the mod that is causing the conflict and report it:espresso:
sylentline 6 Aug @ 1:32am 
help iuuse this and the floor doesnt increase the radius, it only increase the supported gravship amount
amefurashi  [author] 5 Aug @ 11:48am 
@Tun Ra
I was unable to confirm the problem you reported in my environment (base game + all DLC + Harmony + this mod). It's probably due to a conflict with another mod, data corruption, or a malfunctioning PC:YmGirl:
amefurashi  [author] 5 Aug @ 5:28am 
@Tun Ra
There should have been no problems during the testing phase, but let's check again. If there are no problems after checking, it is likely that there is a conflict with another MOD in your environment only, so please check which MOD is conflicting it when you have time with it and report:terraria:

@恰似宛然一笑生花
Thank you for taking the time to report it, and good job
恰似宛然一笑生花 5 Aug @ 5:15am 
Hello amefurashi. That's an interesting mod. So I created a mod "Grav Field Extender Floor_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Tun Ra 5 Aug @ 3:41am 
Strange bug but every time I click on the underfloor extender try to build the extender it freezes my game, no idea if it's a mod conflicting or not
amefurashi  [author] 4 Aug @ 3:17pm 
I'm glad it's been well received
logan5gators 3 Aug @ 7:38pm 
We need this shit on the front page, I found it really annoying the extenders took up an entire tile, and you can’t even put floor on the same tile for some reason. This is a must download!
amefurashi  [author] 3 Aug @ 7:50am 
done.
thank you for report
amefurashi  [author] 3 Aug @ 7:45am 
Thank you. I'll fix it right away.
Wylentar 3 Aug @ 7:34am 
Bunch of errors about ThingDefs names ending with numerical digits since the last patch.

Example:
"Config error in YAJU_GravFieldExtenderFloor2: ends with a numerical digit, which is not allowed on ThingDefs."
Filipino Goku 1 Aug @ 11:36am 
Beautiful