Space Engineers

Space Engineers

Helpy Drone V1
14 Comments
Visvires 29 Oct, 2015 @ 5:27pm 
Ah, override to inert. Yeah, that'll slow it down nicely. It's a heavy ship, he won't turn it alone. Thank you.
Baalrog  [author] 29 Oct, 2015 @ 1:23pm 
@Visvires Oh man, I never throught about that. I usually attach to a station or large ship when building. Make sure you're projecting from a largeish small ship and put all the gyros on override with no pitch/yaw/roll. That should slow him down at least. You can also turn off the sensors/gyros as they're built so they dont make him spin.
Visvires 29 Oct, 2015 @ 12:27pm 
Is there a way to project and build this that doesn't involve the projecting ship spinning as soon as the sensors come on line? Its causing havoc. I tried getting out of 50yd range; it does it anyway.
OctoBooze 22 Sep, 2015 @ 7:59am 
Yesss, need to learn how to properly use scripts so we can make them remain oriented to the ground, keep a set altitude and so on. Should be fun making them smarter and smarter
Baalrog  [author] 22 Sep, 2015 @ 7:54am 
Heck yeah :D

Looks like Keen added some powerful waypoint stuff into the remote and programmable blocks. We can make them a lot smarter now!
OctoBooze 22 Sep, 2015 @ 2:23am 
Oh wow, did something very similar yesterday with my Helpie drone... Even named it similar.
Should've browsed the workshop a bit more beforehand :D
That said, Drones <3
Grim 13 Feb, 2015 @ 6:03pm 
and dont forget weaponize like i did lol. he just stands around till he sees an enemy. great on stations or security while you mine.
Baalrog  [author] 13 Feb, 2015 @ 12:01pm 
Thanks Speed, glad you like him. I'll eventually work on some more, smarter drones once the programming blocks become more feature complete. Having a little helper that can be commanded to drill/grind/weld as well as follow you and ferry supplies home is the end goal.
Grim 12 Feb, 2015 @ 11:04pm 
i love this little guy acctually. he became my best friend :) a lil retarted at times but that just his personality. hes great for endless laughs too. i made a security bot version of his. he fires widly. he so bad at aiming hell get his target every time. i give a rate up on this lil guy. if you make other small followbots like this id like to get them.
Baalrog  [author] 16 Dec, 2014 @ 2:05pm 
@ice

Ah! Very good point, thank you. When I set these guys up I was in a hurry to beat the drone rush, and never really used him in a game, besides getting him to work as he is now.
I.C.E. 14 Dec, 2014 @ 1:34pm 
@Baalrog:

Sorry, bad english. I'll try to explain in detail. It follows you at 50m and stops at 10 proximity, absolutely right, but when it approach you to 10m and stops if you fly away more then 10m away from it without leaving Front sensor detection box it will not resume it's following routine, because re-enabling the front sensor is not enough. If sensor set to detect player it will only detect you when you enter it's detection box, if you are within it's range when sensor is offline and you enable the sensor - it will not execute detection action (engage thrusters - in our case).
Baalrog  [author] 14 Dec, 2014 @ 1:17pm 
@ICE

I'm not sure what you mean, please explain further.

By design, Helpy flies towards you until he gets close, then he stops (stop sensor) so he's not constantly in your way. If you fly out of his 50m detection range he will also stop. If he kept going once he loses the player, he'd crash into an asteroid or be lost in space.
void catgirl rglx 13 Dec, 2014 @ 5:28pm 
It's like a puppy! A big, several thousand kilogram, metal puppy!
I.C.E. 12 Dec, 2014 @ 5:44pm 
Very nice craft! But it stops following if it brake the speed and you fly away again, to fix you can create a group with Move sensor and move thruster and toggle the group by the STOP sensor, then the drone became full auto.