Sid Meier's Civilization V

Sid Meier's Civilization V

MC's Gallic Civilization
86 Comments
Gilgamesh 12 May, 2024 @ 9:00pm 
tried downloading mod, but it doesnt show in my mods. I have successfully done other mods so I dont know what the issue is
zentner 2 Apr, 2021 @ 3:00am 
Does anyone else get the same metal when discovered by a mine? I got all silvers in a single game, wondering if it is a bug.
Prolemasses 21 Mar, 2021 @ 8:34pm 
The mod does not download anymore and the direct download doesn't work.
Lil Gilby Bert 15 Dec, 2020 @ 12:16pm 
You did not have to make the war music slap as hard as it does
Old Guy 20 May, 2020 @ 8:28am 
It would be great if this was compatible with the Giant Europe map in YNAEMP for both v24 &v25.
Remorsless 19 Dec, 2017 @ 7:22pm 
worked a few times then built 8 mines in a row and got nothing
Kaelsang 3 Dec, 2017 @ 8:20am 
Did you make the music that plays while playing the Gauls or it comes from another compositor?
StealthyCat 7 May, 2017 @ 4:06am 
This is a great mod! I love the special unit, the building, and the mod in general. However, there is one thing that is a little too much. The civ's speciality of finding metal based luxury resorces in mines is a bit too OP. I ended up with 8 gold mines in two cities and the game just became too unbalanced. I am not criticizing, but asking if you, MC, that made the mod can change that and make the mod perfect.
Norton 30 Sep, 2016 @ 1:57pm 
@TheSun T'would be better to leave the Gauls as a whole as one.
justinsane11 30 Sep, 2016 @ 5:26am 
god, get over it
SunnyTzu 22 Aug, 2016 @ 11:04am 
I'm an extensive history buff for all things Gaul, I love the mod but there are a few things lacking. A few of the city names are inappropriate, and there are many more possibilities for unique units. The 'Oathsworn' would be more appropriate as Galatis for instance. If you've ever thought about updating this mod or making more mods for different tribes or Gaulish provinces like the Roman Britian mod, send me a friend request!
Eisen 17 Jul, 2016 @ 6:12pm 
also subscribed to it but i dont see it in my mods
cyrocatalystarts 15 Jun, 2016 @ 1:07am 
@can't even tell it's crashed Correct they were western european https://en.wikipedia.org/wiki/Gauls
dninemfive 3 Jun, 2016 @ 3:54pm 
The Gauls' TSL is in southern France, correct?
Suralin 31 May, 2016 @ 9:33pm 
This is a great civ, I must say. Definitely high-tier due to the free metals, particularly when picking Idols or Earth Mother as the pantheon, and very fun to play on all sorts of map types. :)

My only quibble is that there ought to be an alternate version of the LUA that randomizes the metal that spawns (and also reduces the spawn chance slightly, for balance purposes). It's been gold each time with the "most common on the globe" function.
ChevdeMetz 9 Apr, 2016 @ 9:17am 
i subscribed to it but i dont see it in my mods
Hu Flung Dung 1 Mar, 2016 @ 3:18pm 
Any city which gains a resource from the UA then registers all mines in that city as producing 2 hammers, the other yeilds ie gold, culture work correctly. Not sure when it started but I noticed after I installed Citystate diplomacy mod. Any have this problem or know of a possible solution?
I noticed in the LUA log these two lines:
LoadScreen: IconHookup error - icon index: 1 icon size: 128 atlas: MC_GAUL_ATLAS image control: nil
&
PlotIterators.lua:151: attempt to index local 'pPlot' (a nil value)
gkstew 11 Feb, 2016 @ 7:07am 
Encountered a bug where a gold resource near my capital does not register as a luxury resource that is tradable or counted toward happines. It does show on the map though.
Hu Flung Dung 3 Feb, 2016 @ 6:09am 
Can anyone point me in the right direction for changing the preferred religion of this civ to Druidism from "Calypso's Colored Religious Icons (Extended)"?? Any help would be greatly appreciated.
mustachewarfare 17 Jan, 2016 @ 1:00pm 
does anybody know the % of chance that luxury mine resource will trigger? I built 5~6 mine so far and only 1 luxury mine popped out
Alchemyst 10 Jan, 2016 @ 6:03pm 
The song that plays in the beginning..does anyone know who plays that..the artist at least?..lol.
Volt-87 6 Jan, 2016 @ 3:19am 
Great mod :) however I found a bug or at least its kinda gamey. If you build a mine that dosnt give you the metal resource you can then change the improvement to something else such as a farm, then re make it into a mine afterwards and it will have a chance to re-trigger the metal resource spawn. Meaning you could fill all hills with resources.

Secondly, can I suggest a balance perhaps a limit per city. eg: maybe max 2-3 resources found per city. And I know its not a bug but can the resource it spawns be determined by the city its in, decided when first founded. So I could have a city that finds only gold in its borders, copper, etc. This prevents to many of one resource, and might better balance the game when you have the appropriate faith and Metalsmith.

lastly, you said "only the most abundant metal is ever created". Does that mean you would never get Iron or Aluminium as they are rare compared to the others?

thanks again, as I said great mod :D looking forward to the feedback!
PoloShirt430 3 Dec, 2015 @ 5:09pm 
Thanks, I found it after I posted my comment. I downloaded it but can't find out how to install/activate
SpaceGoatMage 2 Dec, 2015 @ 7:58am 
@EpicDude430 Late reply but events and decisions can be found here: http://forums.civfanatics.com/showthread.php?t=528549
PoloShirt430 15 Nov, 2015 @ 2:44pm 
Where is events and decesisions, i saw it in a modpack and I wnat to find it on its own
Shaokere 28 Sep, 2015 @ 7:16pm 
@Sukritact: Oooooh. I thought "the most abundant metal" was just a smarmy way of saying "Gold." That makes a lot more sense.
sukritact  [author] 27 Sep, 2015 @ 9:01pm 
@Jameswaag: No, since it changes from map to map.
Shaokere 27 Sep, 2015 @ 9:53am 
The UA should probably say "Gold" rather than "metal-based luxury resources," then. It's a bit misleading.
sukritact  [author] 26 Sep, 2015 @ 11:19pm 
@Jameswaag: That's intentional, only the most abundant metal is ever created.
Shaokere 26 Sep, 2015 @ 9:43pm 
There seems to be a problem with the UA -- Master Metalworkers creates gold and nothing else . I've been playing a Highlands Map, and I have eighteen sources of gold, all created by Master Metalworkers, and absolutely zero silver or copper.
Roellie Safari 21 Sep, 2015 @ 1:10pm 
@Varcosi di Vesa I might be a little late, but I found it https://www.youtube.com/watch?v=pDN70ogNzEI
Smulrik 22 Aug, 2015 @ 7:37am 
@أنا المرض No, Gallic is different from Gaelic. Gaelic is a scottish language while Gallic a way to say, that belongs to the gauls, it is gallic.
Outlaw1607 9 Aug, 2015 @ 3:54am 
@أنا المرض gaellic is a second language for north scotland
mustachewarfare 6 Aug, 2015 @ 1:31am 
Is it intended for Gallic civ to receive one consistent resource?

Would be really neat if we could get 2nd mine improvement (like Inca gets terrace farm in addition to existing improvement) that would unlock 2nd random resource (probably strategic since another different kind of luxury resource will make Gallic to city spam very easily)

Could make 2nd mine improvement unlock at later stage at like renaissance or something.
Mestre d'Avis 13 Jul, 2015 @ 7:49pm 
What's the name of his war theme, again?
dogeconomics 28 Jun, 2015 @ 8:42am 
@Laughing Kid, from the CIV V main menu, select MODS, make sure it is enabled, and launch the game by pressing next. Do not go back, lauch Single Player.
BaBa 27 Jun, 2015 @ 12:50am 
How can I play with it? :'( (I subscribed, but then?)
DJ Amen's forgotten dab pen 16 Jun, 2015 @ 11:20pm 
Don't you mean gaelic?
Noctis 30 Mar, 2015 @ 8:07am 
Nice mod, thx!
Caeric 25 Mar, 2015 @ 5:23pm 
Seem to be stuck getting silver whenever Master Metalworkers triggers on my playthroughs. Originally thought it was a bug and only silver was available, although upon reading comments it seems the metal you gain for the entire game is determined the first time it triggers.

Is it at all possible to solve this and make it truly random? I'm loving the faction but after spending three games trying to find out if other metals could trigger and getting the same(silver) every single time it is slightly frustrating.. (especially since I tend to start surrounded by silver mines.)
Kaboom 22 Mar, 2015 @ 11:36pm 
Tribe oathsowrn looks a lot like the Celts beserker. But with Master Metalworkers and the bonus combat when a Oathsowrn is killed is awesome! Can rampage on the map for 10 turns, crushing its foes.

Got to mention, the Gauls were literally drowning in gold. Could not trade away the excess.
NipSlipPuri 20 Mar, 2015 @ 4:55am 
nice mod
Querioc 26 Feb, 2015 @ 11:37am 
Nice ^^
nix 9 Feb, 2015 @ 6:12am 
Is the music from Asterix?
Melody Foxxe 8 Feb, 2015 @ 4:23pm 
That's cool, who did the art? Is it from another game or did you make it?
jump 5 Feb, 2015 @ 8:51pm 
this seems a little op after a little of playing on immortal. havnt tried deity yet tho
caerus 31 Jan, 2015 @ 8:08pm 
Awesome mod. Seriously top notch. Only 1 minor complaint: when a mine discovers a metal it is always the same metal after that in discovered mines (e.g. a discovered gold mine will lead to only discovered gold mines (no silver, copper...)). 9/10. Thanks.
Czizu 31 Jan, 2015 @ 11:56am 
KAPTEN.LYMMEL- hah xD
Hålken 29 Jan, 2015 @ 10:15am 
special unit should be asterix and obelix haha nah jk, good work though!
Harry Smith 28 Jan, 2015 @ 8:12am 
Always seem to get gold