RimWorld

RimWorld

Cybranian - Vacworld
33 Comments
IgorDocov 16 hours ago 
when trying to select planet Vacworld the game says "Faction not found: Entities"
my mod list: harmony; Core; Odyssey; Vanila expanded Framework; Worldbuilder; Cybranian - Vacworld; Camera+
Rex705 19 hours ago 
Volcano lava world next
IgorDocov 20 hours ago 
удивлён что до меня здесь не появился ни один столь же душный как я человек. В базовых свойствах биома вакуум 100%, но при этом сама планета, судя по голубой дымке, всё таки обладает слабой атмосферой. ну и конечно как уже подмечали то что здесь слабая/отсутствующая атмосфера здесь не означает что тут стабильно -75, а наоборот температура должна колебаться на примерно сотню градусов от дня к ночи, условно меж -60 и +50
lechkingofdead 7 Aug @ 1:12pm 
with only a few mods to make it so you got stuff working planet side you can proably have quite a bit of fun with a space theme.
Aramoro 6 Aug @ 6:58am 
starjack + vac helmet maybe?
Shimmer 6 Aug @ 2:35am 
@TheTrueJohnMadden

At a very bare minimum - a vacsuit, enough survival meals to get you to make some basic hydroponics or some other growspot. No animals, no wild plants means you gotta rush that.
TheTrueJohnMadden 5 Aug @ 4:43pm 
@Enemy Post That makes me wonder how much you would actually need to survive this planet, since the base game Naked Brutality start is (probably) impossible.
Rob The Robot Guard 5 Aug @ 4:25pm 
Also in the BiomeDefs file the VoidMonolith is set to not generate so it makes no sense why you would need the anomaly entities faction in the first place.
Rob The Robot Guard 5 Aug @ 4:24pm 
Please update the preset.xml file to remove the Entities faction from the savedFactionDefs list

Not removing it will cause issues for people who dont own anomily and frankly within the context of this planet should not have any chance of Anomaly's spawning.
SquigglyV 4 Aug @ 8:23pm 
I'm getting a "Faction not found: Entities" error when I try to select the world which I'm assuming is a hidden Anomaly dependency. It's preventing me from selecting the world which means I can't even remove the faction.
Enemy Post 4 Aug @ 5:38pm 
World's hardest Naked Brutality run:
TurtleShroom 4 Aug @ 2:48pm 
Whoa!
evil yaoi wizard 4 Aug @ 8:11am 
this is super cool, thank you!
Cybranian  [author] 4 Aug @ 7:18am 
My preset initially contains only mechanoids and orbitals, as well as necessary factions, such as ancients. Changes are already your responsibility.
Sally smithson 4 Aug @ 6:54am 
Not to be an entitled fek but when you make a mod you are responsible for it to work with vanilla at the very least
Shimmer 4 Aug @ 6:41am 
@RedMattis

Use total control and make a few rules to give every faction a vacsuit or similar as a default loadout.
Cybranian  [author] 4 Aug @ 4:34am 
This is just a mod for a vacuum world. In my opinion, other mods should deal with issues of clothing generation and any prohibitions.
RedMattis 4 Aug @ 4:32am 
Maybe the mod could patch it so if an animal or pawn without traits or apparel granting resistance to vacuum walks onto the map they get a temporary or permanent hediff added which applies at least partial vacuum resistance?

I figure while weird doing so is probably a better fallback than some quest-generated Impid tribal wandering unto the map and immediately dying to vacuum exposure. Like, how were they fine right up until they got to the map? :D
Gryn 3 Aug @ 5:53am 
по странной причине у меня начали появляться поселения, хотя их фракции я не добавлял, и приходят поселенцы без скафандров, и сразу умирают, как это можно исправить? (убрать прибытие пешек или сделать чтобы базовой одеждой всегда был скафандр)
Whisper 3 Aug @ 2:36am 
@Shin Habiki
When choosing the world, press customize at the bottom of the screen.
Lovecraft 2 Aug @ 7:47pm 
After testing this out, there's a few issues.
Snow generates on each map.
Wind ambience, this should be replaceable.
Any factions put on this map won't spawn in vac resistant suits. Would it be possible to force gen them just like how pawn generation behaves in orbit?
Temperature changes would be nice.
StockSounds 2 Aug @ 7:39pm 
mars ahh planet.
ΔeLtA 2 Aug @ 6:36pm 
Ребят, по хорошему лучше всегда пишите и распространяйте другим картаделам что бы делали приписку "[Worldbuilder]" в моде потому что название планеты может быть любым, а название модификации всегда одно
Vulkandrache 2 Aug @ 6:13pm 
Is the biome available for normal planets?
Shin Habiki 2 Aug @ 1:09pm 
Okay but im struggling to understand how to put factions on these maps, its cool but meaningless when i can't put factions to go up against well playing haha
ferny 2 Aug @ 10:40am 
Nice
faction bases?
Xaron 2 Aug @ 9:04am 
Это ИМБА это то что я давно ждал
Scout Gaming 2 Aug @ 5:56am 
One thing I wish is if you could have multiple planet worldmaps in the same save, for example normal rimworld and this vacworld as a moon
Scout Gaming 2 Aug @ 5:37am 
PEAK
Latex Santa 2 Aug @ 12:03am 
@Cybranian
Void War. Awesome. Love it.
Now all I need to do is fill it with human baseliner factions with a Starship Troopers ideology, restrict their equipment to fully sealed power armor and specific industrial / spacer weapons, get a base generation mod that adds vac barriers to all of their base buildings, in-door hydroponics.

Then add vacuum resistance 100% to all insectoid hives / creatures, give them that Arachnoids skin mod, have only Mobile Infantry and "Arachnoid" factions on the planet, and I can recreate the Pluto Campaign from Starship Troopers: Roughneck Chronicles.
Cybranian  [author] 1 Aug @ 11:27pm 
@DuckGoosebear PrairieDogLover


The original template only has orbital factions and mechanoids. The parent mod allows you to edit my template and add any factions you want.
Is it completely empty or do enemies/factions still spawn there?