Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fall From Heaven: VI Port
18 Comments
orz 8 Aug @ 3:38pm 
@sloth
An update for you and those people making Custom Games. Some of the map types are fundamentally incompatible with the current mod version.

Erebus, for example, will cause the game to crash 100% based on my tests.

Not sure if there's a clash between the Erebus lua/procedural and FFH but it seems that some other auto-formation maps like symmetric maps and 'competitive formats' seem to have the same issue, but not always at the same frequency.

Basically, use 'continents and islands' and some of the basic procedurals when creating custom game and it should work fine.
orz 7 Aug @ 3:15pm 
@Sloth No problem.
If you want me to test anything, let me know.
Feel free to add me if you like!
Sloth  [author] 7 Aug @ 6:52am 
@Phil. yeah the babylon DLC is not needed anymore, I forgot to remove that. As is, I found it depends on the Aztec, Babylon, Ethiopia, Khmer, Maya, Nubia, Persia, Portugal and Vietnam, as well as the Great Leaders Lincoln. I've just released a patch to allow the mod to work without those DLC packs. I will note, some units may visually appear odd without those packs, but I am working to remedy that also.

Ah as far as the Ljosalfar go, those buildings should not appear. They are basically dummies, because theres no way to ban a civ from using them, as the Ljosalfar cannot build Alchemy Labs or I think Stables. They shouldnt appear to be built though, but thank you for the tip. They also dont do anything.
Phil 7 Aug @ 4:27am 
Hello! the mod lists LOC_BABYLON_MOD or something like that for me as a requirement which I assume is not true. This could be my mod manager being funny, wanted to note it in case this isn't a local error on my side.

It does load up fine but as I have not played the original idk whats going on beyond cIV mechanics :D.

There are two buildings for me as ljosalfar that have neither a loc key nor assigned icon (it seems to switch around whenever I build smth else and defaults to stonehenge at bootup). They both got the loc key LOC_SLTH_NULLDESCRIPTION
I could also msg you on discord with screenshots if needed
Sloth  [author] 7 Aug @ 3:18am 
Hmm, I do still suspect its DLC, but I am going to do a quick pass now to include any of the stuff in the database that it relies on. I did manage to get into a game with with your settings.
Thanks for your patience
orz 6 Aug @ 5:27pm 
I thought that might be the case when I tried with no-dlc, but I currently own all DLC with one exception: The Leader Pass.

I don't think it has an effect though.

The error is: Error - One or more mods failed to load content. Yours is the only nonDLC mod subscribed.

Could it be custom game settings? Are there any map-type or incompatibilities that might be causing the crash? The custom game I was running was:

map erebus
huge
10 players (was 12, I removed 2)
leader 1 everything
leader 2 evertthing
start position legendary
hot, arid, sea low
world age new
no score victory, no turn limit.
Sloth  [author] 6 Aug @ 4:08pm 
@orz It might be a DLC issue? Currently I am requiring most every DLC the game has, so I can use its models. Is the error something like "One or more Mods failed to load Content", or did it reference a Lua. Either way, I would need you to send me the logs to help debug this issue.
The360MlgNoscoper 5 Aug @ 2:35pm 
Here's something i never thought i would ever see
orz 5 Aug @ 1:24pm 
This doesn't seem to be working. It crashes when loading up into map.
I unsubbed from all other workshop content to test but this did not resolve the issue.
Should there be any special configs done before getting into the game?

Also your comment mentions a readme file, where is this file located?

Thank you for your hard work!
ScarletW 4 Aug @ 9:27am 
You made it! Congrats!
Sloth  [author] 3 Aug @ 8:57am 
@1162663497

If anyone wanted to make a localisation of this mod into other languages, by adding extra loc text, that would be fine, it would just run on top of this mod
Sloth  [author] 3 Aug @ 8:53am 
@Sir_Kent Thanks! I would be happy to help bugfix. I just put out a update that fixes a lot of small issues, but it should still be able to run on its own, and I've tested that it runs on a separate PC, so I cant think why. See if the update helps, if not, send me a DM and I can help get it sorted
1162663497 3 Aug @ 1:17am 
麻烦可以配上中文吗
Sir_Kent 2 Aug @ 10:53pm 
So couldn't get it to work, I don't have any other mods minus maps I believe and expansions but do I need to disable anything?
Sir_Kent 2 Aug @ 10:46pm 
Was legit redownloading beyond the sword to play this mod when boom i check the discord and theres a post you made! Excited to try it out and thank you in advance for all the passion and hard work i know ya put into this!
ranma_hf 2 Aug @ 9:58pm 
curious will be back after giving it a try
洛翎 2 Aug @ 5:59pm 
难以置信居然可以在civ6玩到FFH2
Thank you for your production:MHRISE_OK:
Phantagonist 2 Aug @ 7:58am 
Congratulations!